Searched refs:recomputeVisibleRegions (Results 1 – 4 of 4) sorted by relevance
30 bool& recomputeVisibleRegions, in LayerRejecter() argument37 mRecomputeVisibleRegions(recomputeVisibleRegions), in LayerRejecter()
28 bool &recomputeVisibleRegions,
379 Region BufferLayer::latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime) { in latchBuffer() argument391 recomputeVisibleRegions = true; in latchBuffer()433 LayerRejecter r(mDrawingState, getCurrentState(), recomputeVisibleRegions, in latchBuffer()528 recomputeVisibleRegions = true; in latchBuffer()567 recomputeVisibleRegions = true; in latchBuffer()575 recomputeVisibleRegions = true; in latchBuffer()581 recomputeVisibleRegions = true; in latchBuffer()
128 Region latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime) override;