1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.1 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2017 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief FBO sRGB tests.
22 *//*--------------------------------------------------------------------*/
23 
24 #include "es31fFboSRGBWriteControlTests.hpp"
25 #include "es31fFboTestUtil.hpp"
26 #include "gluTextureUtil.hpp"
27 #include "gluContextInfo.hpp"
28 #include "tcuTestLog.hpp"
29 #include "glwEnums.hpp"
30 #include "sglrContextUtil.hpp"
31 #include "glwFunctions.hpp"
32 #include "deUniquePtr.hpp"
33 #include "deSharedPtr.hpp"
34 #include "gluObjectWrapper.hpp"
35 #include "gluPixelTransfer.hpp"
36 #include "glsTextureTestUtil.hpp"
37 #include "tcuVectorUtil.hpp"
38 #include "gluStrUtil.hpp"
39 
40 namespace deqp
41 {
42 namespace gles31
43 {
44 namespace Functional
45 {
46 namespace
47 {
48 
getTestColorLinear(void)49 tcu::Vec4 getTestColorLinear (void)
50 {
51 	return tcu::Vec4(0.2f, 0.3f, 0.4f, 1.0f);
52 }
53 
getTestColorSRGB(void)54 tcu::Vec4 getTestColorSRGB (void)
55 {
56 	return linearToSRGB(tcu::Vec4(0.2f, 0.3f, 0.4f, 1.0f));
57 }
58 
getTestColorBlank(void)59 tcu::Vec4 getTestColorBlank (void)
60 {
61 	return tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f);
62 }
63 
getEpsilonError(void)64 tcu::Vec4 getEpsilonError (void)
65 {
66 	return tcu::Vec4(0.005f);
67 }
68 
69 enum QueryType
70 {
71 	QUERYTYPE_ISENABLED = 0,
72 	QUERYTYPE_BOOLEAN,
73 	QUERYTYPE_FLOAT,
74 	QUERYTYPE_INT,
75 	QUERYTYPE_INT64,
76 	QUERYTYPE_LAST
77 };
78 
79 enum DataType
80 {
81 	DATATYPE_BOOLEAN = 0,
82 	DATATYPE_FLOAT,
83 	DATATYPE_INT,
84 	DATATYPE_INT64,
85 };
86 
87 enum FramebufferSRGB
88 {
89 	FRAMEBUFFERSRGB_ENABLED = 0,
90 	FRAMEBUFFERSRGB_DISABLED
91 };
92 
93 enum FramebufferBlend
94 {
95 	FRAMEBUFFERBLEND_ENABLED = 0,
96 	FRAMEBUFFERBLEND_DISABLED
97 };
98 
99 enum TextureSourcesType
100 {
101 	TEXTURESOURCESTYPE_RGBA		= 0,
102 	TEXTURESOURCESTYPE_SRGBA,
103 	TEXTURESOURCESTYPE_BOTH,
104 	TEXTURESOURCESTYPE_NONE
105 };
106 
107 enum FboType
108 {
109 	FBOTYPE_SOURCE			= 0,
110 	FBOTYPE_DESTINATION
111 };
112 
113 enum RendererTask
114 {
115 	RENDERERTASK_DRAW = 0,
116 	RENDERERTASK_COPY
117 };
118 
119 enum SamplingType
120 {
121 	SAMPLINGTYPE_TEXTURE			= 0,
122 	SAMPLINGTYPE_TEXTURE_LOD,
123 	SAMPLINGTYPE_TEXTURE_GRAD,
124 	SAMPLINGTYPE_TEXTURE_OFFSET,
125 	SAMPLINGTYPE_TEXTURE_PROJ,
126 };
127 
128 namespace TestTextureSizes
129 {
130 	const int WIDTH = 128;
131 	const int HEIGHT = 128;
132 } // global test texture sizes
133 
134 namespace SampligTypeCount
135 {
136 	const int MAX = 5;
137 } // global max number of sampling types
138 
buildSamplingPassType(const int samplerTotal)139 std::string buildSamplingPassType (const int samplerTotal)
140 {
141 	std::ostringstream	shaderFragment;
142 
143 	const SamplingType	samplingTypeList [] =
144 	{
145 		SAMPLINGTYPE_TEXTURE, SAMPLINGTYPE_TEXTURE_LOD, SAMPLINGTYPE_TEXTURE_GRAD, SAMPLINGTYPE_TEXTURE_OFFSET, SAMPLINGTYPE_TEXTURE_PROJ
146 	} ;
147 
148 	for (int samplerTypeIdx = 0; samplerTypeIdx < DE_LENGTH_OF_ARRAY(samplingTypeList); samplerTypeIdx++)
149 	{
150 		shaderFragment
151 			<< "	if (uFunctionType == " << samplerTypeIdx << ") \n"
152 			<< "	{ \n";
153 
154 		for (int samplerIdx = 0; samplerIdx < samplerTotal; samplerIdx++)
155 		{
156 			switch (static_cast<SamplingType>(samplerTypeIdx))
157 			{
158 				case SAMPLINGTYPE_TEXTURE:
159 				{
160 					shaderFragment
161 						<< "		texelColor" << samplerIdx << " = texture(uTexture" << samplerIdx << ", vs_aTexCoord); \n";
162 					break;
163 				}
164 				case SAMPLINGTYPE_TEXTURE_LOD:
165 				{
166 					shaderFragment
167 						<< "		texelColor" << samplerIdx << " = textureLod(uTexture" << samplerIdx << ", vs_aTexCoord, 0.0f); \n";
168 					break;
169 				}
170 				case SAMPLINGTYPE_TEXTURE_GRAD:
171 				{
172 					shaderFragment
173 						<< "		texelColor" << samplerIdx << " = textureGrad(uTexture" << samplerIdx << ", vs_aTexCoord, vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); \n";
174 					break;
175 				}
176 				case SAMPLINGTYPE_TEXTURE_OFFSET:
177 				{
178 					shaderFragment
179 						<< "		texelColor" << samplerIdx << " = textureOffset(uTexture" << samplerIdx << ", vs_aTexCoord, ivec2(0.0f, 0.0f)); \n";
180 					break;
181 				}
182 				case SAMPLINGTYPE_TEXTURE_PROJ:
183 				{
184 					shaderFragment
185 						<< "		texelColor" << samplerIdx << " = textureProj(uTexture" << samplerIdx << ", vec3(vs_aTexCoord, 1.0f)); \n";
186 					break;
187 				}
188 				default:
189 					DE_FATAL("Error: sampling type unrecognised");
190 			}
191 		}
192 
193 		shaderFragment
194 			<< "	} \n";
195 	}
196 
197 	return shaderFragment.str();
198 }
199 
logColor(Context & context,const std::string & colorLogMessage,const tcu::Vec4 resultColor)200 void logColor (Context& context, const std::string& colorLogMessage, const tcu::Vec4 resultColor)
201 {
202 	tcu::TestLog&			log		= context.getTestContext().getLog();
203 	std::ostringstream		message;
204 
205 	message << colorLogMessage << " = (" << resultColor.x() << ", " << resultColor.y() << ", " << resultColor.z() << ", " << resultColor.w() << ")";
206 		log << tcu::TestLog::Message << message.str() << tcu::TestLog::EndMessage;
207 }
208 
209 struct TestFunction
210 {
TestFunctiondeqp::gles31::Functional::__anoncaba59090111::TestFunction211 	explicit TestFunction	(const bool hasFunctionValue)
212 		: hasFunction		(hasFunctionValue) {}
TestFunctiondeqp::gles31::Functional::__anoncaba59090111::TestFunction213 	TestFunction			(const char* const functionNameValue, const char* const functionDefinition)
214 		: hasFunction		(true)
215 		, functionName		(functionNameValue)
216 		, functionDefintion	(functionDefinition) {}
~TestFunctiondeqp::gles31::Functional::__anoncaba59090111::TestFunction217 	~TestFunction			(void) {}
218 
219 	bool			hasFunction;
220 	const char*		functionName;
221 	const char*		functionDefintion;
222 };
223 
getFunctionBlendLinearToSRGBCheck(void)224 TestFunction getFunctionBlendLinearToSRGBCheck (void)
225 {
226 	const char* const functionName = "blendPlusLinearToSRGB";
227 
228 	const char* const functionDefinition =
229 		"mediump vec4 blendPlusLinearToSRGB(in mediump vec4 colorSrc, in mediump vec4 colorDst) \n"
230 		"{ \n"
231 		"	const int MAX_VECTOR_SIZE = 4; \n"
232 		"	mediump vec4 colorConverted; \n"
233 		"	mediump vec4 colorBlended; \n"
234 		"	for (int idx = 0; idx < MAX_VECTOR_SIZE; idx++) \n"
235 		"	{ \n"
236 		"		if (uBlendFunctionType == 0) \n"
237 		"		{ \n"
238 		"			colorBlended[idx] = (colorSrc[idx] * uFactorSrc) + colorDst[idx] * uFactorDst; \n"
239 		"		} \n"
240 		"		if (uBlendFunctionType == 1) \n"
241 		"		{ \n"
242 		"			colorBlended[idx] = (colorSrc[idx] * uFactorSrc) - (colorDst[idx] * uFactorDst); \n"
243 		"		} \n"
244 				"if (uBlendFunctionType == 2) \n"
245 		"		{ \n"
246 		"			colorBlended[idx] = (colorDst[idx] * uFactorDst) - (colorSrc[idx] * uFactorSrc); \n"
247 		"		} \n"
248 		"		if (colorBlended[idx] < 0.0031308f) \n"
249 		"		{ \n"
250 		"			colorConverted[idx] = 12.92f * colorBlended[idx]; \n"
251 		"		} \n"
252 		"		else \n"
253 		"		{ \n"
254 		"			colorConverted[idx] = 1.055f * pow(colorBlended[idx], 0.41666f) - 0.055f; \n"
255 		"		} \n"
256 		"	} \n"
257 		"	return colorConverted; \n"
258 		"} \n";
259 
260 	TestFunction testFunction(functionName, functionDefinition);
261 
262 	return testFunction;
263 }
264 
265 struct FBOConfig
266 {
FBOConfigdeqp::gles31::Functional::__anoncaba59090111::FBOConfig267 	FBOConfig					(const deUint32 textureInternalFormatValue,
268 								 const tcu::Vec4 textureColorValue,
269 								 const deUint32 fboTargetTypeValue,
270 								 const deUint32 fboColorAttachmentValue,
271 								 const FboType fboTypeValue)
272 		: textureInternalFormat	(textureInternalFormatValue)
273 		, textureColor			(textureColorValue)
274 		, fboTargetType			(fboTargetTypeValue)
275 		, fboColorAttachment	(fboColorAttachmentValue)
276 		, fboType				(fboTypeValue) {}
~FBOConfigdeqp::gles31::Functional::__anoncaba59090111::FBOConfig277 	~FBOConfig					(void) {}
278 
279 	deUint32	textureInternalFormat;
280 	tcu::Vec4	textureColor;
281 	deUint32	fboTargetType;
282 	deUint32	fboColorAttachment;
283 	FboType		fboType;
284 };
285 
286 struct BlendConfig
287 {
288 	deUint32	equation;
289 	deUint32	funcSrc;
290 	deUint32	funcDst;
291 };
292 
getBlendingConfigList(void)293 std::vector<BlendConfig> getBlendingConfigList (void)
294 {
295 	BlendConfig blendConfigs[12];
296 
297 	// add function permutations
298 	blendConfigs[0].equation = GL_FUNC_ADD;
299 	blendConfigs[1].equation = GL_FUNC_ADD;
300 	blendConfigs[2].equation = GL_FUNC_ADD;
301 	blendConfigs[3].equation = GL_FUNC_ADD;
302 
303 	blendConfigs[0].funcSrc = GL_ONE;
304 	blendConfigs[0].funcDst = GL_ONE;
305 	blendConfigs[1].funcSrc = GL_ONE;
306 	blendConfigs[1].funcDst = GL_ZERO;
307 	blendConfigs[2].funcSrc = GL_ZERO;
