1 /*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "EglManager.h"
18
19 #include <string>
20
21 #include <cutils/properties.h>
22 #include <log/log.h>
23 #include "utils/StringUtils.h"
24
25 #include "Caches.h"
26 #include "DeviceInfo.h"
27 #include "Frame.h"
28 #include "Properties.h"
29 #include "RenderThread.h"
30 #include "Texture.h"
31 #include "renderstate/RenderState.h"
32
33 #include <EGL/eglext.h>
34 #include <GrContextOptions.h>
35 #include <gl/GrGLInterface.h>
36
37 #ifdef HWUI_GLES_WRAP_ENABLED
38 #include "debug/GlesDriver.h"
39 #endif
40
41 #define GLES_VERSION 2
42
43 // Android-specific addition that is used to show when frames began in systrace
44 EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface);
45
46 namespace android {
47 namespace uirenderer {
48 namespace renderthread {
49
50 #define ERROR_CASE(x) \
51 case x: \
52 return #x;
egl_error_str(EGLint error)53 static const char* egl_error_str(EGLint error) {
54 switch (error) {
55 ERROR_CASE(EGL_SUCCESS)
56 ERROR_CASE(EGL_NOT_INITIALIZED)
57 ERROR_CASE(EGL_BAD_ACCESS)
58 ERROR_CASE(EGL_BAD_ALLOC)
59 ERROR_CASE(EGL_BAD_ATTRIBUTE)
60 ERROR_CASE(EGL_BAD_CONFIG)
61 ERROR_CASE(EGL_BAD_CONTEXT)
62 ERROR_CASE(EGL_BAD_CURRENT_SURFACE)
63 ERROR_CASE(EGL_BAD_DISPLAY)
64 ERROR_CASE(EGL_BAD_MATCH)
65 ERROR_CASE(EGL_BAD_NATIVE_PIXMAP)
66 ERROR_CASE(EGL_BAD_NATIVE_WINDOW)
67 ERROR_CASE(EGL_BAD_PARAMETER)
68 ERROR_CASE(EGL_BAD_SURFACE)
69 ERROR_CASE(EGL_CONTEXT_LOST)
70 default:
71 return "Unknown error";
72 }
73 }
eglErrorString()74 const char* EglManager::eglErrorString() {
75 return egl_error_str(eglGetError());
76 }
77
78 static struct {
79 bool bufferAge = false;
80 bool setDamage = false;
81 bool noConfigContext = false;
82 bool pixelFormatFloat = false;
83 bool glColorSpace = false;
84 bool scRGB = false;
85 bool contextPriority = false;
86 } EglExtensions;
87
EglManager(RenderThread & thread)88 EglManager::EglManager(RenderThread& thread)
89 : mRenderThread(thread)
90 , mEglDisplay(EGL_NO_DISPLAY)
91 , mEglConfig(nullptr)
92 , mEglConfigWideGamut(nullptr)
93 , mEglContext(EGL_NO_CONTEXT)
94 , mPBufferSurface(EGL_NO_SURFACE)
95 , mCurrentSurface(EGL_NO_SURFACE) {}
96
initialize()97 void EglManager::initialize() {
98 if (hasEglContext()) return;
99
100 ATRACE_NAME("Creating EGLContext");
101
102 mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
103 LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, "Failed to get EGL_DEFAULT_DISPLAY! err=%s",
104 eglErrorString());
105
106 EGLint major, minor;
107 LOG_ALWAYS_FATAL_IF(eglInitialize(mEglDisplay, &major, &minor) == EGL_FALSE,
108 "Failed to initialize display %p! err=%s", mEglDisplay, eglErrorString());
109
110 ALOGI("Initialized EGL, version %d.%d", (int)major, (int)minor);
111
112 initExtensions();
113
114 // Now that extensions are loaded, pick a swap behavior
115 if (Properties::enablePartialUpdates) {
116 // An Adreno driver bug is causing rendering problems for SkiaGL with
117 // buffer age swap behavior (b/31957043). To temporarily workaround,
118 // we will use preserved swap behavior.
