1 /*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SkGpuDevice.h"
9
10 #include "../private/SkShadowFlags.h"
11 #include "GrBitmapTextureMaker.h"
12 #include "GrBlurUtils.h"
13 #include "GrContext.h"
14 #include "GrContextPriv.h"
15 #include "GrGpu.h"
16 #include "GrImageTextureMaker.h"
17 #include "GrRenderTargetContextPriv.h"
18 #include "GrShape.h"
19 #include "GrStyle.h"
20 #include "GrSurfaceProxyPriv.h"
21 #include "GrTextureAdjuster.h"
22 #include "GrTracing.h"
23 #include "SkCanvasPriv.h"
24 #include "SkDraw.h"
25 #include "SkGr.h"
26 #include "SkImageFilter.h"
27 #include "SkImageFilterCache.h"
28 #include "SkImageInfoPriv.h"
29 #include "SkImage_Base.h"
30 #include "SkLatticeIter.h"
31 #include "SkMakeUnique.h"
32 #include "SkPathEffect.h"
33 #include "SkPicture.h"
34 #include "SkPictureData.h"
35 #include "SkRRectPriv.h"
36 #include "SkRasterClip.h"
37 #include "SkReadPixelsRec.h"
38 #include "SkRecord.h"
39 #include "SkSpecialImage.h"
40 #include "SkStroke.h"
41 #include "SkSurface.h"
42 #include "SkSurface_Gpu.h"
43 #include "SkTLazy.h"
44 #include "SkTo.h"
45 #include "SkUTF.h"
46 #include "SkVertState.h"
47 #include "SkVertices.h"
48 #include "SkWritePixelsRec.h"
49 #include "effects/GrBicubicEffect.h"
50 #include "effects/GrTextureDomain.h"
51 #include "text/GrTextTarget.h"
52
53 #define ASSERT_SINGLE_OWNER \
54 SkDEBUGCODE(GrSingleOwner::AutoEnforce debug_SingleOwner(fContext->priv().singleOwner());)
55
56
57 ///////////////////////////////////////////////////////////////////////////////
58
59 /** Checks that the alpha type is legal and gets constructor flags. Returns false if device creation
60 should fail. */
CheckAlphaTypeAndGetFlags(const SkImageInfo * info,SkGpuDevice::InitContents init,unsigned * flags)61 bool SkGpuDevice::CheckAlphaTypeAndGetFlags(
62 const SkImageInfo* info, SkGpuDevice::InitContents init, unsigned* flags) {
63 *flags = 0;
64 if (info) {
65 switch (info->alphaType()) {
66 case kPremul_SkAlphaType:
67 break;
68 case kOpaque_SkAlphaType:
69 *flags |= SkGpuDevice::kIsOpaque_Flag;
70 break;
71 default: // If it is unpremul or unknown don't try to render
72 return false;
73 }
74 }
75 if (kClear_InitContents == init) {
76 *flags |= kNeedClear_Flag;
77 }
78 return true;
79 }
80
Make(GrContext * context,sk_sp<GrRenderTargetContext> renderTargetContext,int width,int height,InitContents init)81 sk_sp<SkGpuDevice> SkGpuDevice::Make(GrContext* context,
82 sk_sp<GrRenderTargetContext> renderTargetContext,
83 int width, int height,
84 InitContents init) {
85 if (!renderTargetContext || context->priv().abandoned()) {
86 return nullptr;
87 }
88 unsigned flags;
89 if (!CheckAlphaTypeAndGetFlags(nullptr, init, &flags)) {
90 return nullptr;
91 }
92 return sk_sp<SkGpuDevice>(new SkGpuDevice(context, std::move(renderTargetContext),
93 width, height, flags));
94 }
95
Make(GrContext * context,SkBudgeted budgeted,const SkImageInfo & info,int sampleCount,GrSurfaceOrigin origin,const SkSurfaceProps * props,GrMipMapped mipMapped,InitContents init)96 sk_sp<SkGpuDevice> SkGpuDevice::Make(GrContext* context, SkBudgeted budgeted,
97 const SkImageInfo& info, int sampleCount,
98 GrSurfaceOrigin origin, const SkSurfaceProps* props,
99 GrMipMapped mipMapped, InitContents init) {
100 unsigned flags;
101 if (!CheckAlphaTypeAndGetFlags(&info, init, &flags)) {
102 return nullptr;
103 }
104
105 sk_sp<GrRenderTargetContext> renderTargetContext(MakeRenderTargetContext(context, budgeted,
106 info, sampleCount,
107 origin, props,
108 mipMapped));
109 if (!renderTargetContext) {
110 return nullptr;
111 }
112
113 return sk_sp<SkGpuDevice>(new SkGpuDevice(context, std::move(renderTargetContext),
114 info.width(), info.height(), flags));
115 }
116
make_info(GrRenderTargetContext * context,int w,int h,bool opaque)117 static SkImageInfo make_info(GrRenderTargetContext* context, int w, int h, bool opaque) {
118 SkColorType colorType;
119 if (!GrPixelConfigToColorType(context->colorSpaceInfo().config(), &colorType)) {
120 colorType = kUnknown_SkColorType;
121 }
122 return SkImageInfo::Make(w, h, colorType, opaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType,
123 context->colorSpaceInfo().refColorSpace());
124 }
125
SkGpuDevice(GrContext * context,sk_sp<GrRenderTargetContext> renderTargetContext,int width,int height,unsigned flags)126 SkGpuDevice::SkGpuDevice(GrContext* context, sk_sp<GrRenderTargetContext> renderTargetContext,
127 int width, int height, unsigned flags)
128 : INHERITED(make_info(renderTargetContext.get(), width, height,
129 SkToBool(flags & kIsOpaque_Flag)), renderTargetContext->surfaceProps())
130 , fContext(SkRef(context))
131 , fRenderTargetContext(std::move(renderTargetContext))
132 {
133 fSize.set(width, height);
134
135 if (flags & kNeedClear_Flag) {
136 this->clearAll();
137 }
138 }
139
MakeRenderTargetContext(GrContext * context,SkBudgeted budgeted,const SkImageInfo & origInfo,int sampleCount,GrSurfaceOrigin origin,const SkSurfaceProps * surfaceProps,GrMipMapped mipMapped)140 sk_sp<GrRenderTargetContext> SkGpuDevice::MakeRenderTargetContext(
141 GrContext* context,
142 SkBudgeted budgeted,
143 const SkImageInfo& origInfo,
144 int sampleCount,
145 GrSurfaceOrigin origin,
146 const SkSurfaceProps* surfaceProps,
147 GrMipMapped mipMapped) {
148 if (kUnknown_SkColorType == origInfo.colorType() ||
149 origInfo.width() < 0 || origInfo.height() < 0) {
150 return nullptr;
151 }
152
153 if (!context) {
154 return nullptr;
155 }
156
157 GrPixelConfig config = SkImageInfo2GrPixelConfig(origInfo);
158 if (kUnknown_GrPixelConfig == config) {
159 return nullptr;
160 }
161 GrBackendFormat format =
162 context->priv().caps()->getBackendFormatFromColorType(origInfo.colorType());
163 // This method is used to create SkGpuDevice's for SkSurface_Gpus. In this case
164 // they need to be exact.
