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Searched refs:mMagicNumber (Results 1 – 6 of 6) sorted by relevance

/frameworks/native/opengl/libs/EGL/
DBlobCache.cpp184 header->mMagicNumber = blobCacheMagic; in flatten()
237 if (header->mMagicNumber != blobCacheMagic) { in unflatten()
238 ALOGE("unflatten: bad magic number: %" PRIu32, header->mMagicNumber); in unflatten()
DBlobCache.h180 uint32_t mMagicNumber; member
/frameworks/ml/nn/driver/cache/BlobCache/
DBlobCache.cpp238 header->mMagicNumber = blobCacheMagic; in flatten()
291 if (header->mMagicNumber != blobCacheMagic) { in unflatten()
292 ALOGE("unflatten: bad magic number: %" PRIu32, header->mMagicNumber); in unflatten()
DBlobCache.h268 uint32_t mMagicNumber; member
/frameworks/rs/rsov/compiler/spirit/
Dmodule.cpp97 IS >> &mMagicNumber; in DeserializeInternal()
98 if (mMagicNumber != 0x07230203) { in DeserializeInternal()
99 errs() << "Wrong Magic Number: " << mMagicNumber; in DeserializeInternal()
158 mMagicNumber = 0x07230203; in initialize()
167 OS << mMagicNumber; in SerializeHeader()
Dmodule.h223 uint32_t mMagicNumber; variable