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/frameworks/native/services/surfaceflinger/
DLayer.cpp467 const Rect winCrop = activeCrop.transform(invTransform, s.active.w, s.active.h); in computeCrop() local
473 float insetL = winCrop.left * xScale; in computeCrop()
474 float insetT = winCrop.top * yScale; in computeCrop()
475 float insetR = (winWidth - winCrop.right) * xScale; in computeCrop()
476 float insetB = (winHeight - winCrop.bottom) * yScale; in computeCrop()