165 return context->priv().makeDeferredRenderTargetContext(
166 format, SkBackingFit::kExact,
167 origInfo.width(), origInfo.height(),
168 config, origInfo.refColorSpace(), sampleCount,
169 mipMapped, origin, surfaceProps, budgeted);
170 }
171
filterTexture(SkSpecialImage * srcImg,int left,int top,SkIPoint * offset,const SkImageFilter * filter)172 sk_sp<SkSpecialImage> SkGpuDevice::filterTexture(SkSpecialImage* srcImg,
173 int left, int top,
174 SkIPoint* offset,
175 const SkImageFilter* filter) {
176 SkASSERT(srcImg->isTextureBacked());
177 SkASSERT(filter);
178
179 SkMatrix matrix = this->ctm();
180 matrix.postTranslate(SkIntToScalar(-left), SkIntToScalar(-top));
181 const SkIRect clipBounds = this->devClipBounds().makeOffset(-left, -top);
182 sk_sp<SkImageFilterCache> cache(this->getImageFilterCache());
183 SkColorType colorType;
184 if (!GrPixelConfigToColorType(fRenderTargetContext->colorSpaceInfo().config(), &colorType)) {
185 colorType = kN32_SkColorType;
186 }
187 SkImageFilter::OutputProperties outputProperties(
188 colorType, fRenderTargetContext->colorSpaceInfo().colorSpace());
189 SkImageFilter::Context ctx(matrix, clipBounds, cache.get(), outputProperties);
190
191 return filter->filterImage(srcImg, ctx, offset);
192 }
193
194 ///////////////////////////////////////////////////////////////////////////////
195
onReadPixels(const SkPixmap & pm,int x,int y)196 bool SkGpuDevice::onReadPixels(const SkPixmap& pm, int x, int y) {
197 ASSERT_SINGLE_OWNER
198
199 if (!SkImageInfoValidConversion(pm.info(), this->imageInfo())) {
200 return false;
201 }
202
203 SkReadPixelsRec rec(pm, x, y);
204 if (!rec.trim(this->width(), this->height())) {
205 return false;
206 }
207
208 return fRenderTargetContext->readPixels(rec.fInfo, rec.fPixels, rec.fRowBytes, rec.fX, rec.fY);
209 }
210
onWritePixels(const SkPixmap & pm,int x,int y)211 bool SkGpuDevice::onWritePixels(const SkPixmap& pm, int x, int y) {
212 ASSERT_SINGLE_OWNER
213
214 if (!SkImageInfoValidConversion(this->imageInfo(), pm.info())) {
215 return false;
216 }
217
218 SkWritePixelsRec rec(pm, x, y);
219 if (!rec.trim(this->width(), this->height())) {
220 return false;
221 }
222
223 return fRenderTargetContext->writePixels(rec.fInfo, rec.fPixels, rec.fRowBytes, rec.fX, rec.fY);
224 }
225
onAccessPixels(SkPixmap * pmap)226 bool SkGpuDevice::onAccessPixels(SkPixmap* pmap) {
227 ASSERT_SINGLE_OWNER
228 return false;
229 }
230
accessRenderTargetContext()231 GrRenderTargetContext* SkGpuDevice::accessRenderTargetContext() {
232 ASSERT_SINGLE_OWNER
233 return fRenderTargetContext.get();
234 }
235
clearAll()236 void SkGpuDevice::clearAll() {
237 ASSERT_SINGLE_OWNER
238 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "clearAll", fContext.get());
239
240 SkIRect rect = SkIRect::MakeWH(this->width(), this->height());
241 fRenderTargetContext->clear(&rect, SK_PMColor4fTRANSPARENT,
242 GrRenderTargetContext::CanClearFullscreen::kYes);
243 }
244
replaceRenderTargetContext(bool shouldRetainContent)245 void SkGpuDevice::replaceRenderTargetContext(bool shouldRetainContent) {
246 ASSERT_SINGLE_OWNER
247
248 SkBudgeted budgeted = fRenderTargetContext->priv().isBudgeted();
249
250 // This entry point is used by SkSurface_Gpu::onCopyOnWrite so it must create a
251 // kExact-backed render target context.
252 sk_sp<GrRenderTargetContext> newRTC(MakeRenderTargetContext(
253 this->context(),
254 budgeted,
255 this->imageInfo(),
256 fRenderTargetContext->numColorSamples(),
257 fRenderTargetContext->origin(),
258 &this->surfaceProps(),
259 fRenderTargetContext->mipMapped()));
260 if (!newRTC) {
261 return;
262 }
263 SkASSERT(newRTC->asSurfaceProxy()->priv().isExact());
264
265 if (shouldRetainContent) {
266 if (this->context()->abandoned()) {
267 return;
268 }
269 newRTC->copy(fRenderTargetContext->asSurfaceProxy());
270 }
271
272 fRenderTargetContext = newRTC;
273 }
274
275 ///////////////////////////////////////////////////////////////////////////////
276
drawPaint(const SkPaint & paint)277 void SkGpuDevice::drawPaint(const SkPaint& paint) {
278 ASSERT_SINGLE_OWNER
279 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawPaint", fContext.get());
280
281 GrPaint grPaint;
282 if (!SkPaintToGrPaint(this->context(), fRenderTargetContext->colorSpaceInfo(), paint,
283 this->ctm(), &grPaint)) {
284 return;
285 }
286
287 fRenderTargetContext->drawPaint(this->clip(), std::move(grPaint), this->ctm());
288 }
289
point_mode_to_primitive_type(SkCanvas::PointMode mode)290 static inline GrPrimitiveType point_mode_to_primitive_type(SkCanvas::PointMode mode) {
291 switch (mode) {
292 case SkCanvas::kPoints_PointMode:
293 return GrPrimitiveType::kPoints;
294 case SkCanvas::kLines_PointMode:
295 return GrPrimitiveType::kLines;
296 case SkCanvas::kPolygon_PointMode:
297 return GrPrimitiveType::kLineStrip;
298 }
299 SK_ABORT("Unexpected mode");
300 return GrPrimitiveType::kPoints;
301 }
302
drawPoints(SkCanvas::PointMode mode,size_t count,const SkPoint pts[],const SkPaint & paint)303 void SkGpuDevice::drawPoints(SkCanvas::PointMode mode,
304 size_t count, const SkPoint pts[], const SkPaint& paint) {
305 ASSERT_SINGLE_OWNER
306 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawPoints", fContext.get());
307 SkScalar width = paint.getStrokeWidth();
308 if (width < 0) {
309 return;
310 }
311
312 if (paint.getPathEffect() && 2 == count && SkCanvas::kLines_PointMode == mode) {
313 GrStyle style(paint, SkPaint::kStroke_Style);
314 GrPaint grPaint;
315 if (!SkPaintToGrPaint(this->context(), fRenderTargetContext->colorSpaceInfo(), paint,
316 this->ctm(), &grPaint)) {
317 return;
318 }
319 SkPath path;
320 path.setIsVolatile(true);
321 path.moveTo(pts[0]);
322 path.lineTo(pts[1]);
323 fRenderTargetContext->drawPath(this->clip(), std::move(grPaint), GrAA(paint.isAntiAlias()),
324 this->ctm(), path, style);
325 return;
326 }
327
328 SkScalar scales[2];
329 bool isHairline = (0 == width) || (1 == width && this->ctm().getMinMaxScales(scales) &&
330 SkScalarNearlyEqual(scales[0], 1.f) &&
331 SkScalarNearlyEqual(scales[1], 1.f));
332 // we only handle non-antialiased hairlines and paints without path effects or mask filters,
333 // else we let the SkDraw call our drawPath()
334 if (!isHairline || paint.getPathEffect() || paint.getMaskFilter() || paint.isAntiAlias()) {
335 SkRasterClip rc(this->devClipBounds());
336 SkDraw draw;
337 draw.fDst = SkPixmap(SkImageInfo::MakeUnknown(this->width(), this->height()), nullptr, 0);
338 draw.fMatrix = &this->ctm();
339 draw.fRC = &rc;
340 draw.drawPoints(mode, count, pts, paint, this);
341 return;
342 }
343
344 GrPrimitiveType primitiveType = point_mode_to_primitive_type(mode);
345
346 const SkMatrix* viewMatrix = &this->ctm();
347 #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
348 // This offsetting in device space matches the expectations of the Android framework for non-AA
349 // points and lines.
