Searched refs:mSwapCount (Results 1 – 4 of 4) sorted by relevance
107 res.mSwapCount = 0; in makeSimpleRect()522 mBaseFrame[BG_LAYER].mSwapCount = 1; in SetUp()524 mBaseFrame[FG_LAYER].mSwapCount = 1; in SetUp()594 frame2Ref[FG_LAYER].mSwapCount++; in TEST_F()616 frame2Ref[FG_LAYER].mSwapCount++; in TEST_F()841 referenceFrame[SYNC_LAYER].mSwapCount = 1; in TEST_F()872 referenceFrame[SYNC_LAYER].mSwapCount++; in TEST_F()889 referenceFrame[SYNC_LAYER].mSwapCount++; in TEST_F()911 referenceFrame[RELATIVE_LAYER].mSwapCount = 1; in TEST_F()939 mBaseFrame[CHILD_LAYER].mSwapCount = 1; in SetUp()[all …]
64 return os << " Swaps:" << state.mSwapCount << " Alpha:" << std::setprecision(3) in operator <<()90 passes &= valuesMatch(message, ref.mSwapCount, val.mSwapCount, "swap count"); in rectsAreSame()
37 uint32_t mSwapCount = 0; // How many set buffer calls to the layer. variable
414 l.mRenderState.mSwapCount++; // TODO: Is setting to same value a swap or not? in setLayerBuffer()585 layer->mRenderState.mSwapCount = 0; in clearFrames()