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Searched defs:triangleCount (Results 1 – 15 of 15) sorted by relevance

/external/deqp/modules/glshared/
DglsStateChangePerfTestCases.cpp104 void genIndices (vector<GLushort>& indices, int triangleCount) in genIndices()
116 void genCoords (vector<GLfloat>& coords, int triangleCount) in genCoords()
211 …const char* name, const char* description, DrawType drawType, int drawCallCount, int triangleCount) in StateChangePerformanceCase()
DglsTextureBufferCase.cpp578 int triangleCount, in renderGL()
658 int triangleCount, in renderReference()
766 const int triangleCount = 8; in render() local
/external/deqp/modules/gles2/performance/
Des2pRedundantStateChangeTests.cpp60 …ase::RedundantStateChangeCase (Context& context, int drawCallCount, int triangleCount, bool drawAr… in RedundantStateChangeCase()
Des2pStateChangeTests.cpp61 StateChangeCase::StateChangeCase (Context& context, int drawCallCount, int triangleCount, bool draw… in StateChangeCase()
Des2pDrawCallBatchingTests.cpp77 int triangleCount; member
1046 int triangleCount = triangleCounts[triangleCountNdx]; in init() local
/external/deqp/modules/gles3/performance/
Des3pRedundantStateChangeTests.cpp60 …ase::RedundantStateChangeCase (Context& context, int drawCallCount, int triangleCount, bool drawAr… in RedundantStateChangeCase()
Des3pStateChangeTests.cpp61 StateChangeCase::StateChangeCase (Context& context, int drawCallCount, int triangleCount, bool draw… in StateChangeCase()
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Ddemo.c342 const long triangleCount = longitudeCount * latitudeCount * 2; in createSuperShape() local
488 const long triangleCount = (yEnd - yBegin) * (xEnd - xBegin) * 2; in createGroundPlane() local
/external/deqp/modules/gles3/functional/
Des3fPixelBufferObjectTests.cpp452 int triangleCount = m_random.getInt(minTriangleCount, maxTriangleCount); in iterate() local
/external/deqp/modules/gles31/functional/
Des31fDrawTests.cpp1045 const int triangleCount = m_gridSize * m_gridSize * 2; in ComputeShaderGeneratedCase() local
1344 const int triangleCount = m_gridSize * m_gridSize * 2; in createDrawCommand() local
/external/deqp/modules/egl/
DteglGLES2SharedRenderingPerfTests.cpp78 int triangleCount; member
/external/swiftshader/src/Device/
DRenderer.cpp990 …void Renderer::processPrimitiveVertices(int unit, unsigned int start, unsigned int triangleCount, … in processPrimitiveVertices()
/external/skia/src/gpu/
DSkGpuDevice.cpp1465 int triangleCount = 0; in wireframeVertices() local
/external/skqp/src/gpu/
DSkGpuDevice.cpp1625 int triangleCount = 0; in wireframeVertices() local
/external/swiftshader/src/Renderer/
DRenderer.cpp1117 …void Renderer::processPrimitiveVertices(int unit, unsigned int start, unsigned int triangleCount, … in processPrimitiveVertices()