119 if (Properties::useBufferAge && EglExtensions.bufferAge) {
120 mSwapBehavior = SwapBehavior::BufferAge;
121 } else {
122 mSwapBehavior = SwapBehavior::Preserved;
123 }
124 }
125
126 loadConfigs();
127 createContext();
128 createPBufferSurface();
129 makeCurrent(mPBufferSurface);
130 DeviceInfo::initialize();
131 mRenderThread.renderState().onGLContextCreated();
132
133 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) {
134 #ifdef HWUI_GLES_WRAP_ENABLED
135 debug::GlesDriver* driver = debug::GlesDriver::get();
136 sk_sp<const GrGLInterface> glInterface(driver->getSkiaInterface());
137 #else
138 sk_sp<const GrGLInterface> glInterface(GrGLCreateNativeInterface());
139 #endif
140 LOG_ALWAYS_FATAL_IF(!glInterface.get());
141
142 GrContextOptions options;
143 options.fDisableDistanceFieldPaths = true;
144 mRenderThread.cacheManager().configureContext(&options);
145 sk_sp<GrContext> grContext(GrContext::MakeGL(std::move(glInterface), options));
146 LOG_ALWAYS_FATAL_IF(!grContext.get());
147 mRenderThread.setGrContext(grContext);
148 }
149 }
150
initExtensions()151 void EglManager::initExtensions() {
152 auto extensions = StringUtils::split(eglQueryString(mEglDisplay, EGL_EXTENSIONS));
153
154 // For our purposes we don't care if EGL_BUFFER_AGE is a result of
155 // EGL_EXT_buffer_age or EGL_KHR_partial_update as our usage is covered
156 // under EGL_KHR_partial_update and we don't need the expanded scope
157 // that EGL_EXT_buffer_age provides.
158 EglExtensions.bufferAge =
159 extensions.has("EGL_EXT_buffer_age") || extensions.has("EGL_KHR_partial_update");
160 EglExtensions.setDamage = extensions.has("EGL_KHR_partial_update");
161 LOG_ALWAYS_FATAL_IF(!extensions.has("EGL_KHR_swap_buffers_with_damage"),
162 "Missing required extension EGL_KHR_swap_buffers_with_damage");
163
164 EglExtensions.glColorSpace = extensions.has("EGL_KHR_gl_colorspace");
165 EglExtensions.noConfigContext = extensions.has("EGL_KHR_no_config_context");
166 EglExtensions.pixelFormatFloat = extensions.has("EGL_EXT_pixel_format_float");
167 #ifdef ANDROID_ENABLE_LINEAR_BLENDING
168 EglExtensions.scRGB = extensions.has("EGL_EXT_gl_colorspace_scrgb_linear");
169 #else
170 EglExtensions.scRGB = extensions.has("EGL_EXT_gl_colorspace_scrgb");
171 #endif
172 EglExtensions.contextPriority = extensions.has("EGL_IMG_context_priority");
173 }
174
hasEglContext()175 bool EglManager::hasEglContext() {
176 return mEglDisplay != EGL_NO_DISPLAY;
177 }
178
loadConfigs()179 void EglManager::loadConfigs() {
180 ALOGD("Swap behavior %d", static_cast<int>(mSwapBehavior));
181 EGLint swapBehavior =
182 (mSwapBehavior == SwapBehavior::Preserved) ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0;
183 EGLint attribs[] = {EGL_RENDERABLE_TYPE,
184 EGL_OPENGL_ES2_BIT,
185 EGL_RED_SIZE,
186 8,
187 EGL_GREEN_SIZE,
188 8,
189 EGL_BLUE_SIZE,
190 8,
191 EGL_ALPHA_SIZE,
192 8,
193 EGL_DEPTH_SIZE,
194 0,
195 EGL_CONFIG_CAVEAT,
196 EGL_NONE,
197 EGL_STENCIL_SIZE,
198 Stencil::getStencilSize(),
199 EGL_SURFACE_TYPE,
200 EGL_WINDOW_BIT | swapBehavior,
201 EGL_NONE};
202
203 EGLint numConfigs = 1;
204 if (!eglChooseConfig(mEglDisplay, attribs, &mEglConfig, numConfigs, &numConfigs) ||
205 numConfigs != 1) {
206 if (mSwapBehavior == SwapBehavior::Preserved) {
207 // Try again without dirty regions enabled
208 ALOGW("Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without...");
209 mSwapBehavior = SwapBehavior::Discard;
210 loadConfigs();
211 return; // the call to loadConfigs() we just made picks the wide gamut config
212 } else {
213 // Failed to get a valid config
