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Searched refs:mSwapCount (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/services/surfaceflinger/tests/fakehwc/
DSFFakeHwc_test.cpp107 res.mSwapCount = 0; in makeSimpleRect()
522 mBaseFrame[BG_LAYER].mSwapCount = 1; in SetUp()
524 mBaseFrame[FG_LAYER].mSwapCount = 1; in SetUp()
594 frame2Ref[FG_LAYER].mSwapCount++; in TEST_F()
616 frame2Ref[FG_LAYER].mSwapCount++; in TEST_F()
841 referenceFrame[SYNC_LAYER].mSwapCount = 1; in TEST_F()
872 referenceFrame[SYNC_LAYER].mSwapCount++; in TEST_F()
889 referenceFrame[SYNC_LAYER].mSwapCount++; in TEST_F()
911 referenceFrame[RELATIVE_LAYER].mSwapCount = 1; in TEST_F()
939 mBaseFrame[CHILD_LAYER].mSwapCount = 1; in SetUp()
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DFakeComposerUtils.cpp64 return os << " Swaps:" << state.mSwapCount << " Alpha:" << std::setprecision(3) in operator <<()
90 passes &= valuesMatch(message, ref.mSwapCount, val.mSwapCount, "swap count"); in rectsAreSame()
DRenderState.h37 uint32_t mSwapCount = 0; // How many set buffer calls to the layer. variable
DFakeComposerClient.cpp414 l.mRenderState.mSwapCount++; // TODO: Is setting to same value a swap or not? in setLayerBuffer()
585 layer->mRenderState.mSwapCount = 0; in clearFrames()