308 	blendConfigs[2].funcDst = GL_ONE;
309 	blendConfigs[3].funcSrc = GL_ZERO;
310 	blendConfigs[3].funcDst = GL_ZERO;
311 
312 	// subtract function permutations
313 	blendConfigs[4].equation = GL_FUNC_SUBTRACT;
314 	blendConfigs[5].equation = GL_FUNC_SUBTRACT;
315 	blendConfigs[6].equation = GL_FUNC_SUBTRACT;
316 	blendConfigs[7].equation = GL_FUNC_SUBTRACT;
317 
318 	blendConfigs[4].funcSrc = GL_ONE;
319 	blendConfigs[4].funcDst = GL_ONE;
320 	blendConfigs[5].funcSrc = GL_ONE;
321 	blendConfigs[5].funcDst = GL_ZERO;
322 	blendConfigs[6].funcSrc = GL_ZERO;
323 	blendConfigs[6].funcDst = GL_ONE;
324 	blendConfigs[7].funcSrc = GL_ZERO;
325 	blendConfigs[7].funcDst = GL_ZERO;
326 
327 	// reverse subtract function permutations
328 	blendConfigs[8].equation = GL_FUNC_REVERSE_SUBTRACT;
329 	blendConfigs[9].equation = GL_FUNC_REVERSE_SUBTRACT;
330 	blendConfigs[10].equation = GL_FUNC_REVERSE_SUBTRACT;
331 	blendConfigs[11].equation = GL_FUNC_REVERSE_SUBTRACT;
332 
333 	blendConfigs[8].funcSrc = GL_ONE;
334 	blendConfigs[8].funcDst = GL_ONE;
335 	blendConfigs[9].funcSrc = GL_ONE;
336 	blendConfigs[9].funcDst = GL_ZERO;
337 	blendConfigs[10].funcSrc = GL_ZERO;
338 	blendConfigs[10].funcDst = GL_ONE;
339 	blendConfigs[11].funcSrc = GL_ZERO;
340 	blendConfigs[11].funcDst = GL_ZERO;
341 
342 	std::vector<BlendConfig> configList(blendConfigs, blendConfigs + DE_LENGTH_OF_ARRAY(blendConfigs));
343 
344 	return configList;
345 }
346 
347 struct TestRenderPassConfig
348 {
TestRenderPassConfigdeqp::gles31::Functional::__anoncaba59090111::TestRenderPassConfig349 	TestRenderPassConfig		(void)
350 		: testFunction			(false) {}
351 
TestRenderPassConfigdeqp::gles31::Functional::__anoncaba59090111::TestRenderPassConfig352 	TestRenderPassConfig		(const TextureSourcesType textureSourcesTypeValue,
353 								FBOConfig fboConfigListValue,
354 								const FramebufferSRGB framebufferSRGBValue,
355 								const FramebufferBlend framebufferBendValue,
356 								const RendererTask rendererTaskValue)
357 		: textureSourcesType	(textureSourcesTypeValue)
358 		, framebufferSRGB		(framebufferSRGBValue)
359 		, frameBufferBlend		(framebufferBendValue)
360 		, testFunction			(false)
361 		, rendererTask			(rendererTaskValue) {fboConfigList.push_back(fboConfigListValue);}
362 
TestRenderPassConfigdeqp::gles31::Functional::__anoncaba59090111::TestRenderPassConfig363 	TestRenderPassConfig		(const TextureSourcesType textureSourcesTypeValue,
364 								FBOConfig fboConfigListValue,
365 								const FramebufferSRGB framebufferSRGBValue,
366 								const FramebufferBlend framebufferBendValue,
367 								TestFunction testFunctionValue,
368 								const RendererTask rendererTaskValue)
369 		: textureSourcesType	(textureSourcesTypeValue)
370 		, framebufferSRGB		(framebufferSRGBValue)
371 		, frameBufferBlend		(framebufferBendValue)
372 		, testFunction			(testFunctionValue)
373 		, rendererTask			(rendererTaskValue) {fboConfigList.push_back(fboConfigListValue);}
374 
TestRenderPassConfigdeqp::gles31::Functional::__anoncaba59090111::TestRenderPassConfig375 	TestRenderPassConfig		(const TextureSourcesType textureSourcesTypeValue,
376 								std::vector<FBOConfig> fboConfigListValue,
377 								const FramebufferSRGB framebufferSRGBValue,
378 								const FramebufferBlend framebufferBendValue,
379 								TestFunction testFunctionValue,
380 								const RendererTask rendererTaskValue)
381 		: textureSourcesType	(textureSourcesTypeValue)
382 		, fboConfigList			(fboConfigListValue)
383 		, framebufferSRGB		(framebufferSRGBValue)
384 		, frameBufferBlend		(framebufferBendValue)
385 		, testFunction			(testFunctionValue)
386 		, rendererTask			(rendererTaskValue) {}
387 
~TestRenderPassConfigdeqp::gles31::Functional::__anoncaba59090111::TestRenderPassConfig388 	~TestRenderPassConfig		(void) {}
389 
390 	TextureSourcesType		textureSourcesType;
391 	std::vector<FBOConfig>	fboConfigList;
392 	FramebufferSRGB			framebufferSRGB;
393 	FramebufferBlend		frameBufferBlend;
394 	TestFunction			testFunction;
395 	RendererTask			rendererTask;
396 };
397 
398 class TestVertexData
399 {
400 public:
401 							TestVertexData		(Context& context);
402 							~TestVertexData		(void);
403 
404 	void					init				(void);
405 
406 	void					bind				(void) const;
407 	void					unbind				(void) const;
408 
409 private:
410 	const glw::Functions*	m_gl;
411 	std::vector<float>		m_data;
412 	glw::GLuint				m_vboHandle;
413 	glw::GLuint				m_vaoHandle;
414 };
415 
TestVertexData(Context & context)416 TestVertexData::TestVertexData	(Context& context)
417 	: m_gl						(&context.getRenderContext().getFunctions())
418 {
419 	const glw::GLfloat		vertexData[]	=
420 	{
421 		// position				// texcoord
422 		-1.0f, -1.0f, 0.0f,		0.0f, 0.0f, // bottom left corner
423 		 1.0f, -1.0f, 0.0f,		1.0f, 0.0f, // bottom right corner
424 		 1.0f,  1.0f, 0.0f,		1.0f, 1.0f, // Top right corner
425 
426 		-1.0f,  1.0f, 0.0f,		0.0f, 1.0f, // top left corner
427 		 1.0f,  1.0f, 0.0f,		1.0f, 1.0f, // Top right corner
428 		-1.0f, -1.0f, 0.0f,		0.0f, 0.0f  // bottom left corner
429 	};
430 
431 	m_data.resize(DE_LENGTH_OF_ARRAY(vertexData));
432 	for (int idx = 0; idx < (int)m_data.size(); idx++)
433 		m_data[idx] = vertexData[idx];
434 
435 	m_gl->genVertexArrays(1, &m_vaoHandle);
436 	m_gl->bindVertexArray(m_vaoHandle);
437 
438 	m_gl->genBuffers(1, &m_vboHandle);
439 	m_gl->bindBuffer(GL_ARRAY_BUFFER, m_vboHandle);
440 
441 	m_gl->bufferData(GL_ARRAY_BUFFER, (glw::GLsizei)(m_data.size() * sizeof(glw::GLfloat)), &m_data[0], GL_STATIC_DRAW);
442 
443 	m_gl->enableVertexAttribArray(0);
444 	m_gl->vertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 5 * (glw::GLsizei)sizeof(GL_FLOAT), (glw::GLvoid *)0);
445 	m_gl->enableVertexAttribArray(1);
446 	m_gl->vertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 5 * (glw::GLsizei)sizeof(GL_FLOAT), (glw::GLvoid *)(3 * sizeof(GL_FLOAT)));
447 
448 	m_gl->bindVertexArray(0);
449 	m_gl->bindBuffer(GL_ARRAY_BUFFER, 0);
450 	GLU_EXPECT_NO_ERROR(m_gl->getError(), "gl error during vertex data setup");
451 }
452 
~TestVertexData(void)453 TestVertexData::~TestVertexData (void)
454 {
455 	m_gl->deleteBuffers(1, &m_vboHandle);
456 	m_gl->deleteVertexArrays(1, &m_vaoHandle);
457 }
458 
bind(void) const459 void TestVertexData::bind (void) const
460 {
461 	m_gl->bindVertexArray(m_vaoHandle);
462 }
463 
unbind(void) const464 void TestVertexData::unbind (void) const
465 {
466 	m_gl->bindVertexArray(0);
467 }
468 
469 class TestTexture2D
470 {
471 public:
472 								TestTexture2D		(Context& context, const deUint32 internalFormatValue, const deUint32 transferFormatValue, const deUint32 transferTypeValue, const tcu::Vec4 imageColorValue);
473 								~TestTexture2D		(void);
474 
475 	int							getTextureUnit		(void) const;
476 	deUint32					getHandle			(void) const;
477 
478 	void						bind				(const int textureUnit);
479 	void						unbind				(void) const;
480 
481 private:
482 	const glw::Functions*		m_gl;
483 	glw::GLuint					m_handle;
484 	const deUint32				m_internalFormat;
485 	tcu::TextureFormat			m_transferFormat;
486 	int							m_width;
487 	int							m_height;
488 	tcu::TextureLevel			m_imageData;
489 	int							m_textureUnit;
490 };
491 
TestTexture2D(Context & context,const deUint32 internalFormat,const deUint32 transferFormat,const deUint32 transferType,const tcu::Vec4 imageColor)492 TestTexture2D::TestTexture2D	(Context& context, const deUint32 internalFormat, const deUint32 transferFormat, const deUint32 transferType, const tcu::Vec4 imageColor)
493 	: m_gl						(&context.getRenderContext().getFunctions())
494 	, m_internalFormat			(internalFormat)
495 	, m_transferFormat			(tcu::TextureFormat(glu::mapGLTransferFormat(transferFormat, transferType)))
496 	, m_width					(TestTextureSizes::WIDTH)
497 	, m_height					(TestTextureSizes::HEIGHT)
498 	, m_imageData				(tcu::TextureLevel(glu::mapGLInternalFormat(internalFormat), m_width, m_height, 1))
499 {
500 	// fill image data with a solid test color
501 	tcu::clear(m_imageData.getAccess(), tcu::Vec4(0.0f));
502 	for (int py = 0; py < m_imageData.getHeight(); py++)
503 	{
504 		for (int px = 0; px < m_imageData.getWidth(); px++)
505 			m_imageData.getAccess().setPixel(imageColor, px, py);
506 	}
507 
508 	m_gl->genTextures(1, &m_handle);
509 
510 	m_gl->bindTexture(GL_TEXTURE_2D, m_handle);
511 	m_gl->texParameteri(GL_TEXTURE_2D,	GL_TEXTURE_WRAP_S,		GL_MIRRORED_REPEAT);
512 	m_gl->texParameteri(GL_TEXTURE_2D,	GL_TEXTURE_WRAP_T,		GL_MIRRORED_REPEAT);
513 	m_gl->texParameteri(GL_TEXTURE_2D,	GL_TEXTURE_MIN_FILTER,	GL_NEAREST);
514 	m_gl->texParameteri(GL_TEXTURE_2D,	GL_TEXTURE_MAG_FILTER,	GL_NEAREST);
515 
516 	m_gl->texImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_width, m_height, 0, transferFormat, transferType, m_imageData.getAccess().getDataPtr());
517 
518 	m_gl->bindTexture(GL_TEXTURE_2D, 0);
519 }
520 
