1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "EglManager.h"
18 
19 #include <string>
20 
21 #include <cutils/properties.h>
22 #include <log/log.h>
23 #include "utils/StringUtils.h"
24 
25 #include "Caches.h"
26 #include "DeviceInfo.h"
27 #include "Frame.h"
28 #include "Properties.h"
29 #include "RenderThread.h"
30 #include "Texture.h"
31 #include "renderstate/RenderState.h"
32 
33 #include <EGL/eglext.h>
34 #include <GrContextOptions.h>
35 #include <gl/GrGLInterface.h>
36 
37 #ifdef HWUI_GLES_WRAP_ENABLED
38 #include "debug/GlesDriver.h"
39 #endif
40 
41 #define GLES_VERSION 2
42 
43 // Android-specific addition that is used to show when frames began in systrace
44 EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface);
45 
46 namespace android {
47 namespace uirenderer {
48 namespace renderthread {
49 
50 #define ERROR_CASE(x) \
51     case x:           \
52         return #x;
egl_error_str(EGLint error)53 static const char* egl_error_str(EGLint error) {
54     switch (error) {
55         ERROR_CASE(EGL_SUCCESS)
56         ERROR_CASE(EGL_NOT_INITIALIZED)
57         ERROR_CASE(EGL_BAD_ACCESS)
58         ERROR_CASE(EGL_BAD_ALLOC)
59         ERROR_CASE(EGL_BAD_ATTRIBUTE)
60         ERROR_CASE(EGL_BAD_CONFIG)
61         ERROR_CASE(EGL_BAD_CONTEXT)
62         ERROR_CASE(EGL_BAD_CURRENT_SURFACE)
63         ERROR_CASE(EGL_BAD_DISPLAY)
64         ERROR_CASE(EGL_BAD_MATCH)
65         ERROR_CASE(EGL_BAD_NATIVE_PIXMAP)
66         ERROR_CASE(EGL_BAD_NATIVE_WINDOW)
67         ERROR_CASE(EGL_BAD_PARAMETER)
68         ERROR_CASE(EGL_BAD_SURFACE)
69         ERROR_CASE(EGL_CONTEXT_LOST)
70         default:
71             return "Unknown error";
72     }
73 }
eglErrorString()74 const char* EglManager::eglErrorString() {
75     return egl_error_str(eglGetError());
76 }
77 
78 static struct {
79     bool bufferAge = false;
80     bool setDamage = false;
81     bool noConfigContext = false;
82     bool pixelFormatFloat = false;
83     bool glColorSpace = false;
84     bool scRGB = false;
85     bool contextPriority = false;
86 } EglExtensions;
87 
EglManager(RenderThread & thread)88 EglManager::EglManager(RenderThread& thread)
89         : mRenderThread(thread)
90         , mEglDisplay(EGL_NO_DISPLAY)
91         , mEglConfig(nullptr)
92         , mEglConfigWideGamut(nullptr)
93         , mEglContext(EGL_NO_CONTEXT)
94         , mPBufferSurface(EGL_NO_SURFACE)
95         , mCurrentSurface(EGL_NO_SURFACE) {}
96 
initialize()97 void EglManager::initialize() {
98     if (hasEglContext()) return;
99 
100     ATRACE_NAME("Creating EGLContext");
101 
102     mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
103     LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, "Failed to get EGL_DEFAULT_DISPLAY! err=%s",
104                         eglErrorString());
105 
106     EGLint major, minor;
107     LOG_ALWAYS_FATAL_IF(eglInitialize(mEglDisplay, &major, &minor) == EGL_FALSE,
108                         "Failed to initialize display %p! err=%s", mEglDisplay, eglErrorString());
109 
110     ALOGI("Initialized EGL, version %d.%d", (int)major, (int)minor);
111 
112     initExtensions();
113 
114     // Now that extensions are loaded, pick a swap behavior
115     if (Properties::enablePartialUpdates) {
116         // An Adreno driver bug is causing rendering problems for SkiaGL with
117         // buffer age swap behavior (b/31957043).  To temporarily workaround,
118         // we will use preserved swap behavior.
