Searched refs:visibleState (Results 1 – 3 of 3) sorted by relevance
226 childState.visibleState = STATE_HIDDEN; in calculateIconTranslations()231 childState.visibleState = STATE_ICON; in calculateIconTranslations()265 state.visibleState = STATE_DOT; in calculateIconTranslations()269 state.visibleState = STATE_HIDDEN; in calculateIconTranslations()326 public int visibleState = STATE_ICON; field in StatusIconContainer.StatusIconState342 } else if (icon.getVisibleState() != visibleState) { in applyToView()349 icon.setVisibleState(visibleState); in applyToView()351 icon.setVisibleState(visibleState); in applyToView()
397 iconState.visibleState = StatusBarIconView.STATE_ICON; in calculateIconTranslations()421 iconState.visibleState = StatusBarIconView.STATE_ICON; in calculateIconTranslations()423 iconState.visibleState = StatusBarIconView.STATE_DOT; in calculateIconTranslations()430 iconState.visibleState = StatusBarIconView.STATE_HIDDEN; in calculateIconTranslations()473 iconState.visibleState = StatusBarIconView.STATE_ICON; in calculateIconTranslations()666 public int visibleState; field in IconState696 } else if (visibleState != icon.getVisibleState()) { in applyToView()703 || visibleState != StatusBarIconView.STATE_HIDDEN)) { in applyToView()726 || visibleState != StatusBarIconView.STATE_HIDDEN)) { in applyToView()748 icon.setVisibleState(visibleState, animationsAllowed); in applyToView()
684 public void setVisibleState(int visibleState, boolean animate, Runnable endRunnable) { in setVisibleState() argument685 setVisibleState(visibleState, animate, endRunnable, 0); in setVisibleState()696 public void setVisibleState(int visibleState, boolean animate, Runnable endRunnable, in setVisibleState() argument699 if (visibleState != mVisibleState) { in setVisibleState()700 mVisibleState = visibleState; in setVisibleState()710 if (visibleState == STATE_ICON) { in setVisibleState()732 targetAmount = visibleState == STATE_ICON ? 2.0f : 0.0f; in setVisibleState()734 if (visibleState == STATE_DOT) { in setVisibleState()759 setIconAppearAmount(visibleState == STATE_ICON ? 1.0f : 0.0f); in setVisibleState()760 setDotAppearAmount(visibleState == STATE_DOT ? 1.0f in setVisibleState()[all …]