Searched refs:textureMatrix (Results 1 – 4 of 4) sorted by relevance
80 SkMatrix textureMatrix; in DrawLayer() local81 if (!textureMatrixInv.invert(&textureMatrix)) { in DrawLayer()82 textureMatrix = textureMatrixInv; in DrawLayer()85 SkMatrix matrix = SkMatrix::Concat(layerTransform, textureMatrix); in DrawLayer()
103 SkMatrix textureMatrix; in copyImageInto() local104 if (!textureMatrixInv.invert(&textureMatrix)) { in copyImageInto()105 textureMatrix = textureMatrixInv; in copyImageInto()124 scaledSurface->getCanvas()->concat(textureMatrix); in copyImageInto()
210 float textureMatrix[16]; in onDraw() local212 mConsumer->getTransformMatrix(textureMatrix); in onDraw()238 const mat4 texTransform(mat4(static_cast<const float*>(textureMatrix)) * tr); in onDraw()239 memcpy(textureMatrix, texTransform.asArray(), sizeof(textureMatrix)); in onDraw()246 mTexture.setMatrix(textureMatrix); in onDraw()
667 private void drawTextureRect(BasicTexture texture, float[] textureMatrix, RectF target) { in drawTextureRect() argument670 GLES20.glUniformMatrix4fv(params[INDEX_TEXTURE_MATRIX].handle, 1, false, textureMatrix, 0); in drawTextureRect()