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Searched refs:mPendingStates (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/
DLayer.cpp82 mPendingStates(), in Layer()
918 mPendingStates.push_back(mCurrentState); in pushPendingState()
919 ATRACE_INT(mTransactionName.string(), mPendingStates.size()); in pushPendingState()
923 *stateToCommit = mPendingStates[0]; in popPendingState()
925 mPendingStates.removeAt(0); in popPendingState()
926 ATRACE_INT(mTransactionName.string(), mPendingStates.size()); in popPendingState()
931 while (!mPendingStates.empty()) { in applyPendingStates()
932 if (mPendingStates[0].barrierLayer != nullptr) { in applyPendingStates()
943 if (mRemoteSyncPoints.front()->getFrameNumber() != mPendingStates[0].frameNumber) { in applyPendingStates()
971 if (!mPendingStates.empty()) { in applyPendingStates()
DLayer.h725 Vector<State> mPendingStates; variable