350 SkMatrix tempMatrix;
351 if (GrIsPrimTypeLines(primitiveType) || GrPrimitiveType::kPoints == primitiveType) {
352 tempMatrix = *viewMatrix;
353 static const SkScalar kOffset = 0.063f; // Just greater than 1/16.
354 tempMatrix.postTranslate(kOffset, kOffset);
355 viewMatrix = &tempMatrix;
356 }
357 #endif
358
359 GrPaint grPaint;
360 if (!SkPaintToGrPaint(this->context(), fRenderTargetContext->colorSpaceInfo(), paint,
361 *viewMatrix, &grPaint)) {
362 return;
363 }
364
365 static constexpr SkVertices::VertexMode kIgnoredMode = SkVertices::kTriangles_VertexMode;
366 sk_sp<SkVertices> vertices = SkVertices::MakeCopy(kIgnoredMode, SkToS32(count), pts, nullptr,
367 nullptr);
368
369 fRenderTargetContext->drawVertices(this->clip(), std::move(grPaint), *viewMatrix,
370 std::move(vertices), nullptr, 0, &primitiveType);
371 }
372
373 ///////////////////////////////////////////////////////////////////////////////
374
drawRect(const SkRect & rect,const SkPaint & paint)375 void SkGpuDevice::drawRect(const SkRect& rect, const SkPaint& paint) {
376 ASSERT_SINGLE_OWNER
377 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawRect", fContext.get());
378
379 GrStyle style(paint);
380
381 // A couple reasons we might need to call drawPath.
382 if (paint.getMaskFilter() || paint.getPathEffect()) {
383 GrShape shape(rect, style);
384
385 GrBlurUtils::drawShapeWithMaskFilter(fContext.get(), fRenderTargetContext.get(),
386 this->clip(), paint, this->ctm(), shape);
387 return;
388 }
389
390 GrPaint grPaint;
391 if (!SkPaintToGrPaint(this->context(), fRenderTargetContext->colorSpaceInfo(), paint,
392 this->ctm(), &grPaint)) {
393 return;
394 }
395
396 fRenderTargetContext->drawRect(this->clip(), std::move(grPaint), GrAA(paint.isAntiAlias()),
397 this->ctm(), rect, &style);
398 }
399
drawEdgeAARect(const SkRect & r,SkCanvas::QuadAAFlags aa,SkColor color,SkBlendMode mode)400 void SkGpuDevice::drawEdgeAARect(const SkRect& r, SkCanvas::QuadAAFlags aa, SkColor color,
401 SkBlendMode mode) {
402 this->tmp_drawEdgeAAQuad(r, nullptr, 0, aa, color, mode);
403 }
404
tmp_drawEdgeAAQuad(const SkRect & rect,const SkPoint clip[],int clipCount,SkCanvas::QuadAAFlags aaFlags,SkColor color,SkBlendMode mode)405 void SkGpuDevice::tmp_drawEdgeAAQuad(const SkRect& rect, const SkPoint clip[], int clipCount,
406 SkCanvas::QuadAAFlags aaFlags, SkColor color,
407 SkBlendMode mode) {
408 ASSERT_SINGLE_OWNER
409 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "tmp_drawEdgeAAQuad", fContext.get());
410
411 // Only no clip or a quad clip is currently supported
412 SkASSERT(clipCount == 0 || clipCount == 4);
413 SkASSERT(clipCount == 0 || clip);
414
415 SkPMColor4f dstColor = SkColor4fPrepForDst(SkColor4f::FromColor(color),
416 fRenderTargetContext->colorSpaceInfo(),
417 *fContext->priv().caps())
418 .premul();
419
420 GrPaint grPaint;
421 grPaint.setColor4f(dstColor);
422 if (mode != SkBlendMode::kSrcOver) {
423 grPaint.setXPFactory(SkBlendMode_AsXPFactory(mode));
424 }
425
426 // This is exclusively meant for tiling operations, so keep AA enabled to handle MSAA seaming
427 GrQuadAAFlags grAA = SkToGrQuadAAFlags(aaFlags);
428 if (clipCount > 0) {
429 // Use fillQuadWithEdgeAA
430 fRenderTargetContext->fillQuadWithEdgeAA(this->clip(), std::move(grPaint), GrAA::kYes, grAA,
431 this->ctm(), clip, nullptr);
432 } else {
433 // Use fillRectWithEdgeAA to preserve mathematical properties of dst being rectangular
434 fRenderTargetContext->fillRectWithEdgeAA(this->clip(), std::move(grPaint), GrAA::kYes, grAA,
435 this->ctm(), rect);
436 }
437 }
438
439 ///////////////////////////////////////////////////////////////////////////////
440
drawRRect(const SkRRect & rrect,const SkPaint & paint)441 void SkGpuDevice::drawRRect(const SkRRect& rrect, const SkPaint& paint) {
442 ASSERT_SINGLE_OWNER
443 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawRRect", fContext.get());
444
445 SkMaskFilterBase* mf = as_MFB(paint.getMaskFilter());
446 if (mf) {
447 if (mf->hasFragmentProcessor()) {
448 mf = nullptr; // already handled in SkPaintToGrPaint
449 }
450 }
451
452 GrStyle style(paint);
453
454 if (mf || style.pathEffect()) {
455 // A path effect will presumably transform this rrect into something else.