~TestTexture2D(void)521 TestTexture2D::~TestTexture2D (void)
522 {
523 	m_gl->deleteTextures(1, &m_handle);
524 }
525 
getTextureUnit(void) const526 int TestTexture2D::getTextureUnit (void) const
527 {
528 	return m_textureUnit;
529 }
530 
getHandle(void) const531 deUint32 TestTexture2D::getHandle (void) const
532 {
533 	return m_handle;
534 }
535 
bind(const int textureUnit)536 void TestTexture2D::bind (const int textureUnit)
537 {
538 	m_textureUnit = textureUnit;
539 	m_gl->activeTexture(GL_TEXTURE0 + m_textureUnit);
540 	m_gl->bindTexture(GL_TEXTURE_2D, m_handle);
541 }
542 
unbind(void) const543 void TestTexture2D::unbind (void) const
544 {
545 	m_gl->bindTexture(GL_TEXTURE_2D, 0);
546 }
547 
548 class TestFramebuffer
549 {
550 public:
551 												TestFramebuffer			(void);
552 												TestFramebuffer			(Context& context, const deUint32 targetType, const deUint32 colorAttachment, glw::GLuint textureAttachmentHandle, const bool isSRGB, const FboType fboType, const int idx);
553 												~TestFramebuffer		(void);
554 
555 	void										setTargetType			(const deUint32 targetType);
556 
557 	FboType										getType					(void) const;
558 	deUint32									getColorAttachment		(void) const;
559 	int											getIdx					(void) const;
560 
561 	void										bind					(void);
562 	void										unbind					(void);
563 
564 	typedef de::UniquePtr<glu::Framebuffer>		fboUniquePtr;
565 
566 private:
567 	const glw::Functions*						m_gl;
568 	fboUniquePtr								m_referenceSource;
569 	deUint32									m_targetType;
570 	bool										m_bound;
571 	bool										m_isSRGB;
572 	FboType										m_type;
573 	const int									m_idx;
574 	deUint32									m_colorAttachment;
575 };
576 
TestFramebuffer(Context & context,const deUint32 targetType,const deUint32 colorAttachment,glw::GLuint textureAttachmentHandle,const bool isSRGB,const FboType fboType,const int idx)577 TestFramebuffer::TestFramebuffer	(Context& context, const deUint32 targetType, const deUint32 colorAttachment, glw::GLuint textureAttachmentHandle, const bool isSRGB, const FboType fboType, const int idx)
578 	: m_gl							(&context.getRenderContext().getFunctions())
579 	, m_referenceSource				(new glu::Framebuffer(context.getRenderContext()))
580 	, m_targetType					(targetType)
581 	, m_bound						(false)
582 	, m_isSRGB						(isSRGB)
583 	, m_type						(fboType)
584 	, m_idx							(idx)
585 	, m_colorAttachment				(colorAttachment)
586 {
587 	m_gl->bindFramebuffer(m_targetType, **m_referenceSource);
588 
589 	m_gl->framebufferTexture2D(m_targetType, m_colorAttachment, GL_TEXTURE_2D, textureAttachmentHandle, 0);
590 
591 	TCU_CHECK(m_gl->checkFramebufferStatus(m_targetType) == GL_FRAMEBUFFER_COMPLETE);
592 
593 	if (targetType == GL_DRAW_BUFFER)
594 	{
595 		glw::GLuint textureAttachments[] = {m_colorAttachment};
596 		m_gl->drawBuffers(DE_LENGTH_OF_ARRAY(textureAttachments), textureAttachments);
597 		GLU_EXPECT_NO_ERROR(m_gl->getError(), "glDrawBuffer()");
598 	}
599 
600 	if (targetType == GL_READ_BUFFER)
601 	{
602 		m_gl->readBuffer(m_colorAttachment);
603 		GLU_EXPECT_NO_ERROR(m_gl->getError(), "glReadBuffer()");
604 	}
605 
606 	m_gl->bindFramebuffer(m_targetType, 0);
607 }
608 
~TestFramebuffer(void)609 TestFramebuffer::~TestFramebuffer (void)
610 {
611 }
612 
setTargetType(const deUint32 targetType)613 void TestFramebuffer::setTargetType (const deUint32 targetType)
614 {
615 	m_targetType = targetType;
616 }
617 
getType(void) const618 FboType TestFramebuffer::getType (void) const
619 {
620 	return m_type;
621 }
622 
getColorAttachment(void) const623 deUint32 TestFramebuffer::getColorAttachment (void) const
624 {
625 	return m_colorAttachment;
626 }
627 
getIdx(void) const628 int TestFramebuffer::getIdx (void) const
629 {
630 	return m_idx;
631 }
632 
bind(void)633 void TestFramebuffer::bind (void)
634 {
635 	if (!m_bound)
636 	{
637 		m_gl->bindFramebuffer(m_targetType, **m_referenceSource);
638 		m_bound = true;
639 	}
640 }
641 
unbind(void)642 void TestFramebuffer::unbind (void)
643 {
644 	if (m_bound)
645 	{
646 		m_gl->bindFramebuffer(m_targetType, 0);
647 		m_bound = false;
648 	}
649 }
650 
651 class TestShaderProgram
652 {
653 public:
654 										TestShaderProgram		(Context& context, const int samplerTotal, TestFunction testFunction);
655 										~TestShaderProgram		(void);
656 
657 	glw::GLuint							getHandle				(void) const;
658 
659 	void								use						(void) const;
660 	void								unuse					(void) const;
661 
662 	glu::ShaderProgramInfo				getLogInfo				(void);
663 
664 private:
665 	const glw::Functions*				m_gl;
666 	de::MovePtr<glu::ShaderProgram>		m_referenceSource;
667 	const int							m_samplerTotal;
668 	const int							m_shaderStagesTotal;
669 };
670 
TestShaderProgram(Context & context,const int samplerTotal,TestFunction testFunction)671 TestShaderProgram::TestShaderProgram	(Context& context, const int samplerTotal, TestFunction testFunction)
672 	: m_gl								(&context.getRenderContext().getFunctions())
673 	, m_samplerTotal					(samplerTotal)
674 	, m_shaderStagesTotal				(2)
675 {
676 	std::ostringstream		shaderFragment;
677 
678 	const char* const shaderVertex =
679 		"#version 310 es \n"
680 		"layout (location = 0) in mediump vec3 aPosition; \n"
681 		"layout (location = 1) in mediump vec2 aTexCoord; \n"
682 		"out mediump vec2 vs_aTexCoord; \n"
683 		"void main () \n"
684 		"{ \n"
685 		"	gl_Position = vec4(aPosition, 1.0f); \n"
686 		"	vs_aTexCoord = aTexCoord; \n"
687 		"} \n";
688 
689 	shaderFragment
690 		<< "#version 310 es \n"
691 		<< "in mediump vec2 vs_aTexCoord; \n"
692 		<< "layout (location = 0) out mediump vec4 fs_aColor0; \n";
693 
694 	for (int samplerIdx = 0; samplerIdx < m_samplerTotal; samplerIdx++)
695 		shaderFragment
696 			<< "uniform sampler2D uTexture" << samplerIdx << "; \n";
697 
698 	shaderFragment
699 		<< "uniform int uFunctionType; \n";
700 
701 	if (testFunction.hasFunction)
702 		shaderFragment
703 		<< "uniform int uBlendFunctionType; \n"
704 		<< "uniform mediump float uFactorSrc; \n"
705 		<< "uniform mediump float uFactorDst; \n"
706 			<< testFunction.functionDefintion;
707 
708 	shaderFragment
709 		<< "void main () \n"
710 		<< "{ \n";
711 
712 	for (int samplerIdx = 0; samplerIdx < m_samplerTotal; samplerIdx++)
713 		shaderFragment
714 			<<"	mediump vec4 texelColor" << samplerIdx << " = vec4(0.0f, 0.0f, 0.0f, 1.0f); \n";
715 
716 	shaderFragment
717 		<< buildSamplingPassType(m_samplerTotal);
718 
719 	if (testFunction.hasFunction)
720 		shaderFragment
721 			<< "	fs_aColor0 = " << testFunction.functionName << "(texelColor0, texelColor1); \n";
722 	else
723 		shaderFragment
724 			<< "	fs_aColor0 = texelColor0; \n";
725 
726 	shaderFragment
727 		<< "} \n";
728 
729 	m_referenceSource = de::MovePtr<glu::ShaderProgram>(new glu::ShaderProgram(context.getRenderContext(), glu::makeVtxFragSources(shaderVertex, shaderFragment.str())));
730 	if (!m_referenceSource->isOk())
731 	{
732 		tcu::TestLog& log = context.getTestContext().getLog();
733 		log << this->getLogInfo();
734 		TCU_FAIL("Failed to compile shaders and link program");
735 	}
736 }
737 
~TestShaderProgram(void)738 TestShaderProgram::~TestShaderProgram (void)
739 {
740 	m_referenceSource = de::MovePtr<glu::ShaderProgram>(DE_NULL);
741 	m_referenceSource.clear();
742 }
743 
getHandle(void) const744 deUint32 TestShaderProgram::getHandle (void) const
745 {
746 	return m_referenceSource->getProgram();
747 }
748 
use(void) const749 void TestShaderProgram::use (void) const
750 {
751 	m_gl->useProgram(this->getHandle());
752 }
753 
unuse(void) const754 void TestShaderProgram::unuse (void) const
755 {
756 	m_gl->useProgram(0);
757 }
758 
getLogInfo(void)759 glu::ShaderProgramInfo TestShaderProgram::getLogInfo (void)
760 {
761 	glu::ShaderProgramInfo	buildInfo;
762 
763 	// log shader program info. Only vertex and fragment shaders included
764 	buildInfo.program = m_referenceSource->getProgramInfo();
765 	for (int shaderIdx = 0; shaderIdx < m_shaderStagesTotal; shaderIdx++)
766 	{
767 		glu::ShaderInfo shaderInfo = m_referenceSource->getShaderInfo(static_cast<glu::ShaderType>(static_cast<int>(glu::SHADERTYPE_VERTEX) + static_cast<int>(shaderIdx)), 0);
768 		buildInfo.shaders.push_back(shaderInfo);
769 	}
770 	return buildInfo;
771 }
772 
773 class Renderer
774 {
775 public:
776 											Renderer						(Context& context);
777 											~Renderer						(void);
778 
779 	void									init							(const TestRenderPassConfig& renderPassConfig, const int renderpass);
780 	void									deinit							(void);
781 
782 	void									setSamplingType					(const SamplingType samplerIdx);
783 	void									setBlendIteration				(const int blendIteration);
784 	void									setFramebufferBlend				(const bool blend);
785 	void									setFramebufferSRGB				(const bool sRGB);
786 
787 	std::vector<tcu::Vec4>					getResultsPreDraw				(void) const;
788 	std::vector<tcu::Vec4>					getResultsPostDraw				(void) const;
