Lines Matching refs:m_shaderProgram
826 TestShaderProgram* m_shaderProgram; member in deqp::gles31::Functional::__anoncaba59090111::Renderer
882 …m_shaderProgram = new TestShaderProgram(m_context, m_samplersRequired, m_renderPassConfig.testFunc… in init()
886 m_shaderProgram = DE_NULL; in init()
891 if (m_shaderProgram != DE_NULL) in deinit()
893 delete m_shaderProgram; in deinit()
894 m_shaderProgram = DE_NULL; in deinit()
1008 m_shaderProgram->use(); in draw()
1037 m_shaderProgram->unuse(); in draw()
1042 m_shaderProgramInfo = m_shaderProgram->getLogInfo(); in storeShaderProgramInfo()
1077 glw::GLuint location = gl.getUniformLocation(m_shaderProgram->getHandle(), "uFunctionType"); in setShaderProgramSamplingType()
1096 glw::GLuint location = gl.getUniformLocation(m_shaderProgram->getHandle(), "uBlendFunctionType"); in setShaderBlendFunctionType()
1117 glw::GLuint locationSrc = gl.getUniformLocation(m_shaderProgram->getHandle(), "uFactorSrc"); in setShaderBlendSrcDstValues()
1121 glw::GLuint locationDst = gl.getUniformLocation(m_shaderProgram->getHandle(), "uFactorDst"); in setShaderBlendSrcDstValues()
1135 glw::GLint location = gl.getUniformLocation(m_shaderProgram->getHandle(), uniformName.c_str()); in bindActiveTexturesSamplers()