Searched refs:setCritical (Results 1 – 4 of 4) sorted by relevance
32 virtual void setCritical(bool enable) = 0;60 void setCritical(bool enable) override { mCritical = enable; } in setCritical() function
84 MOCK_METHOD1(setCritical, void(bool));
278 EXPECT_CALL(*test->mRenderSurface, setCritical(static_cast<bool>(CRITICAL))).Times(1); in setupNativeWindowSurfaceCreationCallExpectations()
2300 renderSurface->setCritical(state.type == DisplayDevice::DISPLAY_PRIMARY); in setupNewDisplayDeviceInternal()