789 	int										getBlendConfigCount				(void) const;
790 	glu::ShaderProgramInfo					getShaderProgramInfo			(void);
791 
792 	void									copyFrameBufferTexture			(const int srcPx, const int srcPy, const int dstPx, const int dstPy);
793 	void									draw							(void);
794 	void									storeShaderProgramInfo			(void);
795 	void									logShaderProgramInfo			(void);
796 
797 	typedef de::SharedPtr<TestTexture2D>	TextureSp;
798 	typedef de::SharedPtr<TestFramebuffer>	FboSp;
799 
800 private:
801 	void									createFBOwithColorAttachment	(const std::vector<FBOConfig> fboConfigList);
802 	void									setShaderProgramSamplingType	(const int samplerIdx);
803 	void									setShaderBlendFunctionType		(void);
804 	void									setShaderBlendSrcDstValues		(void);
805 	void									bindActiveTexturesSamplers		(void);
806 	void									bindAllRequiredSourceTextures	(const TextureSourcesType texturesRequired);
807 	void									unbindAllSourceTextures			(void);
808 	void									bindFramebuffer					(const int framebufferIdx);
809 	void									unbindFramebuffer				(const int framebufferIdx);
810 	void									enableFramebufferSRGB			(void);
811 	void									enableFramebufferBlend			(void);
812 	bool									isFramebufferAttachmentSRGB		(const deUint32 targetType, const deUint32 attachment) const;
813 	void									readTexels						(const int px, const int py, const deUint32 attachment, tcu::Vec4& texelData);
814 	void									logState						(const deUint32 targetType, const deUint32 attachment, const SamplingType samplingType) const;
815 
816 	// renderer specific constants initialized during constructor
817 	Context&								m_context;
818 	const TestVertexData					m_vertexData;
819 	const int								m_textureSourceTotal;
820 
821 	// additional resources monitored by the renderer
822 	std::vector<BlendConfig>				m_blendConfigList;
823 	std::vector<TextureSp>					m_textureSourceList;
824 	TestRenderPassConfig					m_renderPassConfig;
825 	std::vector<TextureSp>					m_fboTextureList;
826 	TestShaderProgram*						m_shaderProgram;
827 	std::vector<FboSp>						m_framebufferList;
828 	std::vector<tcu::Vec4>					m_resultsListPreDraw;
829 	std::vector<tcu::Vec4>					m_resultsListPostDraw;
830 
831 	// mutable state variables (internal access only)
832 	bool									m_hasShaderProgramInfo;
833 	int										m_renderPass;
834 	int										m_samplersRequired;
835 	bool									m_hasFunction;
836 	bool									m_blittingEnabled;
837 	glu::ShaderProgramInfo					m_shaderProgramInfo;
838 
839 	// mutable state variables (external access via setters)
840 	SamplingType							m_samplingType;
841 	int										m_blendIteration;
842 	bool									m_framebufferBlendEnabled;
843 	bool									m_framebufferSRGBEnabled;
844 };
845 
Renderer(Context & context)846 Renderer::Renderer				(Context& context)
847 	: m_context					(context)
848 	, m_vertexData				(context)
849 	, m_textureSourceTotal		(2)
850 	, m_blendConfigList			(getBlendingConfigList())
851 	, m_hasShaderProgramInfo	(false)
852 {
853 	TextureSp textureLinear(new TestTexture2D(m_context, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, getTestColorLinear()));
854 	m_textureSourceList.push_back(textureLinear);
855 
856 	TextureSp textureSRGB(new TestTexture2D(m_context, GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, getTestColorLinear()));
857 	m_textureSourceList.push_back(textureSRGB);
858 }
859 
~Renderer(void)860 Renderer::~Renderer (void)
861 {
862 	m_textureSourceList.clear();
863 	this->deinit();
864 }
865 
init(const TestRenderPassConfig & renderPassConfig,const int renderpass)866 void Renderer::init (const TestRenderPassConfig& renderPassConfig, const int renderpass)
867 {
868 	m_renderPassConfig = renderPassConfig;
869 	m_renderPass = renderpass;
870 
871 	this->createFBOwithColorAttachment(m_renderPassConfig.fboConfigList);
872 
873 	if (m_renderPassConfig.textureSourcesType != TEXTURESOURCESTYPE_NONE)
874 	{
875 		if (m_renderPassConfig.textureSourcesType == TEXTURESOURCESTYPE_RGBA || m_renderPassConfig.textureSourcesType == TEXTURESOURCESTYPE_SRGBA)
876 			m_samplersRequired = 1;
877 		else if (m_renderPassConfig.textureSourcesType ==TEXTURESOURCESTYPE_BOTH )
878 			m_samplersRequired = 2;
879 		else
880 			DE_FATAL("Error: Texture source required not recognised");
881 
882 		m_shaderProgram = new TestShaderProgram(m_context, m_samplersRequired, m_renderPassConfig.testFunction);
883 		m_hasFunction = m_renderPassConfig.testFunction.hasFunction;
884 	}
885 	else
886 		m_shaderProgram = DE_NULL;
887 }
888 
deinit(void)889 void Renderer::deinit (void)
890 {
891 	if (m_shaderProgram != DE_NULL)
892 	{
893 		delete m_shaderProgram;
894 		m_shaderProgram = DE_NULL;
895 	}
896 
897 	m_fboTextureList.clear();
898 	m_framebufferList.clear();
899 }
900 
setSamplingType(const SamplingType samplingType)901 void Renderer::setSamplingType (const SamplingType samplingType)
902 {
903 	m_samplingType = samplingType;
904 }
905 
setBlendIteration(const int blendIteration)906 void Renderer::setBlendIteration (const int blendIteration)
907 {
908 	m_blendIteration = blendIteration;
909 }
910 
setFramebufferBlend(const bool blend)911 void Renderer::setFramebufferBlend (const bool blend)
912 {
913 	m_framebufferBlendEnabled = blend;
914 }
915 
setFramebufferSRGB(const bool sRGB)916 void Renderer::setFramebufferSRGB (const bool sRGB)
917 {
918 	m_framebufferSRGBEnabled = sRGB;
919 }
920 
getResultsPreDraw(void) const921 std::vector<tcu::Vec4> Renderer::getResultsPreDraw (void) const
922 {
923 	return m_resultsListPreDraw;
924 }
925 
getResultsPostDraw(void) const926 std::vector<tcu::Vec4> Renderer::getResultsPostDraw (void) const
927 {
928 	return m_resultsListPostDraw;
929 }
930 
getBlendConfigCount(void) const931 int Renderer::getBlendConfigCount (void) const
932 {
933 	return (int)m_blendConfigList.size();
934 }
935 
copyFrameBufferTexture(const int srcPx,const int srcPy,const int dstPx,const int dstPy)936 void Renderer::copyFrameBufferTexture (const int srcPx, const int srcPy, const int dstPx, const int dstPy)
937 {
938 	const glw::Functions&	gl						= m_context.getRenderContext().getFunctions();
939 	int						fboSrcIdx				= -1;
940 	int						fboDstIdx				= -1;
941 	deUint32				fboSrcColAttachment		= GL_NONE;
942 	deUint32				fboDstColAttachment		= GL_NONE;
943 
944 	for (int idx = 0; idx < (int)m_framebufferList.size(); idx++)
945 		this->bindFramebuffer(idx);
946 
947 	// cache fbo attachments and idx locations
948 	for (int idx = 0; idx < (int)m_framebufferList.size(); idx++)
949 	{
950 		if (m_framebufferList[idx]->getType() == FBOTYPE_SOURCE)
951 		{
952 			fboSrcIdx = m_framebufferList[idx]->getIdx();
953 			fboSrcColAttachment = m_framebufferList[fboSrcIdx]->getColorAttachment();
954 		}
955 		if (m_framebufferList[idx]->getType() == FBOTYPE_DESTINATION)
956 		{
957 			fboDstIdx = m_framebufferList[idx]->getIdx();
958 			fboDstColAttachment = m_framebufferList[fboDstIdx]->getColorAttachment();
959 		}
960 	}
961 
962 	for (int idx = 0; idx < (int)m_framebufferList.size(); idx++)
963 		m_framebufferList[idx]->unbind();
964 
965 	// store texel data from both src and dst before performing the copy
966 	m_resultsListPreDraw.resize(2);
967 	m_framebufferList[fboSrcIdx]->bind();
968 	this->readTexels(0, 0, fboSrcColAttachment, m_resultsListPreDraw[0]);
969 	m_framebufferList[fboSrcIdx]->unbind();
970 	m_framebufferList[fboDstIdx]->setTargetType(GL_READ_FRAMEBUFFER);
971 	m_framebufferList[fboDstIdx]->bind();
972 	this->readTexels(0, 0, fboDstColAttachment, m_resultsListPreDraw[1]);
973 	m_framebufferList[fboDstIdx]->unbind();
974 	m_framebufferList[fboDstIdx]->setTargetType(GL_DRAW_FRAMEBUFFER);
975 
976 	m_framebufferList[fboSrcIdx]->bind();
977 	m_framebufferList[fboDstIdx]->bind();
978 
979 	this->enableFramebufferSRGB();
980 	this->enableFramebufferBlend();
981 
982 	gl.blitFramebuffer(	srcPx, srcPy, TestTextureSizes::WIDTH, TestTextureSizes::HEIGHT,
983 						dstPx, dstPy, TestTextureSizes::WIDTH, TestTextureSizes::HEIGHT,
984 						GL_COLOR_BUFFER_BIT, GL_NEAREST);
985 
986 	m_resultsListPostDraw.resize(2);
987 	this->readTexels(0, 0, fboSrcColAttachment, m_resultsListPostDraw[0]);
988 	m_framebufferList[fboSrcIdx]->unbind();
989 	m_framebufferList[fboDstIdx]->unbind();
990 
991 	m_framebufferList[fboDstIdx]->setTargetType(GL_READ_FRAMEBUFFER);
992 	m_framebufferList[fboDstIdx]->bind();
993 	this->readTexels(0, 0, fboDstColAttachment, m_resultsListPostDraw[1]);
994 	m_framebufferList[fboDstIdx]->unbind();
995 }
996 
draw(void)997 void Renderer::draw (void)
998 {
999 	const glw::Functions&	gl = m_context.getRenderContext().getFunctions();
1000 
1001 	if (m_renderPassConfig.textureSourcesType == TEXTURESOURCESTYPE_NONE)
1002 		DE_FATAL("Error: Attempted to draw with no texture sources");
1003 
1004 	// resize results storage with each render pass
1005 	m_resultsListPreDraw.resize(m_renderPass + 1);