119         if (Properties::useBufferAge && EglExtensions.bufferAge) {
120             mSwapBehavior = SwapBehavior::BufferAge;
121         } else {
122             mSwapBehavior = SwapBehavior::Preserved;
123         }
124     }
125 
126     loadConfigs();
127     createContext();
128     createPBufferSurface();
129     makeCurrent(mPBufferSurface);
130     DeviceInfo::initialize();
131     mRenderThread.renderState().onGLContextCreated();
132 
133     if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) {
134 #ifdef HWUI_GLES_WRAP_ENABLED
135         debug::GlesDriver* driver = debug::GlesDriver::get();
136         sk_sp<const GrGLInterface> glInterface(driver->getSkiaInterface());
137 #else
138         sk_sp<const GrGLInterface> glInterface(GrGLCreateNativeInterface());
139 #endif
140         LOG_ALWAYS_FATAL_IF(!glInterface.get());
141 
142         GrContextOptions options;
143         options.fDisableDistanceFieldPaths = true;
144         mRenderThread.cacheManager().configureContext(&options);
145         sk_sp<GrContext> grContext(GrContext::MakeGL(std::move(glInterface), options));
146         LOG_ALWAYS_FATAL_IF(!grContext.get());
147         mRenderThread.setGrContext(grContext);
148     }
149 }
150 
initExtensions()151 void EglManager::initExtensions() {
152     auto extensions = StringUtils::split(eglQueryString(mEglDisplay, EGL_EXTENSIONS));
153 
154     // For our purposes we don't care if EGL_BUFFER_AGE is a result of
155     // EGL_EXT_buffer_age or EGL_KHR_partial_update as our usage is covered
156     // under EGL_KHR_partial_update and we don't need the expanded scope
157     // that EGL_EXT_buffer_age provides.
158     EglExtensions.bufferAge =
159             extensions.has("EGL_EXT_buffer_age") || extensions.has("EGL_KHR_partial_update");
160     EglExtensions.setDamage = extensions.has("EGL_KHR_partial_update");
161     LOG_ALWAYS_FATAL_IF(!extensions.has("EGL_KHR_swap_buffers_with_damage"),
162                         "Missing required extension EGL_KHR_swap_buffers_with_damage");
163 
164     EglExtensions.glColorSpace = extensions.has("EGL_KHR_gl_colorspace");
165     EglExtensions.noConfigContext = extensions.has("EGL_KHR_no_config_context");
166     EglExtensions.pixelFormatFloat = extensions.has("EGL_EXT_pixel_format_float");
167 #ifdef ANDROID_ENABLE_LINEAR_BLENDING
168     EglExtensions.scRGB = extensions.has("EGL_EXT_gl_colorspace_scrgb_linear");
169 #else
170     EglExtensions.scRGB = extensions.has("EGL_EXT_gl_colorspace_scrgb");
171 #endif
172     EglExtensions.contextPriority = extensions.has("EGL_IMG_context_priority");
173 }
174 
hasEglContext()175 bool EglManager::hasEglContext() {
176     return mEglDisplay != EGL_NO_DISPLAY;
177 }
178 
loadConfigs()179 void EglManager::loadConfigs() {
180     ALOGD("Swap behavior %d", static_cast<int>(mSwapBehavior));
181     EGLint swapBehavior =
182             (mSwapBehavior == SwapBehavior::Preserved) ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0;
183     EGLint attribs[] = {EGL_RENDERABLE_TYPE,
184                         EGL_OPENGL_ES2_BIT,
185                         EGL_RED_SIZE,
186                         8,
187                         EGL_GREEN_SIZE,
188                         8,
189                         EGL_BLUE_SIZE,
190                         8,
191                         EGL_ALPHA_SIZE,
192                         8,
193                         EGL_DEPTH_SIZE,
194                         0,
195                         EGL_CONFIG_CAVEAT,
196                         EGL_NONE,
197                         EGL_STENCIL_SIZE,
198                         Stencil::getStencilSize(),
199                         EGL_SURFACE_TYPE,
200                         EGL_WINDOW_BIT | swapBehavior,
201                         EGL_NONE};
202 
203     EGLint numConfigs = 1;
204     if (!eglChooseConfig(mEglDisplay, attribs, &mEglConfig, numConfigs, &numConfigs) ||
205         numConfigs != 1) {
206         if (mSwapBehavior == SwapBehavior::Preserved) {
207             // Try again without dirty regions enabled
208             ALOGW("Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without...");
209             mSwapBehavior = SwapBehavior::Discard;
210             loadConfigs();
211             return;  // the call to loadConfigs() we just made picks the wide gamut config
212         } else {
213             // Failed to get a valid config
214             LOG_ALWAYS_FATAL("Failed to choose config, error = %s", eglErrorString());
215         }
