Searched refs:textureUnit (Results 1 – 5 of 5) sorted by relevance
/frameworks/base/libs/hwui/renderstate/ |
D | TextureState.cpp | 81 void TextureState::activateTexture(GLuint textureUnit) { in activateTexture() argument 82 LOG_ALWAYS_FATAL_IF(textureUnit >= kTextureUnitsCount, in activateTexture() 83 "Tried to use texture unit index %d, only %d exist", textureUnit, in activateTexture() 85 if (mTextureUnit != textureUnit) { in activateTexture() 86 glActiveTexture(kTextureUnits[textureUnit]); in activateTexture() 87 mTextureUnit = textureUnit; in activateTexture()
|
D | TextureState.h | 40 void activateTexture(GLuint textureUnit);
|
/frameworks/base/libs/hwui/ |
D | SkiaShader.cpp | 121 GLuint* textureUnit, ProgramDescription* description, in tryStoreGradient() argument 164 outData->gradientSampler = (*textureUnit)++; in tryStoreGradient() 200 GLuint* textureUnit, ProgramDescription* description, in tryStoreBitmap() argument 213 outData->bitmapSampler = (*textureUnit)++; in tryStoreBitmap() 285 const Matrix4& modelViewMatrix, GLuint* textureUnit, in storeCompose() argument 287 LOG_ALWAYS_FATAL_IF(!tryStoreBitmap(caches, bitmapShader, modelViewMatrix, textureUnit, in storeCompose() 290 LOG_ALWAYS_FATAL_IF(!tryStoreGradient(caches, gradientShader, modelViewMatrix, textureUnit, in storeCompose() 296 GLuint* textureUnit, ProgramDescription* description, in tryStoreCompose() argument 312 storeCompose(caches, *rec.fShaderA, *rec.fShaderB, transform, textureUnit, description, in tryStoreCompose() 316 storeCompose(caches, *rec.fShaderB, *rec.fShaderA, transform, textureUnit, description, in tryStoreCompose() [all …]
|
D | SkiaShader.h | 77 GLuint* textureUnit, ProgramDescription* description,
|
D | GlopBuilder.cpp | 621 GLuint textureUnit = mOutGlop->fill.texture.texture ? 1 : 0; in build() local 635 SkiaShader::store(mCaches, *mShader, shaderMatrix, &textureUnit, &mDescription, in build()
|