1006 	m_resultsListPostDraw.resize(m_renderPass + 1);
1007 
1008 	m_shaderProgram->use();
1009 	m_vertexData.bind();
1010 
1011 	for (int idx = 0; idx < (int)m_framebufferList.size(); idx++)
1012 		this->bindFramebuffer(idx);
1013 
1014 	this->bindAllRequiredSourceTextures(m_renderPassConfig.textureSourcesType);
1015 	this->bindActiveTexturesSamplers();
1016 
1017 	this->enableFramebufferSRGB();
1018 	this->enableFramebufferBlend();
1019 
1020 	this->readTexels(0, 0, GL_COLOR_ATTACHMENT0, m_resultsListPreDraw[m_renderPass]);
1021 	this->setShaderProgramSamplingType(m_samplingType);
1022 	if (m_hasFunction)
1023 	{
1024 		this->setShaderBlendFunctionType();
1025 		this->setShaderBlendSrcDstValues();
1026 	}
1027 
1028 	gl.drawArrays(GL_TRIANGLES, 0, 6);
1029 
1030 	this->readTexels(0, 0, GL_COLOR_ATTACHMENT0, m_resultsListPostDraw[m_renderPass]);
1031 	this->logState(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_samplingType);
1032 
1033 	this->unbindAllSourceTextures();
1034 	for (int idx = 0; idx < (int)m_framebufferList.size(); idx++)
1035 		this->unbindFramebuffer(idx);
1036 	m_vertexData.unbind();
1037 	m_shaderProgram->unuse();
1038 }
1039 
storeShaderProgramInfo(void)1040 void Renderer::storeShaderProgramInfo (void)
1041 {
1042 	m_shaderProgramInfo = m_shaderProgram->getLogInfo();
1043 	m_hasShaderProgramInfo = true;
1044 }
1045 
logShaderProgramInfo(void)1046 void Renderer::logShaderProgramInfo (void)
1047 {
1048 	tcu::TestLog& log = m_context.getTestContext().getLog();
1049 
1050 	if (m_hasShaderProgramInfo)
1051 		log << m_shaderProgramInfo;
1052 }
1053 
createFBOwithColorAttachment(const std::vector<FBOConfig> fboConfigList)1054 void Renderer::createFBOwithColorAttachment (const std::vector<FBOConfig> fboConfigList)
1055 {
1056 	const int size = (int)fboConfigList.size();
1057 	for (int idx = 0; idx < size; idx++)
1058 	{
1059 		TextureSp texture(new TestTexture2D(m_context, fboConfigList[idx].textureInternalFormat, GL_RGBA, GL_UNSIGNED_BYTE, fboConfigList[idx].textureColor));
1060 		m_fboTextureList.push_back(texture);
1061 
1062 		bool isSRGB;
1063 		if (fboConfigList[idx].textureInternalFormat == GL_SRGB8_ALPHA8)
1064 			isSRGB = true;
1065 		else
1066 			isSRGB = false;
1067 
1068 		FboSp framebuffer(new TestFramebuffer(m_context, fboConfigList[idx].fboTargetType, fboConfigList[idx].fboColorAttachment, texture->getHandle(), isSRGB, fboConfigList[idx].fboType, idx));
1069 		m_framebufferList.push_back(framebuffer);
1070 	}
1071 }
1072 
setShaderProgramSamplingType(const int samplerIdx)1073 void Renderer::setShaderProgramSamplingType (const int samplerIdx)
1074 {
1075 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
1076 
1077 	glw::GLuint location = gl.getUniformLocation(m_shaderProgram->getHandle(), "uFunctionType");
1078 	DE_ASSERT(location != (glw::GLuint)-1);
1079 	gl.uniform1i(location, samplerIdx);
1080 }
1081 
setShaderBlendFunctionType(void)1082 void Renderer::setShaderBlendFunctionType (void)
1083 {
1084 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
1085 
1086 	int function = -1;
1087 	if (m_blendConfigList[m_blendIteration].equation == GL_FUNC_ADD)
1088 		function = 0;
1089 	else if (m_blendConfigList[m_blendIteration].equation == GL_FUNC_SUBTRACT)
1090 		function = 1;
1091 	else if (m_blendConfigList[m_blendIteration].equation == GL_FUNC_REVERSE_SUBTRACT)
1092 		function = 2;
1093 	else
1094 		DE_FATAL("Error: Blend function not recognised");
1095 
1096 	glw::GLuint location = gl.getUniformLocation(m_shaderProgram->getHandle(), "uBlendFunctionType");
1097 	DE_ASSERT(location != (glw::GLuint)-1);
1098 	gl.uniform1i(location, function);
1099 }
1100 
setShaderBlendSrcDstValues(void)1101 void Renderer::setShaderBlendSrcDstValues (void)
1102 {
1103 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
1104 
1105 	float funcSrc;
1106 	if (m_blendConfigList[m_blendIteration].funcSrc == GL_ONE)
1107 		funcSrc = 1.0f;
1108 	else
1109 		funcSrc = 0.0f;
1110 
1111 	float funcDst;
1112 		if (m_blendConfigList[m_blendIteration].funcDst == GL_ONE)
1113 		funcDst = 1.0f;
1114 	else
1115 		funcDst = 0.0f;
1116 
1117 	glw::GLuint locationSrc = gl.getUniformLocation(m_shaderProgram->getHandle(), "uFactorSrc");
1118 	gl.uniform1f(locationSrc, funcSrc);
1119 	GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1f()");
1120 
1121 	glw::GLuint locationDst = gl.getUniformLocation(m_shaderProgram->getHandle(), "uFactorDst");
1122 	gl.uniform1f(locationDst, funcDst);
1123 	GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1f()");
1124 }
1125 
bindActiveTexturesSamplers(void)1126 void Renderer::bindActiveTexturesSamplers (void)
1127 {
1128 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
1129 
1130 	for (int idx = 0; idx < m_samplersRequired; idx++)
1131 	{
1132 		std::ostringstream stream;
1133 		stream << "uTexture" << idx;
1134 		std::string uniformName(stream.str());
1135 		glw::GLint location = gl.getUniformLocation(m_shaderProgram->getHandle(), uniformName.c_str());
1136 		DE_ASSERT(location != -1);
1137 		gl.uniform1i(location, m_textureSourceList[idx]->getTextureUnit());
1138 		GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
1139 	}
1140 }
1141 
bindAllRequiredSourceTextures(const TextureSourcesType texturesRequired)1142 void Renderer::bindAllRequiredSourceTextures (const TextureSourcesType texturesRequired)
1143 {
1144 	if (texturesRequired == TEXTURESOURCESTYPE_RGBA)
1145 		m_textureSourceList[0]->bind(0);
1146 	else if (texturesRequired == TEXTURESOURCESTYPE_SRGBA)
1147 		m_textureSourceList[1]->bind(0);
1148 	else if (texturesRequired == TEXTURESOURCESTYPE_BOTH)
1149 	{
1150 		m_textureSourceList[0]->bind(0);
1151 		m_textureSourceList[1]->bind(1);
1152 	}
1153 	else
1154 		DE_FATAL("Error: Invalid sources requested in bind all");
1155 }
1156 
unbindAllSourceTextures(void)1157 void Renderer::unbindAllSourceTextures (void)
1158 {
1159 	for (int idx = 0; idx < (int)m_textureSourceList.size(); idx++)
1160 		m_textureSourceList[idx]->unbind();
1161 }
1162 
bindFramebuffer(const int framebufferIdx)1163 void Renderer::bindFramebuffer (const int framebufferIdx)
1164 {
1165 	m_framebufferList[framebufferIdx]->bind();
1166 }
1167 
unbindFramebuffer(const int framebufferIdx)1168 void Renderer::unbindFramebuffer (const int framebufferIdx)
1169 {
1170 	m_framebufferList[framebufferIdx]->unbind();
1171 }
1172 
enableFramebufferSRGB(void)1173 void Renderer::enableFramebufferSRGB (void)
1174 {
1175 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
1176 
1177 	if (m_framebufferSRGBEnabled)
1178 		gl.enable(GL_FRAMEBUFFER_SRGB);
1179 	else
1180 		gl.disable(GL_FRAMEBUFFER_SRGB);
1181 }
1182 
enableFramebufferBlend(void)1183 void Renderer::enableFramebufferBlend (void)
1184 {
1185 	const glw::Functions&	gl	= m_context.getRenderContext().getFunctions();
1186 	tcu::TestLog&			log	= m_context.getTestContext().getLog();
1187 	std::ostringstream		message;
1188 
1189 	message << "Blend settings = ";
1190 
1191 	if (m_framebufferBlendEnabled)
1192 	{
1193 		gl.enable(GL_BLEND);
1194 		gl.blendEquation(m_blendConfigList[m_blendIteration].equation);
1195 		gl.blendFunc(m_blendConfigList[m_blendIteration].funcSrc, m_blendConfigList[m_blendIteration].funcDst);
1196 
1197 		std::string equation, src, dst;
1198 		if (m_blendConfigList[m_blendIteration].equation == GL_FUNC_ADD)
1199 			equation = "GL_FUNC_ADD";
1200 		if (m_blendConfigList[m_blendIteration].equation == GL_FUNC_SUBTRACT)
1201 			equation = "GL_FUNC_SUBTRACT";
1202 		if (m_blendConfigList[m_blendIteration].equation == GL_FUNC_REVERSE_SUBTRACT)
1203 			equation = "GL_FUNC_REVERSE_SUBTRACT";
1204 		if (m_blendConfigList[m_blendIteration].funcSrc == GL_ONE)
1205 			src = "GL_ONE";
1206 		else
1207 			src = "GL_ZERO";
1208 		if (m_blendConfigList[m_blendIteration].funcDst == GL_ONE)
1209 			dst = "GL_ONE";
1210 		else
1211 			dst = "GL_ZERO";
1212 
1213 		message << "Enabled: equation = " << equation << ", func src = " << src << ", func dst = " << dst;
1214 	}
1215 	else
1216 	{
1217 		gl.disable(GL_BLEND);
1218 		message << "Disabled";
1219 	}
1220 
1221 	log << tcu::TestLog::Message << message.str() << tcu::TestLog::EndMessage;
1222 }
1223 
isFramebufferAttachmentSRGB(const deUint32 targetType,const deUint32 attachment) const1224 bool Renderer::isFramebufferAttachmentSRGB (const deUint32 targetType, const deUint32 attachment) const
1225 {
1226 	const glw::Functions&	gl				= m_context.getRenderContext().getFunctions();
1227 	glw::GLint				encodingType;
1228 
1229 	gl.getFramebufferAttachmentParameteriv(targetType, attachment, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, &encodingType);
1230 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGetNamedFramebufferAttachmentParameteriv()");
1231 
1232 	switch (static_cast<glw::GLenum>(encodingType))
1233 	{
1234 		case GL_SRGB:
1235 		{
1236 			return true;
1237 			break;
1238 		}
1239 		case GL_LINEAR:
1240 		{
