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Searched refs:recomputeVisibleRegions (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/services/surfaceflinger/
DLayerRejecter.cpp30 bool& recomputeVisibleRegions, in LayerRejecter() argument
37 mRecomputeVisibleRegions(recomputeVisibleRegions), in LayerRejecter()
DLayerRejecter.h28 bool &recomputeVisibleRegions,
DBufferLayer.cpp379 Region BufferLayer::latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime) { in latchBuffer() argument
391 recomputeVisibleRegions = true; in latchBuffer()
433 LayerRejecter r(mDrawingState, getCurrentState(), recomputeVisibleRegions, in latchBuffer()
528 recomputeVisibleRegions = true; in latchBuffer()
567 recomputeVisibleRegions = true; in latchBuffer()
575 recomputeVisibleRegions = true; in latchBuffer()
581 recomputeVisibleRegions = true; in latchBuffer()
DBufferLayer.h128 Region latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime) override;