456 GrShape shape(rrect, style);
457
458 GrBlurUtils::drawShapeWithMaskFilter(fContext.get(), fRenderTargetContext.get(),
459 this->clip(), paint, this->ctm(), shape);
460 return;
461 }
462
463 SkASSERT(!style.pathEffect());
464
465 GrPaint grPaint;
466 if (!SkPaintToGrPaint(this->context(), fRenderTargetContext->colorSpaceInfo(), paint,
467 this->ctm(), &grPaint)) {
468 return;
469 }
470
471 fRenderTargetContext->drawRRect(this->clip(), std::move(grPaint), GrAA(paint.isAntiAlias()),
472 this->ctm(), rrect, style);
473 }
474
475
drawDRRect(const SkRRect & outer,const SkRRect & inner,const SkPaint & paint)476 void SkGpuDevice::drawDRRect(const SkRRect& outer, const SkRRect& inner, const SkPaint& paint) {
477 ASSERT_SINGLE_OWNER
478 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawDRRect", fContext.get());
479 if (outer.isEmpty()) {
480 return;
481 }
482
483 if (inner.isEmpty()) {
484 return this->drawRRect(outer, paint);
485 }
486
487 SkStrokeRec stroke(paint);
488
489 if (stroke.isFillStyle() && !paint.getMaskFilter() && !paint.getPathEffect()) {
490 GrPaint grPaint;
491 if (!SkPaintToGrPaint(this->context(), fRenderTargetContext->colorSpaceInfo(), paint,
492 this->ctm(), &grPaint)) {
493 return;
494 }
495
496 fRenderTargetContext->drawDRRect(this->clip(), std::move(grPaint),
497 GrAA(paint.isAntiAlias()), this->ctm(), outer, inner);
498 return;
499 }
500
501 SkPath path;
502 path.setIsVolatile(true);
503 path.addRRect(outer);
504 path.addRRect(inner);
505 path.setFillType(SkPath::kEvenOdd_FillType);
506
507 // TODO: We are losing the possible mutability of the path here but this should probably be
508 // fixed by upgrading GrShape to handle DRRects.
509 GrShape shape(path, paint);
510
511 GrBlurUtils::drawShapeWithMaskFilter(fContext.get(), fRenderTargetContext.get(), this->clip(),
512 paint, this->ctm(), shape);
513 }
514
515
516 /////////////////////////////////////////////////////////////////////////////
517
drawRegion(const SkRegion & region,const SkPaint & paint)518 void SkGpuDevice::drawRegion(const SkRegion& region, const SkPaint& paint) {
519 if (paint.getMaskFilter()) {
520 SkPath path;
521 region.getBoundaryPath(&path);
522 path.setIsVolatile(true);
523 return this->drawPath(path, paint, true);
524 }
525
526 GrPaint grPaint;
527 if (!SkPaintToGrPaint(this->context(), fRenderTargetContext->colorSpaceInfo(), paint,
528 this->ctm(), &grPaint)) {
529 return;
530 }
531
532 fRenderTargetContext->drawRegion(this->clip(), std::move(grPaint), GrAA(paint.isAntiAlias()),
533 this->ctm(), region, GrStyle(paint));
534 }
535
drawOval(const SkRect & oval,const SkPaint & paint)536 void SkGpuDevice::drawOval(const SkRect& oval, const SkPaint& paint) {
537 ASSERT_SINGLE_OWNER
538 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawOval", fContext.get());
539
540 if (paint.getMaskFilter()) {
541 // The RRect path can handle special case blurring
542 SkRRect rr = SkRRect::MakeOval(oval);
543 return this->drawRRect(rr, paint);
544 }
545
546 GrPaint grPaint;
547 if (!SkPaintToGrPaint(this->context(), fRenderTargetContext->colorSpaceInfo(), paint,
548 this->ctm(), &grPaint)) {
549 return;
550 }
551
552 fRenderTargetContext->drawOval(this->clip(), std::move(grPaint), GrAA(paint.isAntiAlias()),
553 this->ctm(), oval, GrStyle(paint));
554 }
555
drawArc(const SkRect & oval,SkScalar startAngle,SkScalar sweepAngle,bool useCenter,const SkPaint & paint)556 void SkGpuDevice::drawArc(const SkRect& oval, SkScalar startAngle,
557 SkScalar sweepAngle, bool useCenter, const SkPaint& paint) {
558 ASSERT_SINGLE_OWNER
559 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawArc", fContext.get());
560 if (paint.getMaskFilter()) {
561 this->INHERITED::drawArc(oval, startAngle, sweepAngle, useCenter, paint);
562 return;
563 }
564 GrPaint grPaint;
565 if (!SkPaintToGrPaint(this->context(), fRenderTargetContext->colorSpaceInfo(), paint,
566 this->ctm(), &grPaint)) {
567 return;
568 }
569
570 fRenderTargetContext->drawArc(this->clip(), std::move(grPaint), GrAA(paint.isAntiAlias()),
571 this->ctm(), oval, startAngle, sweepAngle, useCenter,
572 GrStyle(paint));
573 }
574
575 #include "SkMaskFilter.h"
576
577 ///////////////////////////////////////////////////////////////////////////////
drawStrokedLine(const SkPoint points[2],const SkPaint & origPaint)578 void SkGpuDevice::drawStrokedLine(const SkPoint points[2],
579 const SkPaint& origPaint) {
580 ASSERT_SINGLE_OWNER
581 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawStrokedLine", fContext.get());
582 // Adding support for round capping would require a
583 // GrRenderTargetContext::fillRRectWithLocalMatrix entry point
584 SkASSERT(SkPaint::kRound_Cap != origPaint.getStrokeCap());
585 SkASSERT(SkPaint::kStroke_Style == origPaint.getStyle());
586 SkASSERT(!origPaint.getPathEffect());
587 SkASSERT(!origPaint.getMaskFilter());
588
589 const SkScalar halfWidth = 0.5f * origPaint.getStrokeWidth();
590 SkASSERT(halfWidth > 0);
591
592 SkVector v = points[1] - points[0];
593
594 SkScalar length = SkPoint::Normalize(&v);
595 if (!length) {
596 v.fX = 1.0f;
597 v.fY = 0.0f;
598 }
599
600 SkPaint newPaint(origPaint);
601 newPaint.setStyle(SkPaint::kFill_Style);
602
603 SkScalar xtraLength = 0.0f;
604 if (SkPaint::kButt_Cap != origPaint.getStrokeCap()) {
605 xtraLength = halfWidth;
606 }
607
608 SkPoint mid = points[0] + points[1];
609 mid.scale(0.5f);
610
611 SkRect rect = SkRect::MakeLTRB(mid.fX-halfWidth, mid.fY - 0.5f*length - xtraLength,
612 mid.fX+halfWidth, mid.fY + 0.5f*length + xtraLength);
613 SkMatrix m;
614 m.setSinCos(v.fX, -v.fY, mid.fX, mid.fY);
615
616 SkMatrix local = m;
617
618 m.postConcat(this->ctm());
619
620 GrPaint grPaint;
621 if (!SkPaintToGrPaint(this->context(), fRenderTargetContext->colorSpaceInfo(), newPaint, m,
622 &grPaint)) {
623 return;
624 }
625
626 fRenderTargetContext->fillRectWithLocalMatrix(
627 this->clip(), std::move(grPaint), GrAA(newPaint.isAntiAlias()), m, rect, local);
628 }
629
drawPath(const SkPath & origSrcPath,const SkPaint & paint,bool pathIsMutable)630 void SkGpuDevice::drawPath(const SkPath& origSrcPath, const SkPaint& paint, bool pathIsMutable) {
631 ASSERT_SINGLE_OWNER
632 if (!origSrcPath.isInverseFillType() && !paint.getPathEffect()) {
633 SkPoint points[2];
634 if (SkPaint::kStroke_Style == paint.getStyle() && paint.getStrokeWidth() > 0 &&
635 !paint.getMaskFilter() && SkPaint::kRound_Cap != paint.getStrokeCap() &&
636 this->ctm().preservesRightAngles() && origSrcPath.isLine(points)) {
637 // Path-based stroking looks better for thin rects
638 SkScalar strokeWidth = this->ctm().getMaxScale() * paint.getStrokeWidth();
639 if (strokeWidth >= 1.0f) {
640 // Round capping support is currently disabled b.c. it would require a RRect
641 // GrDrawOp that takes a localMatrix.