214 LOG_ALWAYS_FATAL("Failed to choose config, error = %s", eglErrorString());
215 }
216 }
217
218 if (EglExtensions.pixelFormatFloat) {
219 // If we reached this point, we have a valid swap behavior
220 EGLint attribs16F[] = {EGL_RENDERABLE_TYPE,
221 EGL_OPENGL_ES2_BIT,
222 EGL_COLOR_COMPONENT_TYPE_EXT,
223 EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT,
224 EGL_RED_SIZE,
225 16,
226 EGL_GREEN_SIZE,
227 16,
228 EGL_BLUE_SIZE,
229 16,
230 EGL_ALPHA_SIZE,
231 16,
232 EGL_DEPTH_SIZE,
233 0,
234 EGL_STENCIL_SIZE,
235 Stencil::getStencilSize(),
236 EGL_SURFACE_TYPE,
237 EGL_WINDOW_BIT | swapBehavior,
238 EGL_NONE};
239
240 numConfigs = 1;
241 if (!eglChooseConfig(mEglDisplay, attribs16F, &mEglConfigWideGamut, numConfigs,
242 &numConfigs) ||
243 numConfigs != 1) {
244 ALOGE("Device claims wide gamut support, cannot find matching config, error = %s",
245 eglErrorString());
246 EglExtensions.pixelFormatFloat = false;
247 }
248 }
249 }
250
createContext()251 void EglManager::createContext() {
252 std::vector<EGLint> contextAttributes;
253 contextAttributes.reserve(5);
254 contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION);
255 contextAttributes.push_back(GLES_VERSION);
256 if (Properties::contextPriority != 0 && EglExtensions.contextPriority) {
257 contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG);
258 contextAttributes.push_back(Properties::contextPriority);
259 }
260 contextAttributes.push_back(EGL_NONE);
261 mEglContext = eglCreateContext(
262 mEglDisplay, EglExtensions.noConfigContext ? ((EGLConfig) nullptr) : mEglConfig,
263 EGL_NO_CONTEXT, contextAttributes.data());
264 LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT, "Failed to create context, error = %s",
265 eglErrorString());
266 }
267
createPBufferSurface()268 void EglManager::createPBufferSurface() {
269 LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
270 "usePBufferSurface() called on uninitialized GlobalContext!");
271
272 if (mPBufferSurface == EGL_NO_SURFACE) {
273 EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE};
274 mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs);
275 }
276 }
277
createSurface(EGLNativeWindowType window,bool wideColorGamut)278 EGLSurface EglManager::createSurface(EGLNativeWindowType window, bool wideColorGamut) {
279 initialize();
280
281 wideColorGamut = wideColorGamut && EglExtensions.glColorSpace && EglExtensions.scRGB &&
282 EglExtensions.pixelFormatFloat && EglExtensions.noConfigContext;
283
284 // The color space we want to use depends on whether linear blending is turned
285 // on and whether the app has requested wide color gamut rendering. When wide
286 // color gamut rendering is off, the app simply renders in the display's native
287 // color gamut.
288 //
289 // When wide gamut rendering is off:
290 // - Blending is done by default in gamma space, which requires using a
291 // linear EGL color space (the GPU uses the color values as is)
292 // - If linear blending is on, we must use the sRGB EGL color space (the
293 // GPU will perform sRGB to linear and linear to SRGB conversions before
294 // and after blending)
295 //
296 // When wide gamut rendering is on we cannot rely on the GPU performing
297 // linear blending for us. We use two different color spaces to tag the
298 // surface appropriately for SurfaceFlinger:
299 // - Gamma blending (default) requires the use of the scRGB-nl color space
300 // - Linear blending requires the use of the scRGB color space
301
302 // Not all Android targets support the EGL_GL_COLOR_SPACE_KHR extension
303 // We insert to placeholders to set EGL_GL_COLORSPACE_KHR and its value.
