Searched refs:mColorLoc (Results 1 – 2 of 2) sorted by relevance
64 mColorLoc = glGetUniformLocation(programId, "color"); in Program()133 if (mColorLoc >= 0) { in setUniforms()135 glUniform4fv(mColorLoc, 1, color); in setUniforms()
79 GLint mColorLoc; variable