642 this->drawStrokedLine(points, paint);
643 return;
644 }
645 }
646 }
647
648 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawPath", fContext.get());
649 if (!paint.getMaskFilter()) {
650 GrPaint grPaint;
651 if (!SkPaintToGrPaint(this->context(), fRenderTargetContext->colorSpaceInfo(), paint,
652 this->ctm(), &grPaint)) {
653 return;
654 }
655 fRenderTargetContext->drawPath(this->clip(), std::move(grPaint), GrAA(paint.isAntiAlias()),
656 this->ctm(), origSrcPath, GrStyle(paint));
657 return;
658 }
659
660 // TODO: losing possible mutability of 'origSrcPath' here
661 GrShape shape(origSrcPath, paint);
662
663 GrBlurUtils::drawShapeWithMaskFilter(fContext.get(), fRenderTargetContext.get(), this->clip(),
664 paint, this->ctm(), shape);
665 }
666
667 static const int kBmpSmallTileSize = 1 << 10;
668
get_tile_count(const SkIRect & srcRect,int tileSize)669 static inline int get_tile_count(const SkIRect& srcRect, int tileSize) {
670 int tilesX = (srcRect.fRight / tileSize) - (srcRect.fLeft / tileSize) + 1;
671 int tilesY = (srcRect.fBottom / tileSize) - (srcRect.fTop / tileSize) + 1;
672 return tilesX * tilesY;
673 }
674
determine_tile_size(const SkIRect & src,int maxTileSize)675 static int determine_tile_size(const SkIRect& src, int maxTileSize) {
676 if (maxTileSize <= kBmpSmallTileSize) {
677 return maxTileSize;
678 }
679
680 size_t maxTileTotalTileSize = get_tile_count(src, maxTileSize);
681 size_t smallTotalTileSize = get_tile_count(src, kBmpSmallTileSize);
682
683 maxTileTotalTileSize *= maxTileSize * maxTileSize;
684 smallTotalTileSize *= kBmpSmallTileSize * kBmpSmallTileSize;
685
686 if (maxTileTotalTileSize > 2 * smallTotalTileSize) {
687 return kBmpSmallTileSize;
688 } else {
689 return maxTileSize;
690 }
691 }
692
693 // Given a bitmap, an optional src rect, and a context with a clip and matrix determine what
694 // pixels from the bitmap are necessary.
determine_clipped_src_rect(int width,int height,const GrClip & clip,const SkMatrix & viewMatrix,const SkMatrix & srcToDstRect,const SkISize & imageSize,const SkRect * srcRectPtr,SkIRect * clippedSrcIRect)695 static void determine_clipped_src_rect(int width, int height,
696 const GrClip& clip,
697 const SkMatrix& viewMatrix,
698 const SkMatrix& srcToDstRect,
699 const SkISize& imageSize,
700 const SkRect* srcRectPtr,
701 SkIRect* clippedSrcIRect) {
702 clip.getConservativeBounds(width, height, clippedSrcIRect, nullptr);
703 SkMatrix inv = SkMatrix::Concat(viewMatrix, srcToDstRect);
704 if (!inv.invert(&inv)) {
705 clippedSrcIRect->setEmpty();
706 return;
707 }
708 SkRect clippedSrcRect = SkRect::Make(*clippedSrcIRect);
709 inv.mapRect(&clippedSrcRect);
710 if (srcRectPtr) {
711 if (!clippedSrcRect.intersect(*srcRectPtr)) {
712 clippedSrcIRect->setEmpty();
713 return;
714 }
715 }
716 clippedSrcRect.roundOut(clippedSrcIRect);
717 SkIRect bmpBounds = SkIRect::MakeSize(imageSize);
718 if (!clippedSrcIRect->intersect(bmpBounds)) {
719 clippedSrcIRect->setEmpty();
720 }
721 }
722
caps() const723 const GrCaps* SkGpuDevice::caps() const {
724 return fContext->priv().caps();
725 }
726
shouldTileImageID(uint32_t imageID,const SkIRect & imageRect,const SkMatrix & viewMatrix,const SkMatrix & srcToDstRect,const GrSamplerState & params,const SkRect * srcRectPtr,int maxTileSize,int * tileSize,SkIRect * clippedSubset) const727 bool SkGpuDevice::shouldTileImageID(uint32_t imageID,
728 const SkIRect& imageRect,
729 const SkMatrix& viewMatrix,
730 const SkMatrix& srcToDstRect,
731 const GrSamplerState& params,
732 const SkRect* srcRectPtr,
733 int maxTileSize,
734 int* tileSize,
735 SkIRect* clippedSubset) const {
736 ASSERT_SINGLE_OWNER
737 // if it's larger than the max tile size, then we have no choice but tiling.
738 if (imageRect.width() > maxTileSize || imageRect.height() > maxTileSize) {
739 determine_clipped_src_rect(fRenderTargetContext->width(), fRenderTargetContext->height(),
740 this->clip(), viewMatrix, srcToDstRect, imageRect.size(),
741 srcRectPtr, clippedSubset);
742 *tileSize = determine_tile_size(*clippedSubset, maxTileSize);
743 return true;
744 }
745
746 // If the image would only produce 4 tiles of the smaller size, don't bother tiling it.