1241 			return false;
1242 			break;
1243 		}
1244 		default:
1245 		{
1246 			DE_FATAL("Error: Color attachment format not recognised");
1247 			return false;
1248 		}
1249 	}
1250 }
1251 
readTexels(const int px,const int py,const deUint32 mode,tcu::Vec4 & texelData)1252 void Renderer::readTexels (const int px, const int py, const deUint32 mode, tcu::Vec4& texelData)
1253 {
1254 	const glw::Functions&	gl			= m_context.getRenderContext().getFunctions();
1255 	tcu::TextureLevel		textureRead;
1256 
1257 	// ensure result sampling coordinates are within range of the result color attachment
1258 	DE_ASSERT((px >= 0) && (px < m_context.getRenderTarget().getWidth()));
1259 	DE_ASSERT((py >= 0) && (py < m_context.getRenderTarget().getHeight()));
1260 
1261 	gl.readBuffer(mode);
1262 	textureRead.setStorage(glu::mapGLTransferFormat(GL_RGBA, GL_UNSIGNED_BYTE), TestTextureSizes::WIDTH, TestTextureSizes::HEIGHT);
1263 	glu::readPixels(m_context.getRenderContext(), px, py, textureRead.getAccess());
1264 	GLU_EXPECT_NO_ERROR(gl.getError(), "glReadPixels()");
1265 	texelData = textureRead.getAccess().getPixel(px, py);
1266 }
1267 
logState(const deUint32 targetType,const deUint32 attachment,const SamplingType samplingType) const1268 void Renderer::logState (const deUint32 targetType, const deUint32 attachment, const SamplingType samplingType) const
1269 {
1270 	tcu::TestLog&			log					= m_context.getTestContext().getLog();
1271 	std::ostringstream		message;
1272 
1273 	bool fboAttachmentSRGB = this->isFramebufferAttachmentSRGB(targetType, attachment);
1274 	message.str("");
1275 	message << "getFramebufferAttachmentParameteriv() check = ";
1276 	if (fboAttachmentSRGB)
1277 		message << "GL_SRGB";
1278 	else
1279 		message << "GL_LINEAR";
1280 	log << tcu::TestLog::Message << message.str() << tcu::TestLog::EndMessage;
1281 
1282 	message.str("");
1283 	message << "Framebuffer color attachment value BEFORE draw call";
1284 	logColor(m_context, message.str(), m_resultsListPreDraw[m_renderPass]);
1285 
1286 	message.str("");
1287 	message << "Framebuffer color attachment value AFTER draw call";
1288 	logColor(m_context, message.str(), m_resultsListPostDraw[m_renderPass]);
1289 
1290 	message.str("");
1291 	message << "Sampling type = ";
1292 	std::string type;
1293 	if (samplingType == 0)
1294 		type = "texture()";
1295 	else if (samplingType == 1)
1296 		type = "textureLOD()";
1297 	else if (samplingType == 2)
1298 		type = "textureGrad()";
1299 	else if (samplingType == 3)
1300 		type = "textureOffset()";
1301 	else if (samplingType == 4)
1302 		type = "textureProj()";
1303 	else
1304 		DE_FATAL("Error: Sampling type unregonised");
1305 	message << type;
1306 	log << tcu::TestLog::Message << message.str() << tcu::TestLog::EndMessage;
1307 
1308 	message.str("");
1309 	if (m_framebufferSRGBEnabled)
1310 		message << "Framebuffer SRGB = enabled";
1311 	else
1312 		message << "Framebuffer SRGB = disabled";
1313 	log << tcu::TestLog::Message << message.str() << tcu::TestLog::EndMessage;
1314 }
1315 
1316 class FboSRGBTestCase : public TestCase
1317 {
1318 public:
1319 											FboSRGBTestCase				(Context& context, const char* const name, const char* const desc);
1320 											~FboSRGBTestCase			(void);
1321 
1322 	void									init						(void);
1323 	void									deinit						(void);
1324 	IterateResult							iterate						(void);
1325 
1326 	void									setTestConfig				(std::vector<TestRenderPassConfig> renderPassConfigList);
1327 
1328 	virtual void							setupTest					(void) = 0;
1329 	virtual bool							verifyResult				(void) = 0;
1330 
1331 protected:
1332 	bool									m_hasTestConfig;
1333 	std::vector<TestRenderPassConfig>		m_renderPassConfigList;
1334 	bool									m_testcaseRequiresBlend;
1335 	std::vector<tcu::Vec4>					m_resultsPreDraw;
1336 	std::vector<tcu::Vec4>					m_resultsPostDraw;
1337 
1338 private:
1339 											FboSRGBTestCase				(const FboSRGBTestCase&);
1340 	FboSRGBTestCase&						operator=					(const FboSRGBTestCase&);
1341 };
1342 
FboSRGBTestCase(Context & context,const char * const name,const char * const desc)1343 FboSRGBTestCase::FboSRGBTestCase	(Context& context, const char* const name, const char* const desc)
1344 	: TestCase						(context, name, desc)
1345 	, m_hasTestConfig				(false)
1346 {
1347 }
1348 
~FboSRGBTestCase(void)1349 FboSRGBTestCase::~FboSRGBTestCase (void)
1350 {
1351 	FboSRGBTestCase::deinit();
1352 }
1353 
init(void)1354 void FboSRGBTestCase::init (void)
1355 {
1356 	// extensions requirements for test
1357 	if (!glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)))
1358 		TCU_THROW(NotSupportedError, "Test requires a context version equal or higher than 3.2");
1359 
1360 	if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_sRGB_write_control"))
1361 		TCU_THROW(NotSupportedError, "Test requires extension GL_EXT_sRGB_write_control");
1362 
1363 	if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_texture_sRGB_decode"))
1364 		TCU_THROW(NotSupportedError, "Test requires GL_EXT_texture_sRGB_decode extension");
1365 }
1366 
deinit(void)1367 void FboSRGBTestCase::deinit (void)
1368 {
1369 }
1370 
iterate(void)1371 FboSRGBTestCase::IterateResult FboSRGBTestCase::iterate (void)
1372 {
1373 	this->setupTest();
1374 
1375 	DE_ASSERT(m_hasTestConfig && "Error: Renderer was not supplied a test config");
1376 
1377 	Renderer renderer(m_context);
1378 
1379 	// loop through each sampling type
1380 	for (int samplingIdx = 0; samplingIdx < SampligTypeCount::MAX; samplingIdx++)
1381 	{
1382 		renderer.setSamplingType(static_cast<SamplingType>(samplingIdx));
1383 
1384 		// loop through each blend configuration
1385 		const int blendCount = renderer.getBlendConfigCount();
1386 		for (int blendIdx = 0; blendIdx < blendCount; blendIdx++)
1387 		{
1388 			// loop through each render pass
1389 			const int renderPassCount = (int)m_renderPassConfigList.size();
1390 			for (int renderPassIdx = 0; renderPassIdx < renderPassCount; renderPassIdx++)
1391 			{
1392 				TestRenderPassConfig renderPassConfig = m_renderPassConfigList[renderPassIdx];
1393 
1394 				renderer.init(renderPassConfig, renderPassIdx);
1395 
1396 				if (blendIdx == 0 && renderPassConfig.rendererTask == RENDERERTASK_DRAW)
1397 					renderer.storeShaderProgramInfo();
1398 
1399 				if (renderPassConfig.frameBufferBlend == FRAMEBUFFERBLEND_ENABLED)
1400 				{
1401 					renderer.setBlendIteration(blendIdx);
1402 					renderer.setFramebufferBlend(true);
1403 				}
1404 				else
1405 					renderer.setFramebufferBlend(false);
1406 
1407 				if (renderPassConfig.framebufferSRGB == FRAMEBUFFERSRGB_ENABLED)
1408 					renderer.setFramebufferSRGB(true);
1409 				else
1410 					renderer.setFramebufferSRGB(false);
1411 
1412 				if (renderPassConfig.rendererTask == RENDERERTASK_DRAW)
1413 					renderer.draw();
1414 				else if (renderPassConfig.rendererTask == RENDERERTASK_COPY)
1415 					renderer.copyFrameBufferTexture(0, 0, 0, 0);
1416 				else
1417 					DE_FATAL("Error: render task not recognised");
1418 
1419 				renderer.deinit();
1420 
1421 			} // render passes
1422 
1423 			m_resultsPreDraw = renderer.getResultsPreDraw();
1424 			m_resultsPostDraw = renderer.getResultsPostDraw();
1425 
1426 			bool testPassed = this->verifyResult();
1427 			if (testPassed)
1428 				m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
1429 			else
1430 			{
1431 				m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Result verification failed");
1432 				renderer.logShaderProgramInfo();
1433 				return STOP;
1434 			}
1435 
1436 			if (!m_testcaseRequiresBlend)
1437 				break;
1438 		} // blend configs
1439 
1440 		renderer.logShaderProgramInfo();
1441 	} // sampling types
1442 
1443 	return STOP;
1444 }
1445 
setTestConfig(std::vector<TestRenderPassConfig> renderPassConfigList)1446 void FboSRGBTestCase::setTestConfig (std::vector<TestRenderPassConfig> renderPassConfigList)
1447 {
1448 	m_renderPassConfigList = renderPassConfigList;
1449 	m_hasTestConfig = true;
1450 
1451 	for (int idx = 0; idx < (int)renderPassConfigList.size(); idx++)
1452 	{
1453 		if (renderPassConfigList[idx].frameBufferBlend == FRAMEBUFFERBLEND_ENABLED)
1454 		{
1455 			m_testcaseRequiresBlend = true;
1456 			return;
1457 		}
1458 	}
1459 	m_testcaseRequiresBlend = false;
1460 }
1461 
1462 class FboSRGBQueryCase : public TestCase
1463 {
1464 public:
1465 					FboSRGBQueryCase	(Context& context, const char* const name, const char* const description);
1466 					~FboSRGBQueryCase	(void);
1467 
1468 	void			init				(void);
1469 	void			deinit				(void);
1470 	IterateResult	iterate				(void);
1471 };
1472 
FboSRGBQueryCase(Context & context,const char * const name,const char * const description)1473 FboSRGBQueryCase::FboSRGBQueryCase	(Context& context, const char* const name, const char* const description)
1474 	: TestCase						(context, name, description)
1475 {
1476 }
1477 
~FboSRGBQueryCase(void)1478 FboSRGBQueryCase::~FboSRGBQueryCase (void)