216     }
217 
218     if (EglExtensions.pixelFormatFloat) {
219         // If we reached this point, we have a valid swap behavior
220         EGLint attribs16F[] = {EGL_RENDERABLE_TYPE,
221                                EGL_OPENGL_ES2_BIT,
222                                EGL_COLOR_COMPONENT_TYPE_EXT,
223                                EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT,
224                                EGL_RED_SIZE,
225                                16,
226                                EGL_GREEN_SIZE,
227                                16,
228                                EGL_BLUE_SIZE,
229                                16,
230                                EGL_ALPHA_SIZE,
231                                16,
232                                EGL_DEPTH_SIZE,
233                                0,
234                                EGL_STENCIL_SIZE,
235                                Stencil::getStencilSize(),
236                                EGL_SURFACE_TYPE,
237                                EGL_WINDOW_BIT | swapBehavior,
238                                EGL_NONE};
239 
240         numConfigs = 1;
241         if (!eglChooseConfig(mEglDisplay, attribs16F, &mEglConfigWideGamut, numConfigs,
242                              &numConfigs) ||
243             numConfigs != 1) {
244             ALOGE("Device claims wide gamut support, cannot find matching config, error = %s",
245                     eglErrorString());
246             EglExtensions.pixelFormatFloat = false;
247         }
248     }
249 }
250 
createContext()251 void EglManager::createContext() {
252     std::vector<EGLint> contextAttributes;
253     contextAttributes.reserve(5);
254     contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION);
255     contextAttributes.push_back(GLES_VERSION);
256     if (Properties::contextPriority != 0 && EglExtensions.contextPriority) {
257         contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG);
258         contextAttributes.push_back(Properties::contextPriority);
259     }
260     contextAttributes.push_back(EGL_NONE);
261     mEglContext = eglCreateContext(
262             mEglDisplay, EglExtensions.noConfigContext ? ((EGLConfig) nullptr) : mEglConfig,
263             EGL_NO_CONTEXT, contextAttributes.data());
264     LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT, "Failed to create context, error = %s",
265                         eglErrorString());
266 }
267 
createPBufferSurface()268 void EglManager::createPBufferSurface() {
269     LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
270                         "usePBufferSurface() called on uninitialized GlobalContext!");
271 
272     if (mPBufferSurface == EGL_NO_SURFACE) {
273         EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE};
274         mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs);
275     }
276 }
277 
createSurface(EGLNativeWindowType window,bool wideColorGamut)278 EGLSurface EglManager::createSurface(EGLNativeWindowType window, bool wideColorGamut) {
279     initialize();
280 
281     wideColorGamut = wideColorGamut && EglExtensions.glColorSpace && EglExtensions.scRGB &&
282                      EglExtensions.pixelFormatFloat && EglExtensions.noConfigContext;
283 
284     // The color space we want to use depends on whether linear blending is turned
285     // on and whether the app has requested wide color gamut rendering. When wide
286     // color gamut rendering is off, the app simply renders in the display's native
287     // color gamut.
288     //
289     // When wide gamut rendering is off:
290     // - Blending is done by default in gamma space, which requires using a
291     //   linear EGL color space (the GPU uses the color values as is)
292     // - If linear blending is on, we must use the sRGB EGL color space (the
293     //   GPU will perform sRGB to linear and linear to SRGB conversions before
294     //   and after blending)
295     //
296     // When wide gamut rendering is on we cannot rely on the GPU performing
297     // linear blending for us. We use two different color spaces to tag the
298     // surface appropriately for SurfaceFlinger:
299     // - Gamma blending (default) requires the use of the scRGB-nl color space
300     // - Linear blending requires the use of the scRGB color space
301 
302     // Not all Android targets support the EGL_GL_COLOR_SPACE_KHR extension
303     // We insert to placeholders to set EGL_GL_COLORSPACE_KHR and its value.