747 const size_t area = imageRect.width() * imageRect.height();
748 if (area < 4 * kBmpSmallTileSize * kBmpSmallTileSize) {
749 return false;
750 }
751
752 // At this point we know we could do the draw by uploading the entire bitmap
753 // as a texture. However, if the texture would be large compared to the
754 // cache size and we don't require most of it for this draw then tile to
755 // reduce the amount of upload and cache spill.
756
757 // assumption here is that sw bitmap size is a good proxy for its size as
758 // a texture
759 size_t bmpSize = area * sizeof(SkPMColor); // assume 32bit pixels
760 size_t cacheSize;
761 fContext->getResourceCacheLimits(nullptr, &cacheSize);
762 if (bmpSize < cacheSize / 2) {
763 return false;
764 }
765
766 // Figure out how much of the src we will need based on the src rect and clipping. Reject if
767 // tiling memory savings would be < 50%.
768 determine_clipped_src_rect(fRenderTargetContext->width(), fRenderTargetContext->height(),
769 this->clip(), viewMatrix, srcToDstRect, imageRect.size(), srcRectPtr,
770 clippedSubset);
771 *tileSize = kBmpSmallTileSize; // already know whole bitmap fits in one max sized tile.
772 size_t usedTileBytes = get_tile_count(*clippedSubset, kBmpSmallTileSize) *
773 kBmpSmallTileSize * kBmpSmallTileSize *
774 sizeof(SkPMColor); // assume 32bit pixels;
775
776 return usedTileBytes * 2 < bmpSize;
777 }
778
shouldTileImage(const SkImage * image,const SkRect * srcRectPtr,SkCanvas::SrcRectConstraint constraint,SkFilterQuality quality,const SkMatrix & viewMatrix,const SkMatrix & srcToDstRect) const779 bool SkGpuDevice::shouldTileImage(const SkImage* image, const SkRect* srcRectPtr,
780 SkCanvas::SrcRectConstraint constraint, SkFilterQuality quality,
781 const SkMatrix& viewMatrix,
782 const SkMatrix& srcToDstRect) const {
783 ASSERT_SINGLE_OWNER
784 // If image is explicitly texture backed then we shouldn't get here.
785 SkASSERT(!image->isTextureBacked());
786
787 GrSamplerState samplerState;
788 bool doBicubic;
789 GrSamplerState::Filter textureFilterMode = GrSkFilterQualityToGrFilterMode(
790 quality, viewMatrix, srcToDstRect,
791 fContext->priv().options().fSharpenMipmappedTextures, &doBicubic);
792
793 int tileFilterPad;
794 if (doBicubic) {
795 tileFilterPad = GrBicubicEffect::kFilterTexelPad;
796 } else if (GrSamplerState::Filter::kNearest == textureFilterMode) {
797 tileFilterPad = 0;
798 } else {
799 tileFilterPad = 1;
800 }
801 samplerState.setFilterMode(textureFilterMode);
802
803 int maxTileSize = this->caps()->maxTileSize() - 2 * tileFilterPad;
804
805 // these are output, which we safely ignore, as we just want to know the predicate
806 int outTileSize;
807 SkIRect outClippedSrcRect;
808
809 return this->shouldTileImageID(image->unique(), image->bounds(), viewMatrix, srcToDstRect,
810 samplerState, srcRectPtr, maxTileSize, &outTileSize,
811 &outClippedSrcRect);
812 }
813
814 // This method outsets 'iRect' by 'outset' all around and then clamps its extents to
815 // 'clamp'. 'offset' is adjusted to remain positioned over the top-left corner
816 // of 'iRect' for all possible outsets/clamps.
clamped_outset_with_offset(SkIRect * iRect,int outset,SkPoint * offset,const SkIRect & clamp)817 static inline void clamped_outset_with_offset(SkIRect* iRect,
818 int outset,
819 SkPoint* offset,
820 const SkIRect& clamp) {
821 iRect->outset(outset, outset);
822
823 int leftClampDelta = clamp.fLeft - iRect->fLeft;
824 if (leftClampDelta > 0) {
825 offset->fX -= outset - leftClampDelta;
826 iRect->fLeft = clamp.fLeft;
827 } else {
828 offset->fX -= outset;
829 }
830
831 int topClampDelta = clamp.fTop - iRect->fTop;
832 if (topClampDelta > 0) {
833 offset->fY -= outset - topClampDelta;
834 iRect->fTop = clamp.fTop;
835 } else {
836 offset->fY -= outset;
837 }
838
839 if (iRect->fRight > clamp.fRight) {
840 iRect->fRight = clamp.fRight;
841 }
842 if (iRect->fBottom > clamp.fBottom) {
843 iRect->fBottom = clamp.fBottom;
844 }
845 }
846
847 // Break 'bitmap' into several tiles to draw it since it has already
848 // been determined to be too large to fit in VRAM
drawTiledBitmap(const SkBitmap & bitmap,const SkMatrix & viewMatrix,const SkMatrix & dstMatrix,const SkRect & srcRect,const SkIRect & clippedSrcIRect,const GrSamplerState & params,const SkPaint & origPaint,SkCanvas::SrcRectConstraint constraint,int tileSize,bool bicubic)849 void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap,
850 const SkMatrix& viewMatrix,
851 const SkMatrix& dstMatrix,
852 const SkRect& srcRect,
853 const SkIRect& clippedSrcIRect,
854 const GrSamplerState& params,
855 const SkPaint& origPaint,
856 SkCanvas::SrcRectConstraint constraint,
857 int tileSize,
858 bool bicubic) {
859 ASSERT_SINGLE_OWNER
860
861 // This is the funnel for all paths that draw tiled bitmaps/images. Log histogram entries.
862 SK_HISTOGRAM_BOOLEAN("DrawTiled", true);
863 LogDrawScaleFactor(viewMatrix, SkMatrix::I(), origPaint.getFilterQuality());
864
865 const SkPaint* paint = &origPaint;
866 SkPaint tempPaint;
867 if (origPaint.isAntiAlias() && GrFSAAType::kUnifiedMSAA != fRenderTargetContext->fsaaType()) {
868 // Drop antialiasing to avoid seams at tile boundaries.
