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Searched refs:mDrawingState (Results 1 – 8 of 8) sorted by relevance

/frameworks/native/services/surfaceflinger/
DContainerLayer.cpp28 mDrawingState = mCurrentState; in ContainerLayer()
DSurfaceFlinger.cpp716 mDrawingState = mCurrentState; in init()
1408 mDrawingState.displays.clear(); in resetDisplayState()
1636 mDrawingState.traverseInZOrder([&](Layer* layer) { in preComposition()
1749 mDrawingState.traverseInZOrder([&](Layer* layer) { in postComposition()
1835 mDrawingState.traverseInZOrder([&](Layer* layer) { in rebuildLayerStacks()
2027 if (mDrawingState.colorMatrixChanged) { in setUpHWComposer()
2028 displayDevice->setColorTransform(mDrawingState.colorMatrix); in setUpHWComposer()
2029 status_t result = getBE().mHwc->setColorTransform(hwcId, mDrawingState.colorMatrix); in setUpHWComposer()
2064 mDrawingState.colorMatrixChanged = false; in setUpHWComposer()
2173 State drawingState(mDrawingState); in handleTransaction()
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DLayer.cpp131 mDrawingState = mCurrentState; in Layer()
859 const Layer::State& s(mDrawingState); in isSecure()
1097 mDrawingState = stateToCommit; in commitTransaction()
1357 const Layer::State& s(mDrawingState); in isHiddenByPolicy()
1658 return mDrawingState.z; in getZ()
1663 const State& state = useDrawing ? mDrawingState : mCurrentState; in usingRelativeZ()
1673 const State& state = useDrawing ? mDrawingState : mCurrentState; in makeTraversalList()
1689 const State& childState = useDrawing ? child->mDrawingState : child->mCurrentState; in makeTraversalList()
1776 const State& state = useDrawing ? mDrawingState : mCurrentState; in makeChildrenTraversalList()
1789 const State& childState = useDrawing ? child->mDrawingState : child->mCurrentState; in makeChildrenTraversalList()
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DColorLayer.cpp42 mDrawingState = mCurrentState; in ColorLayer()
DBufferLayer.cpp74 mDrawingState = mCurrentState; in BufferLayer()
177 mFlinger->mDrawingState.traverseInZOrder([&](Layer* layer) { in onDraw()
433 LayerRejecter r(mDrawingState, getCurrentState(), recomputeVisibleRegions, in latchBuffer()
DLayer.h532 inline const State& getDrawingState() const { return mDrawingState; } in getDrawingState()
720 State mDrawingState; variable
DSurfaceFlinger.h803 State mDrawingState{LayerVector::StateSet::Drawing};
/frameworks/native/services/surfaceflinger/tests/unittests/
DTestableSurfaceFlinger.h118 auto& mutableDrawingState() { return mFlinger->mDrawingState; } in mutableDrawingState()