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Searched refs:mOutputProducerSlot (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/DisplayHardware/
DVirtualDisplaySurface.cpp73 mOutputProducerSlot(BufferQueue::INVALID_BUFFER_SLOT),
194 if (mOutputProducerSlot < 0 || in advanceFrame()
207 sp<GraphicBuffer> outBuffer = mProducerBuffers[mOutputProducerSlot]; in advanceFrame()
210 mOutputProducerSlot, outBuffer.get()); in advanceFrame()
250 if (mOutputProducerSlot >= 0) { in onFrameCommitted()
251 int sslot = mapProducer2SourceSlot(SOURCE_SINK, mOutputProducerSlot); in onFrameCommitted()
378 if (mOutputProducerSlot < 0) { in dequeueBuffer()
395 const sp<GraphicBuffer>& buf = mProducerBuffers[mOutputProducerSlot]; in dequeueBuffer()
415 *pslot = mOutputProducerSlot; in dequeueBuffer()
614 mOutputProducerSlot = -1; in resetPerFrameState()
[all …]
DVirtualDisplaySurface.h210 int mOutputProducerSlot; variable