1479 {
1480 	FboSRGBQueryCase::deinit();
1481 }
1482 
init(void)1483 void FboSRGBQueryCase::init (void)
1484 {
1485 	// extension requirements for test
1486 	if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_sRGB_write_control"))
1487 		TCU_THROW(NotSupportedError, "Test requires extension GL_EXT_sRGB_write_control");
1488 }
1489 
deinit(void)1490 void FboSRGBQueryCase::deinit (void)
1491 {
1492 }
1493 
iterate(void)1494 FboSRGBQueryCase::IterateResult FboSRGBQueryCase::iterate (void)
1495 {
1496 	// TEST INFO:
1497 	// API tests which check when querying FRAMEBUFFER_SRGB_EXT capability returns the correct information when using glEnabled() or glDisabled()
1498 
1499 	const glw::Functions&	gl		= m_context.getRenderContext().getFunctions();
1500 	tcu::TestLog&			log		= m_context.getTestContext().getLog();
1501 	const char*	const		msgPart	= ", after disabling = ";
1502 
1503 	for (int idx = 0; idx < static_cast<int>(QUERYTYPE_LAST); idx++)
1504 	{
1505 		std::ostringstream	message;
1506 		bool				pass		= false;
1507 
1508 		message << std::string("Results: After Enabling = ");
1509 
1510 		gl.enable(GL_FRAMEBUFFER_SRGB);
1511 
1512 		switch (static_cast<QueryType>(idx))
1513 		{
1514 			case QUERYTYPE_ISENABLED:
1515 			{
1516 				glw::GLboolean enabled[2];
1517 				enabled[0] = gl.isEnabled(GL_FRAMEBUFFER_SRGB);
1518 				gl.disable(GL_FRAMEBUFFER_SRGB);
1519 				enabled[1] = gl.isEnabled(GL_FRAMEBUFFER_SRGB);
1520 
1521 				message << static_cast<float>(enabled[0]) << msgPart << static_cast<float>(enabled[1]);
1522 				pass = (enabled[0] && !(enabled[1])) ? true : false;
1523 				break;
1524 			}
1525 			case QUERYTYPE_BOOLEAN:
1526 			{
1527 				glw::GLboolean enabled[2];
1528 				gl.getBooleanv(GL_FRAMEBUFFER_SRGB,&enabled[0]);
1529 				gl.disable(GL_FRAMEBUFFER_SRGB);
1530 				gl.getBooleanv(GL_FRAMEBUFFER_SRGB,&enabled[1]);
1531 
1532 				message << static_cast<float>(enabled[0]) << msgPart << static_cast<float>(enabled[1]);
1533 				pass = (enabled[0] && !(enabled[1])) ? true : false;
1534 				break;
1535 			}
1536 			case QUERYTYPE_FLOAT:
1537 			{
1538 				glw::GLfloat enabled[2];
1539 				gl.getFloatv(GL_FRAMEBUFFER_SRGB, &enabled[0]);
1540 				gl.disable(GL_FRAMEBUFFER_SRGB);
1541 				gl.getFloatv(GL_FRAMEBUFFER_SRGB, &enabled[1]);
1542 
1543 				message << static_cast<float>(enabled[0]) << msgPart << static_cast<float>(enabled[1]);
1544 				pass = ((int)enabled[0] && !((int)enabled[1])) ? true : false;
1545 				break;
1546 			}
1547 			case QUERYTYPE_INT:
1548 			{
1549 				glw::GLint enabled[2];
1550 				gl.getIntegerv(GL_FRAMEBUFFER_SRGB, &enabled[0]);
1551 				gl.disable(GL_FRAMEBUFFER_SRGB);
1552 				gl.getIntegerv(GL_FRAMEBUFFER_SRGB, &enabled[1]);
1553 
1554 				message << static_cast<float>(enabled[0]) << msgPart << static_cast<float>(enabled[1]);
1555 				pass = (enabled[0] && !(enabled[1])) ? true : false;
1556 				break;
1557 			}
1558 			case QUERYTYPE_INT64:
1559 			{
1560 				glw::GLint64 enabled[2];
1561 				gl.getInteger64v(GL_FRAMEBUFFER_SRGB, &enabled[0]);
1562 				gl.disable(GL_FRAMEBUFFER_SRGB);
1563 				gl.getInteger64v(GL_FRAMEBUFFER_SRGB, &enabled[1]);
1564 
1565 				message << static_cast<float>(enabled[0]) << msgPart << static_cast<float>(enabled[1]);
1566 				pass = (enabled[0] && !(enabled[1])) ? true : false;
1567 				break;
1568 			}
1569 			default:
1570 				DE_FATAL("Error: Datatype not recognised");
1571 		}
1572 
1573 		log << tcu::TestLog::Message << message.str() << tcu::TestLog::EndMessage;
1574 
1575 		if (pass)
1576 			m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
1577 		else
1578 		{
1579 			m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Result verification failed");
1580 			return STOP;
1581 		}
1582 	}
1583 	return STOP;
1584 }
1585 
1586 class FboSRGBColAttachCase : public FboSRGBTestCase
1587 {
1588 public:
FboSRGBColAttachCase(Context & context,const char * const name,const char * const description)1589 			FboSRGBColAttachCase	(Context& context, const char* const name, const char* const description)
1590 				: FboSRGBTestCase	(context, name, description) {}
~FboSRGBColAttachCase(void)1591 			~FboSRGBColAttachCase	(void) {}
1592 
1593 	void	setupTest				(void);
1594 	bool	verifyResult			(void);
1595 };
1596 
setupTest(void)1597 void FboSRGBColAttachCase::setupTest (void)
1598 {
1599 	// TEST INFO:
1600 	// Check if FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING  set to SRGB and FRAMEBUFFER_SRGB_EXT enabled, destination colors are converted from SRGB to linear
1601 	// before and after blending, finally the result is converted back to SRGB for storage
1602 
1603 	// NOTE:
1604 	// if fbo pre-draw color set to linaer, color values get linearlized "twice"
1605 	// (0.2f, 0.3f, 0.4f, 1.0f) when sampled i.e. converted in shader = (0.0331048f, 0.073239f, 0.132868f)
1606 	// resulting in the follolwing blending equation (0.2f, 0.3f, 0.4f 1.0f) + (0.0331048, 0.073239, 0.132868) = (0.521569f, 0.647059f, 0.756863f, 1.0f)
1607 
1608 	FBOConfig fboConfig0 = FBOConfig(GL_SRGB8_ALPHA8, getTestColorLinear(), GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, FBOTYPE_SOURCE);
1609 	FBOConfig fboConfig1 = FBOConfig(GL_RGBA8, getTestColorLinear(), GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, FBOTYPE_SOURCE);
1610 
1611 	const TestRenderPassConfig renderPassConfigs[] =
1612 	{
1613 		TestRenderPassConfig(TEXTURESOURCESTYPE_RGBA, fboConfig0, FRAMEBUFFERSRGB_ENABLED, FRAMEBUFFERBLEND_ENABLED, RENDERERTASK_DRAW),
1614 		TestRenderPassConfig(TEXTURESOURCESTYPE_BOTH, fboConfig1, FRAMEBUFFERSRGB_DISABLED, FRAMEBUFFERBLEND_DISABLED, getFunctionBlendLinearToSRGBCheck(), RENDERERTASK_DRAW)
1615 	};
1616 	std::vector<TestRenderPassConfig> renderPassConfigList(renderPassConfigs, renderPassConfigs + DE_LENGTH_OF_ARRAY(renderPassConfigs));
1617 
1618 	this->setTestConfig(renderPassConfigList);
1619 }
1620 
verifyResult(void)1621 bool FboSRGBColAttachCase::verifyResult (void)
1622 {
1623 	if (tcu::boolAll(tcu::lessThan(tcu::abs(m_resultsPostDraw[0] - m_resultsPostDraw[1]), getEpsilonError())) || tcu::boolAll(tcu::equal(m_resultsPostDraw[0], m_resultsPostDraw[1])))
1624 		return true;
1625 	else
1626 		return false;
1627 }
1628 
1629 class FboSRGBToggleBlendCase : public FboSRGBTestCase
1630 {
1631 public:
FboSRGBToggleBlendCase(Context & context,const char * const name,const char * const description)1632 			FboSRGBToggleBlendCase		(Context& context, const char* const name, const char* const description)
1633 				: FboSRGBTestCase		(context, name, description) {}
~FboSRGBToggleBlendCase(void)1634 			~FboSRGBToggleBlendCase		(void) {}
1635 
1636 	void	setupTest					(void);
1637 	bool	verifyResult				(void);
1638 };
1639 
setupTest(void)1640 void FboSRGBToggleBlendCase::setupTest (void)
1641 {
1642 	//	TEST INFO:
1643 	//	Test to check if changing FRAMEBUFFER_SRGB_EXT from enabled to disabled. Enabled should produce SRGB color whilst disabled
1644 	//	should produce linear color. Test conducted with blending disabled.
1645 
1646 	FBOConfig fboConfig0 = FBOConfig(GL_SRGB8_ALPHA8, getTestColorLinear(), GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, FBOTYPE_DESTINATION);
1647 
1648 	const TestRenderPassConfig renderPassConfigs[] =
1649 	{
1650 		TestRenderPassConfig(TEXTURESOURCESTYPE_RGBA, fboConfig0, FRAMEBUFFERSRGB_ENABLED,  FRAMEBUFFERBLEND_DISABLED, TestFunction(false), RENDERERTASK_DRAW),
1651 		TestRenderPassConfig(TEXTURESOURCESTYPE_RGBA, fboConfig0, FRAMEBUFFERSRGB_DISABLED, FRAMEBUFFERBLEND_DISABLED, TestFunction(false), RENDERERTASK_DRAW)
1652 	};
1653 	std::vector<TestRenderPassConfig> renderPassConfigList(renderPassConfigs, renderPassConfigs + DE_LENGTH_OF_ARRAY(renderPassConfigs));
1654 
1655 	this->setTestConfig(renderPassConfigList);
1656 }
1657 
verifyResult(void)1658 bool FboSRGBToggleBlendCase::verifyResult (void)
1659 {
1660 	if (tcu::boolAny(tcu::greaterThan(tcu::abs(m_resultsPostDraw[0] - m_resultsPostDraw[1]), getEpsilonError())))
1661 		return true;
1662 	else
1663 		return false;
1664 }
1665 
1666 class FboSRGBRenderTargetIgnoreCase : public FboSRGBTestCase
1667 {
1668 public:
FboSRGBRenderTargetIgnoreCase(Context & context,const char * const name,const char * const description)1669 			FboSRGBRenderTargetIgnoreCase		(Context& context, const char* const name, const char* const description)
1670 				: FboSRGBTestCase				(context, name, description) {}
~FboSRGBRenderTargetIgnoreCase(void)1671 			~FboSRGBRenderTargetIgnoreCase		(void) {}
1672 
1673 	void	setupTest							(void);
1674 	bool	verifyResult						(void);
1675 };
1676 
setupTest(void)1677 void FboSRGBRenderTargetIgnoreCase::setupTest (void)
1678 {
1679 	// TEST INFO:
1680 	// Check if render targets that are non-RGB ignore the state of GL_FRAMEBUFFER_SRGB_EXT. Rendering to an fbo with non-sRGB color
1681 	// attachment should ignore color space conversion, producing linear color.