304     // According to section 3.4.1 of the EGL specification, the attributes
305     // list is considered empty if the first entry is EGL_NONE
306     EGLint attribs[] = {EGL_NONE, EGL_NONE, EGL_NONE};
307 
308     if (EglExtensions.glColorSpace) {
309         attribs[0] = EGL_GL_COLORSPACE_KHR;
310 #ifdef ANDROID_ENABLE_LINEAR_BLENDING
311         if (wideColorGamut) {
312             attribs[1] = EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT;
313         } else {
314             attribs[1] = EGL_GL_COLORSPACE_SRGB_KHR;
315         }
316 #else
317         if (wideColorGamut) {
318             attribs[1] = EGL_GL_COLORSPACE_SCRGB_EXT;
319         } else {
320             attribs[1] = EGL_GL_COLORSPACE_LINEAR_KHR;
321         }
322 #endif
323     }
324 
325     EGLSurface surface = eglCreateWindowSurface(
326             mEglDisplay, wideColorGamut ? mEglConfigWideGamut : mEglConfig, window, attribs);
327     LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE,
328                         "Failed to create EGLSurface for window %p, eglErr = %s", (void*)window,
329                         eglErrorString());
330 
331     if (mSwapBehavior != SwapBehavior::Preserved) {
332         LOG_ALWAYS_FATAL_IF(eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR,
333                                              EGL_BUFFER_DESTROYED) == EGL_FALSE,
334                             "Failed to set swap behavior to destroyed for window %p, eglErr = %s",
335                             (void*)window, eglErrorString());
336     }
337 
338     return surface;
339 }
340 
destroySurface(EGLSurface surface)341 void EglManager::destroySurface(EGLSurface surface) {
342     if (isCurrent(surface)) {
343         makeCurrent(EGL_NO_SURFACE);
344     }
345     if (!eglDestroySurface(mEglDisplay, surface)) {
346         ALOGW("Failed to destroy surface %p, error=%s", (void*)surface, eglErrorString());
347     }
348 }
349 
destroy()350 void EglManager::destroy() {
351     if (mEglDisplay == EGL_NO_DISPLAY) return;
352 
353     mRenderThread.setGrContext(nullptr);
354     mRenderThread.renderState().onGLContextDestroyed();
355     eglDestroyContext(mEglDisplay, mEglContext);
356     eglDestroySurface(mEglDisplay, mPBufferSurface);
357     eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
358     eglTerminate(mEglDisplay);
359     eglReleaseThread();
360 
361     mEglDisplay = EGL_NO_DISPLAY;
362     mEglContext = EGL_NO_CONTEXT;
363     mPBufferSurface = EGL_NO_SURFACE;
364     mCurrentSurface = EGL_NO_SURFACE;
365 }
366 
makeCurrent(EGLSurface surface,EGLint * errOut)367 bool EglManager::makeCurrent(EGLSurface surface, EGLint* errOut) {
368     if (isCurrent(surface)) return false;
369 
370     if (surface == EGL_NO_SURFACE) {
371         // Ensure we always have a valid surface & context
372         surface = mPBufferSurface;
373     }
374     if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) {
375         if (errOut) {
376             *errOut = eglGetError();
377             ALOGW("Failed to make current on surface %p, error=%s", (void*)surface,
378                   egl_error_str(*errOut));
379         } else {
380             LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s", (void*)surface,
381                              eglErrorString());
382         }
383     }
384     mCurrentSurface = surface;
385     if (Properties::disableVsync) {
386         eglSwapInterval(mEglDisplay, 0);
387     }
388     return true;
389 }
390 
queryBufferAge(EGLSurface surface)391 EGLint EglManager::queryBufferAge(EGLSurface surface) {
392     switch (mSwapBehavior) {
393         case SwapBehavior::Discard:
394             return 0;
395         case SwapBehavior::Preserved:
396             return 1;
397         case SwapBehavior::BufferAge:
398             EGLint bufferAge;
399             eglQuerySurface(mEglDisplay, surface, EGL_BUFFER_AGE_EXT, &bufferAge);
400             return bufferAge;
401     }
402     return 0;