869 tempPaint = origPaint;
870 tempPaint.setAntiAlias(false);
871 paint = &tempPaint;
872 }
873 SkRect clippedSrcRect = SkRect::Make(clippedSrcIRect);
874
875 int nx = bitmap.width() / tileSize;
876 int ny = bitmap.height() / tileSize;
877 for (int x = 0; x <= nx; x++) {
878 for (int y = 0; y <= ny; y++) {
879 SkRect tileR;
880 tileR.set(SkIntToScalar(x * tileSize),
881 SkIntToScalar(y * tileSize),
882 SkIntToScalar((x + 1) * tileSize),
883 SkIntToScalar((y + 1) * tileSize));
884
885 if (!SkRect::Intersects(tileR, clippedSrcRect)) {
886 continue;
887 }
888
889 if (!tileR.intersect(srcRect)) {
890 continue;
891 }
892
893 SkIRect iTileR;
894 tileR.roundOut(&iTileR);
895 SkVector offset = SkPoint::Make(SkIntToScalar(iTileR.fLeft),
896 SkIntToScalar(iTileR.fTop));
897 SkRect rectToDraw = tileR;
898 dstMatrix.mapRect(&rectToDraw);
899 if (GrSamplerState::Filter::kNearest != params.filter() || bicubic) {
900 SkIRect iClampRect;
901
902 if (SkCanvas::kFast_SrcRectConstraint == constraint) {
903 // In bleed mode we want to always expand the tile on all edges
904 // but stay within the bitmap bounds
905 iClampRect = SkIRect::MakeWH(bitmap.width(), bitmap.height());
906 } else {
907 // In texture-domain/clamp mode we only want to expand the
908 // tile on edges interior to "srcRect" (i.e., we want to
909 // not bleed across the original clamped edges)
910 srcRect.roundOut(&iClampRect);
911 }
912 int outset = bicubic ? GrBicubicEffect::kFilterTexelPad : 1;
913 clamped_outset_with_offset(&iTileR, outset, &offset, iClampRect);
914 }
915
916 SkBitmap tmpB;
917 if (bitmap.extractSubset(&tmpB, iTileR)) {
918 // now offset it to make it "local" to our tmp bitmap
919 tileR.offset(-offset.fX, -offset.fY);
920 // de-optimized this determination
921 bool needsTextureDomain = true;
922 this->drawBitmapTile(tmpB,
923 viewMatrix,
924 rectToDraw,
925 tileR,
926 params,
927 *paint,
928 constraint,
929 bicubic,
930 needsTextureDomain);
931 }
932 }
933 }
934 }
935
drawBitmapTile(const SkBitmap & bitmap,const SkMatrix & viewMatrix,const SkRect & dstRect,const SkRect & srcRect,const GrSamplerState & samplerState,const SkPaint & paint,SkCanvas::SrcRectConstraint constraint,bool bicubic,bool needsTextureDomain)936 void SkGpuDevice::drawBitmapTile(const SkBitmap& bitmap,
937 const SkMatrix& viewMatrix,
938 const SkRect& dstRect,
939 const SkRect& srcRect,
940 const GrSamplerState& samplerState,
941 const SkPaint& paint,
942 SkCanvas::SrcRectConstraint constraint,
943 bool bicubic,
944 bool needsTextureDomain) {
945 // We should have already handled bitmaps larger than the max texture size.
946 SkASSERT(bitmap.width() <= this->caps()->maxTextureSize() &&
947 bitmap.height() <= this->caps()->maxTextureSize());
948 // We should be respecting the max tile size by the time we get here.
949 SkASSERT(bitmap.width() <= this->caps()->maxTileSize() &&
950 bitmap.height() <= this->caps()->maxTileSize());
951 SkASSERT(!samplerState.isRepeated());
952
953 SkScalar scales[2] = {1.f, 1.f};
954 sk_sp<GrTextureProxy> proxy =
955 GrRefCachedBitmapTextureProxy(fContext.get(), bitmap, samplerState, scales);
956 if (!proxy) {
957 return;
958 }
959
960 // Compute a matrix that maps the rect we will draw to the src rect.
961 SkMatrix texMatrix = SkMatrix::MakeRectToRect(dstRect, srcRect, SkMatrix::kFill_ScaleToFit);
962 texMatrix.postScale(scales[0], scales[1]);
963
964 // Construct a GrPaint by setting the bitmap texture as the first effect and then configuring
965 // the rest from the SkPaint.
966 std::unique_ptr<GrFragmentProcessor> fp;
967
968 if (needsTextureDomain && (SkCanvas::kStrict_SrcRectConstraint == constraint)) {
969 // Use a constrained texture domain to avoid color bleeding
970 SkRect domain;
971 if (srcRect.width() > SK_Scalar1) {
972 domain.fLeft = srcRect.fLeft + 0.5f;
973 domain.fRight = srcRect.fRight - 0.5f;
974 } else {
975 domain.fLeft = domain.fRight = srcRect.centerX();
976 }
977 if (srcRect.height() > SK_Scalar1) {
978 domain.fTop = srcRect.fTop + 0.5f;
979 domain.fBottom = srcRect.fBottom - 0.5f;
980 } else {
981 domain.fTop = domain.fBottom = srcRect.centerY();
982 }
983 if (bicubic) {
984 fp = GrBicubicEffect::Make(std::move(proxy), texMatrix, domain);
985 } else {
986 fp = GrTextureDomainEffect::Make(std::move(proxy), texMatrix, domain,
987 GrTextureDomain::kClamp_Mode, samplerState.filter());
988 }
989 } else if (bicubic) {
990 SkASSERT(GrSamplerState::Filter::kNearest == samplerState.filter());
991 GrSamplerState::WrapMode wrapMode[2] = {samplerState.wrapModeX(), samplerState.wrapModeY()};
992 fp = GrBicubicEffect::Make(std::move(proxy), texMatrix, wrapMode);
993 } else {
994 fp = GrSimpleTextureEffect::Make(std::move(proxy), texMatrix, samplerState);
995 }
996
997 fp = GrColorSpaceXformEffect::Make(std::move(fp), bitmap.colorSpace(), bitmap.alphaType(),
998 fRenderTargetContext->colorSpaceInfo().colorSpace());
999 GrPaint grPaint;
1000 if (!SkPaintToGrPaintWithTexture(this->context(), fRenderTargetContext->colorSpaceInfo(), paint,
1001 viewMatrix, std::move(fp),
1002 kAlpha_8_SkColorType == bitmap.colorType(), &grPaint)) {
1003 return;
1004 }
1005
1006 // Coverage-based AA would cause seams between tiles.
1007 GrAA aa = GrAA(paint.isAntiAlias() &&
1008 GrFSAAType::kNone != fRenderTargetContext->fsaaType());
1009 fRenderTargetContext->drawRect(this->clip(), std::move(grPaint), aa, viewMatrix, dstRect);
1010 }
1011
drawSprite(const SkBitmap & bitmap,int left,int top,const SkPaint & paint)1012 void SkGpuDevice::drawSprite(const SkBitmap& bitmap,
1013 int left, int top, const SkPaint& paint) {
1014 ASSERT_SINGLE_OWNER
1015 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawSprite", fContext.get());
1016
1017 if (fContext->priv().abandoned()) {
1018 return;
1019 }
1020
1021 sk_sp<SkSpecialImage> srcImg = this->makeSpecial(bitmap);
1022 if (!srcImg) {
1023 return;
1024 }
1025
1026 this->drawSpecial(srcImg.get(), left, top, paint, nullptr, SkMatrix::I());
1027 }
1028
1029
drawSpecial(SkSpecialImage * special,int left,int top,const SkPaint & paint,SkImage * clipImage,const SkMatrix & clipMatrix)1030 void SkGpuDevice::drawSpecial(SkSpecialImage* special, int left, int top, const SkPaint& paint,
1031 SkImage* clipImage, const SkMatrix& clipMatrix) {
1032 ASSERT_SINGLE_OWNER
1033 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawSpecial", fContext.get());
1034
1035 // TODO: clipImage support.