1682 
1683 	FBOConfig fboConfig0 = FBOConfig(GL_RGBA8, getTestColorBlank(), GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, FBOTYPE_DESTINATION);
1684 
1685 	const TestRenderPassConfig renderPassConfigs[] =
1686 	{
1687 		TestRenderPassConfig(TEXTURESOURCESTYPE_RGBA, fboConfig0, FRAMEBUFFERSRGB_ENABLED,  FRAMEBUFFERBLEND_DISABLED, TestFunction(false), RENDERERTASK_DRAW)
1688 
1689 	};
1690 	std::vector<TestRenderPassConfig> renderPassConfigList(renderPassConfigs, renderPassConfigs + DE_LENGTH_OF_ARRAY(renderPassConfigs));
1691 
1692 	this->setTestConfig(renderPassConfigList);
1693 }
1694 
verifyResult(void)1695 bool FboSRGBRenderTargetIgnoreCase::verifyResult (void)
1696 {
1697 	if (tcu::boolAll(tcu::lessThan(tcu::abs(m_resultsPostDraw[0] - getTestColorLinear()), getEpsilonError())) || tcu::boolAll(tcu::equal(m_resultsPostDraw[0], getTestColorLinear())))
1698 		return true;
1699 	else
1700 		return false;
1701 }
1702 
1703 class FboSRGBCopyToLinearCase : public FboSRGBTestCase
1704 {
1705 public:
FboSRGBCopyToLinearCase(Context & context,const char * const name,const char * const description)1706 			FboSRGBCopyToLinearCase		(Context& context, const char* const name, const char* const description)
1707 				: FboSRGBTestCase		(context, name, description) {}
~FboSRGBCopyToLinearCase(void)1708 			~FboSRGBCopyToLinearCase	(void) {}
1709 
1710 	void	setupTest					(void);
1711 	bool	verifyResult				(void);
1712 };
1713 
setupTest(void)1714 void FboSRGBCopyToLinearCase::setupTest (void)
1715 {
1716 	// TEST INFO:
1717 	// Check if copying from an fbo with an sRGB color attachment to an fbo with a linear color attachment with FRAMEBUFFER_EXT enabled results in
1718 	// an sRGB to linear conversion
1719 
1720 	FBOConfig fboConfigs[] =
1721 	{
1722 		FBOConfig(GL_SRGB8_ALPHA8, getTestColorSRGB(), GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, FBOTYPE_SOURCE),
1723 		FBOConfig(GL_RGBA8, getTestColorBlank(), GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, FBOTYPE_DESTINATION)
1724 	};
1725 	std::vector<FBOConfig> fboConfigList(fboConfigs, fboConfigs + DE_LENGTH_OF_ARRAY(fboConfigs));
1726 
1727 	const TestRenderPassConfig renderPassConfigs[] =
1728 	{
1729 		TestRenderPassConfig(TEXTURESOURCESTYPE_NONE, fboConfigList, FRAMEBUFFERSRGB_ENABLED,  FRAMEBUFFERBLEND_DISABLED, TestFunction(false), RENDERERTASK_COPY)
1730 	};
1731 	std::vector<TestRenderPassConfig> renderPassConfigList(renderPassConfigs, renderPassConfigs + DE_LENGTH_OF_ARRAY(renderPassConfigs));
1732 
1733 	this->setTestConfig(renderPassConfigList);
1734 }
1735 
verifyResult(void)1736 bool FboSRGBCopyToLinearCase::verifyResult (void)
1737 {
1738 	logColor(m_context, "pre-copy source fbo color values", m_resultsPreDraw[0]);
1739 	logColor(m_context, "pre-copy destination fbo color values", m_resultsPreDraw[1]);
1740 	logColor(m_context, "post-copy source fbo color values", m_resultsPostDraw[0]);
1741 	logColor(m_context, "post-copy destination fbo color values", m_resultsPostDraw[1]);
1742 
1743 	if (tcu::boolAll(tcu::lessThan(tcu::abs(m_resultsPostDraw[1] - getTestColorLinear()), getEpsilonError())) || tcu::boolAll(tcu::equal(m_resultsPostDraw[1], getTestColorLinear())))
1744 		return true;
1745 	else
1746 		return false;
1747 }
1748 
1749 class FboSRGBUnsupportedEnumCase : public TestCase
1750 {
1751 public:
1752 					FboSRGBUnsupportedEnumCase	(Context& context, const char* const name, const char* const description);
1753 					~FboSRGBUnsupportedEnumCase	(void);
1754 
1755 	void			init						(void);
1756 	void			deinit						(void);
1757 	bool			isInvalidEnum				(std::string functionName);
1758 	IterateResult	iterate						(void);
1759 };
1760 
FboSRGBUnsupportedEnumCase(Context & context,const char * const name,const char * const description)1761 FboSRGBUnsupportedEnumCase::FboSRGBUnsupportedEnumCase	(Context& context, const char* const name, const char* const description)
1762 	: TestCase						(context, name, description)
1763 {
1764 }
1765 
~FboSRGBUnsupportedEnumCase(void)1766 FboSRGBUnsupportedEnumCase::~FboSRGBUnsupportedEnumCase (void)
1767 {
1768 	FboSRGBUnsupportedEnumCase::deinit();
1769 }
1770 
init(void)1771 void FboSRGBUnsupportedEnumCase::init (void)
1772 {
1773 	// extension requirements for test
1774 	if (m_context.getContextInfo().isExtensionSupported("GL_EXT_sRGB_write_control"))
1775 		TCU_THROW(NotSupportedError, "Test requires extension GL_EXT_sRGB_write_control to be unsupported");
1776 }
1777 
deinit(void)1778 void FboSRGBUnsupportedEnumCase::deinit (void)
1779 {
1780 }
1781 
isInvalidEnum(std::string functionName)1782 bool FboSRGBUnsupportedEnumCase::isInvalidEnum (std::string functionName)
1783 {
1784 	const glw::Functions&	gl			= m_context.getRenderContext().getFunctions();
1785 	tcu::TestLog&			log			= m_context.getTestContext().getLog();
1786 	bool					isOk		= true;
1787 	glw::GLenum				error		= GL_NO_ERROR;
1788 
1789 	log << tcu::TestLog::Message << "Checking call to " << functionName << tcu::TestLog::EndMessage;
1790 
1791 	error = gl.getError();
1792 
1793 	if (error != GL_INVALID_ENUM)
1794 	{
1795 		log << tcu::TestLog::Message << " returned wrong value [" << glu::getErrorStr(error) << ", expected " << glu::getErrorStr(GL_INVALID_ENUM) << "]" << tcu::TestLog::EndMessage;
1796 		isOk = false;
1797 	}
1798 
1799 	return isOk;
1800 }
1801 
iterate(void)1802 FboSRGBUnsupportedEnumCase::IterateResult FboSRGBUnsupportedEnumCase::iterate (void)
1803 {
1804 	// TEST INFO:
1805 	// API tests that check calls using enum GL_FRAMEBUFFER_SRGB return GL_INVALID_ENUM  when GL_EXT_sRGB_write_control is not supported
1806 
1807 	const glw::Functions&	gl			= m_context.getRenderContext().getFunctions();
1808 	bool					allPass		= true;
1809 	glw::GLboolean			bEnabled	= GL_FALSE;
1810 	glw::GLfloat			fEnabled	= 0;
1811 	glw::GLint				iEnabled	= 0;
1812 	glw::GLint64			lEnabled	= 0;
1813 
1814 	m_context.getTestContext().getLog() << tcu::TestLog::Message
1815 										<< "Check calls using enum GL_FRAMEBUFFER_SRGB return GL_INVALID_ENUM  when GL_EXT_sRGB_write_control is not supported\n\n"
1816 										<< tcu::TestLog::EndMessage;
1817 
1818 	gl.enable(GL_FRAMEBUFFER_SRGB);
1819 	allPass &= isInvalidEnum("glEnable()");
1820 
1821 	gl.disable(GL_FRAMEBUFFER_SRGB);
1822 	allPass &= isInvalidEnum("glDisable()");
1823 
1824 	gl.isEnabled(GL_FRAMEBUFFER_SRGB);
1825 	allPass &= isInvalidEnum("glIsEnabled()");
1826 
1827 	gl.getBooleanv(GL_FRAMEBUFFER_SRGB, &bEnabled);
1828 	allPass &= isInvalidEnum("glGetBooleanv()");
1829 
1830 	gl.getFloatv(GL_FRAMEBUFFER_SRGB, &fEnabled);
1831 	allPass &= isInvalidEnum("glGetFloatv()");
1832 
1833 	gl.getIntegerv(GL_FRAMEBUFFER_SRGB, &iEnabled);
1834 	allPass &= isInvalidEnum("glGetIntegerv()");
1835 
1836 	gl.getInteger64v(GL_FRAMEBUFFER_SRGB, &lEnabled);
1837 	allPass &= isInvalidEnum("glGetInteger64v()");
1838 
1839 	if (allPass)
1840 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
1841 	else
1842 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
1843 
1844 	return STOP;
1845 }
1846 
1847 } // anonymous
1848 
FboSRGBWriteControlTests(Context & context)1849 FboSRGBWriteControlTests::FboSRGBWriteControlTests	(Context& context)
1850 	: TestCaseGroup			(context, "srgb_write_control", "Colorbuffer tests")
1851 {
1852 }
1853 
~FboSRGBWriteControlTests(void)1854 FboSRGBWriteControlTests::~FboSRGBWriteControlTests (void)
1855 {
1856 }
1857 
init(void)1858 void FboSRGBWriteControlTests::init (void)
1859 {
1860 	this->addChild(new FboSRGBQueryCase					(m_context, "framebuffer_srgb_enabled",							"srgb enable framebuffer"));
1861 	this->addChild(new FboSRGBColAttachCase				(m_context, "framebuffer_srgb_enabled_col_attach",				"srgb enable color attachment and framebuffer"));
1862 	this->addChild(new FboSRGBToggleBlendCase			(m_context, "framebuffer_srgb_enabled_blend",					"toggle framebuffer srgb settings with blend disabled"));
1863 	this->addChild(new FboSRGBRenderTargetIgnoreCase	(m_context, "framebuffer_srgb_enabled_render_target_ignore",	"enable framebuffer srgb, non-srgb render target should ignore"));
1864 	this->addChild(new FboSRGBCopyToLinearCase			(m_context, "framebuffer_srgb_enabled_copy_to_linear",			"no conversion when blittering between framebuffer srgb and linear"));
1865 
1866 	// negative
1867 	this->addChild(new FboSRGBUnsupportedEnumCase		(m_context, "framebuffer_srgb_unsupported_enum",				"check error codes for query functions when extension is not supported"));
1868 }
1869 
1870 }
1871 } // gles31
1872 } // deqp
1873