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Searched refs:mRunningVDAnimators (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/core/jni/
Dandroid_view_ThreadedRenderer.cpp224 for (auto& anim : mRunningVDAnimators) { in prepareTree()
260 mRunningVDAnimators.insert(mPendingVectorDrawableAnimators.begin(), in attachPendingVectorDrawableAnimators()
270 for (auto& anim : mRunningVDAnimators) { in detachAnimators()
277 mRunningVDAnimators.clear(); in detachAnimators()
284 mPausedVDAnimators.insert(mRunningVDAnimators.begin(), mRunningVDAnimators.end()); in pauseAnimators()
285 for (auto& anim : mRunningVDAnimators) { in pauseAnimators()
288 mRunningVDAnimators.clear(); in pauseAnimators()
307 for (auto it = mRunningVDAnimators.begin(); it != mRunningVDAnimators.end();) { in runVectorDrawableAnimators()
309 it = mRunningVDAnimators.erase(it); in runVectorDrawableAnimators()
331 for (auto it = mRunningVDAnimators.begin(); it != mRunningVDAnimators.end();) { in runVectorDrawableAnimators()
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