403 }
404 
beginFrame(EGLSurface surface)405 Frame EglManager::beginFrame(EGLSurface surface) {
406     LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE, "Tried to beginFrame on EGL_NO_SURFACE!");
407     makeCurrent(surface);
408     Frame frame;
409     frame.mSurface = surface;
410     eglQuerySurface(mEglDisplay, surface, EGL_WIDTH, &frame.mWidth);
411     eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, &frame.mHeight);
412     frame.mBufferAge = queryBufferAge(surface);
413     eglBeginFrame(mEglDisplay, surface);
414     return frame;
415 }
416 
damageFrame(const Frame & frame,const SkRect & dirty)417 void EglManager::damageFrame(const Frame& frame, const SkRect& dirty) {
418 #ifdef EGL_KHR_partial_update
419     if (EglExtensions.setDamage && mSwapBehavior == SwapBehavior::BufferAge) {
420         EGLint rects[4];
421         frame.map(dirty, rects);
422         if (!eglSetDamageRegionKHR(mEglDisplay, frame.mSurface, rects, 1)) {
423             LOG_ALWAYS_FATAL("Failed to set damage region on surface %p, error=%s",
424                              (void*)frame.mSurface, eglErrorString());
425         }
426     }
427 #endif
428 }
429 
damageRequiresSwap()430 bool EglManager::damageRequiresSwap() {
431     return EglExtensions.setDamage && mSwapBehavior == SwapBehavior::BufferAge;
432 }
433 
swapBuffers(const Frame & frame,const SkRect & screenDirty)434 bool EglManager::swapBuffers(const Frame& frame, const SkRect& screenDirty) {
435     if (CC_UNLIKELY(Properties::waitForGpuCompletion)) {
436         ATRACE_NAME("Finishing GPU work");
437         fence();
438     }
439 
440     EGLint rects[4];
441     frame.map(screenDirty, rects);
442     eglSwapBuffersWithDamageKHR(mEglDisplay, frame.mSurface, rects, screenDirty.isEmpty() ? 0 : 1);
443 
444     EGLint err = eglGetError();
445     if (CC_LIKELY(err == EGL_SUCCESS)) {
446         return true;
447     }
448     if (err == EGL_BAD_SURFACE || err == EGL_BAD_NATIVE_WINDOW) {
449         // For some reason our surface was destroyed out from under us
450         // This really shouldn't happen, but if it does we can recover easily
451         // by just not trying to use the surface anymore
452         ALOGW("swapBuffers encountered EGL error %d on %p, halting rendering...", err,
453               frame.mSurface);
454         return false;
455     }
456     LOG_ALWAYS_FATAL("Encountered EGL error %d %s during rendering", err, egl_error_str(err));
457     // Impossible to hit this, but the compiler doesn't know that
458     return false;
459 }
460 
fence()461 void EglManager::fence() {
462     EGLSyncKHR fence = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_FENCE_KHR, NULL);
463     eglClientWaitSyncKHR(mEglDisplay, fence, EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, EGL_FOREVER_KHR);
464     eglDestroySyncKHR(mEglDisplay, fence);
465 }
466 
setPreserveBuffer(EGLSurface surface,bool preserve)467 bool EglManager::setPreserveBuffer(EGLSurface surface, bool preserve) {
468     if (mSwapBehavior != SwapBehavior::Preserved) return false;
469 
470     bool preserved = eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR,
471                                       preserve ? EGL_BUFFER_PRESERVED : EGL_BUFFER_DESTROYED);
472     if (!preserved) {
473         ALOGW("Failed to set EGL_SWAP_BEHAVIOR on surface %p, error=%s", (void*)surface,
474               eglErrorString());
475         // Maybe it's already set?
476         EGLint swapBehavior;
477         if (eglQuerySurface(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, &swapBehavior)) {
478             preserved = (swapBehavior == EGL_BUFFER_PRESERVED);
479         } else {
480             ALOGW("Failed to query EGL_SWAP_BEHAVIOR on surface %p, error=%p", (void*)surface,
481                   eglErrorString());
482         }
483     }
484 
485     return preserved;
486 }
487 
488 } /* namespace renderthread */
489 } /* namespace uirenderer */
490 } /* namespace android */
491