304 // According to section 3.4.1 of the EGL specification, the attributes
305 // list is considered empty if the first entry is EGL_NONE
306 EGLint attribs[] = {EGL_NONE, EGL_NONE, EGL_NONE};
307
308 if (EglExtensions.glColorSpace) {
309 attribs[0] = EGL_GL_COLORSPACE_KHR;
310 #ifdef ANDROID_ENABLE_LINEAR_BLENDING
311 if (wideColorGamut) {
312 attribs[1] = EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT;
313 } else {
314 attribs[1] = EGL_GL_COLORSPACE_SRGB_KHR;
315 }
316 #else
317 if (wideColorGamut) {
318 attribs[1] = EGL_GL_COLORSPACE_SCRGB_EXT;
319 } else {
320 attribs[1] = EGL_GL_COLORSPACE_LINEAR_KHR;
321 }
322 #endif
323 }
324
325 EGLSurface surface = eglCreateWindowSurface(
326 mEglDisplay, wideColorGamut ? mEglConfigWideGamut : mEglConfig, window, attribs);
327 LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE,
328 "Failed to create EGLSurface for window %p, eglErr = %s", (void*)window,
329 eglErrorString());
330
331 if (mSwapBehavior != SwapBehavior::Preserved) {
332 LOG_ALWAYS_FATAL_IF(eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR,
333 EGL_BUFFER_DESTROYED) == EGL_FALSE,
334 "Failed to set swap behavior to destroyed for window %p, eglErr = %s",
335 (void*)window, eglErrorString());
336 }
337
338 return surface;
339 }
340
destroySurface(EGLSurface surface)341 void EglManager::destroySurface(EGLSurface surface) {
342 if (isCurrent(surface)) {
343 makeCurrent(EGL_NO_SURFACE);
344 }
345 if (!eglDestroySurface(mEglDisplay, surface)) {
346 ALOGW("Failed to destroy surface %p, error=%s", (void*)surface, eglErrorString());
347 }
348 }
349
destroy()350 void EglManager::destroy() {
351 if (mEglDisplay == EGL_NO_DISPLAY) return;
352
353 mRenderThread.setGrContext(nullptr);
354 mRenderThread.renderState().onGLContextDestroyed();
355 eglDestroyContext(mEglDisplay, mEglContext);
356 eglDestroySurface(mEglDisplay, mPBufferSurface);
357 eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
358 eglTerminate(mEglDisplay);
359 eglReleaseThread();
360
361 mEglDisplay = EGL_NO_DISPLAY;
362 mEglContext = EGL_NO_CONTEXT;
363 mPBufferSurface = EGL_NO_SURFACE;
364 mCurrentSurface = EGL_NO_SURFACE;
365 }
366
makeCurrent(EGLSurface surface,EGLint * errOut)367 bool EglManager::makeCurrent(EGLSurface surface, EGLint* errOut) {
368 if (isCurrent(surface)) return false;
369
370 if (surface == EGL_NO_SURFACE) {
371 // Ensure we always have a valid surface & context
372 surface = mPBufferSurface;
373 }
374 if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) {
375 if (errOut) {
376 *errOut = eglGetError();
377 ALOGW("Failed to make current on surface %p, error=%s", (void*)surface,
378 egl_error_str(*errOut));
379 } else {
380 LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s", (void*)surface,
381 eglErrorString());
382 }
383 }
384 mCurrentSurface = surface;
385 if (Properties::disableVsync) {
386 eglSwapInterval(mEglDisplay, 0);
387 }
388 return true;
389 }
390
queryBufferAge(EGLSurface surface)391 EGLint EglManager::queryBufferAge(EGLSurface surface) {
392 switch (mSwapBehavior) {
393 case SwapBehavior::Discard:
394 return 0;
395 case SwapBehavior::Preserved:
396 return 1;
397 case SwapBehavior::BufferAge:
398 EGLint bufferAge;
399 eglQuerySurface(mEglDisplay, surface, EGL_BUFFER_AGE_EXT, &bufferAge);
400 return bufferAge;
401 }
402 return 0;
403 }
404
beginFrame(EGLSurface surface)405 Frame EglManager::beginFrame(EGLSurface surface) {
