Searched refs:scripts (Results 1 – 23 of 23) sorted by relevance
/frameworks/base/tools/fonts/ |
D | fontchain_linter.py | 185 scripts = set() 191 scripts.add(lang_to_script(lang_code)) 194 for script in scripts: 202 def __init__(self, name, scripts, variant, weight, style, fallback_for, font): argument 204 self.scripts = scripts 246 scripts = {lang_to_script(lang) for lang in langs} 248 scripts = set() 278 frozenset(scripts), 299 map_scripts = scripts 312 if 'Zsye' in record.scripts] [all …]
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/frameworks/support/emoji/bundled/ |
D | build.gradle | 32 url = "http://scripts.sil.org/cms/scripts/page.php?item_id=OFL_web"
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/frameworks/support/emoji/core/ |
D | build.gradle | 65 url = "http://scripts.sil.org/cms/scripts/page.php?item_id=OFL_web"
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/frameworks/av/media/libaaudio/scripts/ |
D | convert_typedefs_int32.sh | 16 …find $path -type f -name $pattern -exec sed -i -f ${LIBAAUDIO_DIR}/scripts/typedefs_to_int32.sed …
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D | convert_oboe_aaudio.sh | 17 … find $path -type f -name $pattern -exec sed -i -f ${LIBOBOE_DIR}/scripts/oboe_to_aaudio.sed {} \;
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/frameworks/rs/tests/java_api/Refocus/dataExtraction/ |
D | RefocusTestTimingProcess.txt | 3 The folder frameworks/rs/java/tests/Refocus/dataExtraction contains all the shell scripts and sampl… 14 2. make and install the Refocus test app. Open up logcat and launch the app. Two scripts are called…
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/frameworks/support/core/ktx/src/androidTest/ |
D | font_licenses.txt | 5 http://scripts.sil.org/OFL 31 include source files, build scripts and documentation.
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/frameworks/opt/setupwizard/library/ |
D | rules.gradle | 3 * included in scripts like build.gradle or standalone.gradle using 'apply from'.
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/frameworks/rs/script_api/include/ |
D | rs_object_types.rsh | 23 * elements, and scripts. Most of these object are created using the Java RenderScript APIs. 116 RS_ALLOCATION_USAGE_SCRIPT = 0x0001, // Allocation is bound to and accessed by scripts.
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/frameworks/native/services/surfaceflinger/ |
D | Android.bp | 187 // TODO(b/71715793): These version-scripts are required due to the use of
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/frameworks/rs/script_api/ |
D | rs_object_types.spec | 21 elements, and scripts. Most of these object are created using the Java RenderScript APIs.
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/frameworks/support/ |
D | README.md | 70 Run hook scripts from https://android.googlesource.com/platform/manifest (yes/always/NO)?
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/frameworks/compile/slang/ |
D | README.rst | 133 variables to Android's Java side. That is, scripts are accessible from 304 cannot be accessed by other scripts and are in effect always 'static'
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/frameworks/compile/mclinker/unittests/ |
D | test3.txt | 19 # This Makefile contains release scripts for gdb, binutils, and other
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/frameworks/native/opengl/tests/angeles/ |
D | license-LGPL.txt | 139 interface definition files, plus the scripts used to control compilation
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/frameworks/support/development/checkstyle/ |
D | LICENSE | 139 interface definition files, plus the scripts used to control compilation
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/frameworks/native/docs/ |
D | Doxyfile | 937 # for the proper inclusion of any scripts and style sheets that doxygen 1555 # the necessary Makefile rules, Perl scripts and LaTeX code to be able
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/frameworks/av/media/libaaudio/ |
D | Doxyfile | 1033 # To get valid HTML the header file that includes any scripts and style sheets 1865 # Makefile rules, Perl scripts and LaTeX code to be able to generate PDF and DVI
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D | Doxyfile.orig | 1024 # To get valid HTML the header file that includes any scripts and style sheets 1856 # Makefile rules, Perl scripts and LaTeX code to be able to generate PDF and DVI
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/frameworks/wilhelm/doc/ |
D | Doxyfile | 1297 # the necessary Makefile rules, Perl scripts and LaTeX code to be able
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/frameworks/data-binding/compiler/src/main/resources/ |
D | NOTICE.txt | 854 any associated interface definition files, scripts used to control
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/frameworks/support/jetifier/jetifier/core/src/main/resources/ |
D | default.generated.config | 17 # preprocessor/scripts/processDefaultConfig.sh script to update this file.
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/frameworks/base/config/ |
D | hiddenapi-private-dex.txt | 129946 Ljava/lang/Character$UnicodeScript;->scripts:[Ljava/lang/Character$UnicodeScript;
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