Lines Matching refs:vMin
142 const SWvertex *vMin, *vMid, *vMax; /* Y(vMin)<=Y(vMid)<=Y(vMax) */ in NAME() local
184 vMin = v0; vMid = v1; vMax = v2; in NAME()
189 vMin = v2; vMid = v0; vMax = v1; in NAME()
194 vMin = v0; vMid = v2; vMax = v1; in NAME()
202 vMin = v1; vMid = v0; vMax = v2; in NAME()
208 vMin = v2; vMid = v1; vMax = v0; in NAME()
214 vMin = v1; vMid = v2; vMax = v0; in NAME()
220 vMin_fx = FloatToFixed(vMin->attrib[VARYING_SLOT_POS][0] + 0.5F) & snapMask; in NAME()
226 eMaj.v0 = vMin; eMaj.v1 = vMax; /*TODO: .v1's not needed */ in NAME()
228 eBot.v0 = vMin; eBot.v1 = vMid; in NAME()
341 GLfloat eMaj_dz = vMax->attrib[VARYING_SLOT_POS][2] - vMin->attrib[VARYING_SLOT_POS][2]; in NAME()
342 GLfloat eBot_dz = vMid->attrib[VARYING_SLOT_POS][2] - vMin->attrib[VARYING_SLOT_POS][2]; in NAME()
362 GLfloat eMaj_dr = (GLfloat) (vMax->color[RCOMP] - vMin->color[RCOMP]); in NAME()
363 GLfloat eBot_dr = (GLfloat) (vMid->color[RCOMP] - vMin->color[RCOMP]); in NAME()
364 GLfloat eMaj_dg = (GLfloat) (vMax->color[GCOMP] - vMin->color[GCOMP]); in NAME()
365 GLfloat eBot_dg = (GLfloat) (vMid->color[GCOMP] - vMin->color[GCOMP]); in NAME()
366 GLfloat eMaj_db = (GLfloat) (vMax->color[BCOMP] - vMin->color[BCOMP]); in NAME()
367 GLfloat eBot_db = (GLfloat) (vMid->color[BCOMP] - vMin->color[BCOMP]); in NAME()
369 GLfloat eMaj_da = (GLfloat) (vMax->color[ACOMP] - vMin->color[ACOMP]); in NAME()
370 GLfloat eBot_da = (GLfloat) (vMid->color[ACOMP] - vMin->color[ACOMP]); in NAME()
404 …GLfloat eMaj_ds = (vMax->attrib[VARYING_SLOT_TEX0][0] - vMin->attrib[VARYING_SLOT_TEX0][0]) * S_SC… in NAME()
405 …GLfloat eBot_ds = (vMid->attrib[VARYING_SLOT_TEX0][0] - vMin->attrib[VARYING_SLOT_TEX0][0]) * S_SC… in NAME()
406 …GLfloat eMaj_dt = (vMax->attrib[VARYING_SLOT_TEX0][1] - vMin->attrib[VARYING_SLOT_TEX0][1]) * T_SC… in NAME()
407 …GLfloat eBot_dt = (vMid->attrib[VARYING_SLOT_TEX0][1] - vMin->attrib[VARYING_SLOT_TEX0][1]) * T_SC… in NAME()
420 const GLfloat wMin = vMin->attrib[VARYING_SLOT_POS][3]; in NAME()
436 GLfloat eMaj_da = vMax->attrib[attr][c] * wMax - vMin->attrib[attr][c] * wMin; in NAME()
437 GLfloat eBot_da = vMid->attrib[attr][c] * wMid - vMin->attrib[attr][c] * wMin; in NAME()