406 LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE, "Tried to beginFrame on EGL_NO_SURFACE!");
407 makeCurrent(surface);
408 Frame frame;
409 frame.mSurface = surface;
410 eglQuerySurface(mEglDisplay, surface, EGL_WIDTH, &frame.mWidth);
411 eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, &frame.mHeight);
412 frame.mBufferAge = queryBufferAge(surface);
413 eglBeginFrame(mEglDisplay, surface);
414 return frame;
415 }
416
damageFrame(const Frame & frame,const SkRect & dirty)417 void EglManager::damageFrame(const Frame& frame, const SkRect& dirty) {
418 #ifdef EGL_KHR_partial_update
419 if (EglExtensions.setDamage && mSwapBehavior == SwapBehavior::BufferAge) {
420 EGLint rects[4];
421 frame.map(dirty, rects);
422 if (!eglSetDamageRegionKHR(mEglDisplay, frame.mSurface, rects, 1)) {
423 LOG_ALWAYS_FATAL("Failed to set damage region on surface %p, error=%s",
424 (void*)frame.mSurface, eglErrorString());
425 }
426 }
427 #endif
428 }
429
damageRequiresSwap()430 bool EglManager::damageRequiresSwap() {
431 return EglExtensions.setDamage && mSwapBehavior == SwapBehavior::BufferAge;
432 }
433
swapBuffers(const Frame & frame,const SkRect & screenDirty)434 bool EglManager::swapBuffers(const Frame& frame, const SkRect& screenDirty) {
435 if (CC_UNLIKELY(Properties::waitForGpuCompletion)) {
436 ATRACE_NAME("Finishing GPU work");
437 fence();
438 }
439
440 EGLint rects[4];
441 frame.map(screenDirty, rects);
442 eglSwapBuffersWithDamageKHR(mEglDisplay, frame.mSurface, rects, screenDirty.isEmpty() ? 0 : 1);
443
444 EGLint err = eglGetError();
445 if (CC_LIKELY(err == EGL_SUCCESS)) {
446 return true;
447 }
448 if (err == EGL_BAD_SURFACE || err == EGL_BAD_NATIVE_WINDOW) {
449 // For some reason our surface was destroyed out from under us
450 // This really shouldn't happen, but if it does we can recover easily
451 // by just not trying to use the surface anymore
452 ALOGW("swapBuffers encountered EGL error %d on %p, halting rendering...", err,
453 frame.mSurface);
454 return false;
455 }
456 LOG_ALWAYS_FATAL("Encountered EGL error %d %s during rendering", err, egl_error_str(err));
457 // Impossible to hit this, but the compiler doesn't know that
458 return false;
459 }
460
fence()461 void EglManager::fence() {
462 EGLSyncKHR fence = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_FENCE_KHR, NULL);
463 eglClientWaitSyncKHR(mEglDisplay, fence, EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, EGL_FOREVER_KHR);
464 eglDestroySyncKHR(mEglDisplay, fence);
465 }
466
setPreserveBuffer(EGLSurface surface,bool preserve)467 bool EglManager::setPreserveBuffer(EGLSurface surface, bool preserve) {
468 if (mSwapBehavior != SwapBehavior::Preserved) return false;
469
470 bool preserved = eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR,
471 preserve ? EGL_BUFFER_PRESERVED : EGL_BUFFER_DESTROYED);
472 if (!preserved) {
473 ALOGW("Failed to set EGL_SWAP_BEHAVIOR on surface %p, error=%s", (void*)surface,
474 eglErrorString());
475 // Maybe it's already set?
476 EGLint swapBehavior;
477 if (eglQuerySurface(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, &swapBehavior)) {
478 preserved = (swapBehavior == EGL_BUFFER_PRESERVED);
479 } else {
480 ALOGW("Failed to query EGL_SWAP_BEHAVIOR on surface %p, error=%p", (void*)surface,
481 eglErrorString());
482 }
483 }
484
485 return preserved;
486 }
487
488 } /* namespace renderthread */
489 } /* namespace uirenderer */
490 } /* namespace android */
491