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Searched refs:mFramebuffer (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/renderstate/
DRenderState.cpp34 : mRenderThread(thread), mViewportWidth(0), mViewportHeight(0), mFramebuffer(0) { in RenderState()
146 if (mFramebuffer != fbo) { in bindFramebuffer()
147 mFramebuffer = fbo; in bindFramebuffer()
148 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); in bindFramebuffer()
159 if (mFramebuffer == fbo) { in deleteFramebuffer()
162 mFramebuffer = 0; in deleteFramebuffer()
199 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); in resumeFromFunctorInvoke()
212 if (Properties::debugOverdraw && mFramebuffer == 0) { in debugOverdraw()
DRenderState.h75 GLuint getFramebuffer() { return mFramebuffer; } in getFramebuffer()
143 GLuint mFramebuffer; variable