1036
1037 sk_sp<SkSpecialImage> result;
1038 if (paint.getImageFilter()) {
1039 SkIPoint offset = { 0, 0 };
1040
1041 result = this->filterTexture(special, left, top, &offset, paint.getImageFilter());
1042 if (!result) {
1043 return;
1044 }
1045
1046 left += offset.fX;
1047 top += offset.fY;
1048 } else {
1049 result = sk_ref_sp(special);
1050 }
1051
1052 SkASSERT(result->isTextureBacked());
1053 sk_sp<GrTextureProxy> proxy = result->asTextureProxyRef(this->context());
1054 if (!proxy) {
1055 return;
1056 }
1057
1058 const GrPixelConfig config = proxy->config();
1059
1060 SkPaint tmpUnfiltered(paint);
1061 if (tmpUnfiltered.getMaskFilter()) {
1062 SkMatrix ctm = this->ctm();
1063 ctm.postTranslate(-SkIntToScalar(left), -SkIntToScalar(top));
1064 tmpUnfiltered.setMaskFilter(tmpUnfiltered.getMaskFilter()->makeWithMatrix(ctm));
1065 }
1066
1067 tmpUnfiltered.setImageFilter(nullptr);
1068
1069 auto fp = GrSimpleTextureEffect::Make(std::move(proxy), SkMatrix::I());
1070 fp = GrColorSpaceXformEffect::Make(std::move(fp), result->getColorSpace(), result->alphaType(),
1071 fRenderTargetContext->colorSpaceInfo().colorSpace());
1072 if (GrPixelConfigIsAlphaOnly(config)) {
1073 fp = GrFragmentProcessor::MakeInputPremulAndMulByOutput(std::move(fp));
1074 } else {
1075 if (paint.getColor4f().isOpaque()) {
1076 fp = GrFragmentProcessor::OverrideInput(std::move(fp), SK_PMColor4fWHITE, false);
1077 } else {
1078 fp = GrFragmentProcessor::MulChildByInputAlpha(std::move(fp));
1079 }
1080 }
1081
1082 GrPaint grPaint;
1083 if (!SkPaintToGrPaintReplaceShader(this->context(), fRenderTargetContext->colorSpaceInfo(),
1084 tmpUnfiltered, std::move(fp), &grPaint)) {
1085 return;
1086 }
1087
1088 const SkIRect& subset = result->subset();
1089
1090 fRenderTargetContext->fillRectToRect(
1091 this->clip(),
1092 std::move(grPaint),
1093 GrAA(tmpUnfiltered.isAntiAlias()),
1094 SkMatrix::I(),
1095 SkRect::Make(SkIRect::MakeXYWH(left, top, subset.width(), subset.height())),
1096 SkRect::Make(subset));
1097 }
1098
drawBitmapRect(const SkBitmap & bitmap,const SkRect * src,const SkRect & origDst,const SkPaint & paint,SkCanvas::SrcRectConstraint constraint)1099 void SkGpuDevice::drawBitmapRect(const SkBitmap& bitmap,
1100 const SkRect* src, const SkRect& origDst,
1101 const SkPaint& paint, SkCanvas::SrcRectConstraint constraint) {
1102 ASSERT_SINGLE_OWNER
1103 // The src rect is inferred to be the bmp bounds if not provided. Otherwise, the src rect must
1104 // be clipped to the bmp bounds. To determine tiling parameters we need the filter mode which
1105 // in turn requires knowing the src-to-dst mapping. If the src was clipped to the bmp bounds
1106 // then we use the src-to-dst mapping to compute a new clipped dst rect.
1107 const SkRect* dst = &origDst;
1108 const SkRect bmpBounds = SkRect::MakeIWH(bitmap.width(), bitmap.height());
1109 // Compute matrix from the two rectangles
1110 if (!src) {
1111 src = &bmpBounds;
1112 }
1113
1114 SkMatrix srcToDstMatrix;
1115 if (!srcToDstMatrix.setRectToRect(*src, *dst, SkMatrix::kFill_ScaleToFit)) {
1116 return;
1117 }
1118 SkRect tmpSrc, tmpDst;
1119 if (src != &bmpBounds) {
1120 if (!bmpBounds.contains(*src)) {
1121 tmpSrc = *src;
1122 if (!tmpSrc.intersect(bmpBounds)) {
1123 return; // nothing to draw
1124 }
1125 src = &tmpSrc;
1126 srcToDstMatrix.mapRect(&tmpDst, *src);
1127 dst = &tmpDst;
1128 }
1129 }
1130
1131 int maxTileSize = this->caps()->maxTileSize();
1132
1133 // The tile code path doesn't currently support AA, so if the paint asked for aa and we could
1134 // draw untiled, then we bypass checking for tiling purely for optimization reasons.
1135 bool useCoverageAA = GrFSAAType::kUnifiedMSAA != fRenderTargetContext->fsaaType() &&
1136 paint.isAntiAlias() && bitmap.width() <= maxTileSize &&
1137 bitmap.height() <= maxTileSize;
1138
1139 bool skipTileCheck = useCoverageAA || paint.getMaskFilter();
1140
1141 if (!skipTileCheck) {
1142 int tileSize;
1143 SkIRect clippedSrcRect;
1144
1145 GrSamplerState sampleState;
1146 bool doBicubic;
1147 GrSamplerState::Filter textureFilterMode = GrSkFilterQualityToGrFilterMode(
1148 paint.getFilterQuality(), this->ctm(), srcToDstMatrix,
1149 fContext->priv().options().fSharpenMipmappedTextures, &doBicubic);
1150
1151 int tileFilterPad;
1152
1153 if (doBicubic) {
1154 tileFilterPad = GrBicubicEffect::kFilterTexelPad;
1155 } else if (GrSamplerState::Filter::kNearest == textureFilterMode) {
1156 tileFilterPad = 0;
1157 } else {
1158 tileFilterPad = 1;
1159 }
1160 sampleState.setFilterMode(textureFilterMode);
1161
1162 int maxTileSizeForFilter = this->caps()->maxTileSize() - 2 * tileFilterPad;
1163 if (this->shouldTileImageID(bitmap.getGenerationID(), bitmap.getSubset(), this->ctm(),
1164 srcToDstMatrix, sampleState, src, maxTileSizeForFilter,
1165 &tileSize, &clippedSrcRect)) {
1166 this->drawTiledBitmap(bitmap, this->ctm(), srcToDstMatrix, *src, clippedSrcRect,
1167 sampleState, paint, constraint, tileSize, doBicubic);
1168 return;
1169 }
1170 }
1171 GrBitmapTextureMaker maker(fContext.get(), bitmap);
1172 this->drawTextureProducer(&maker, src, dst, constraint, this->ctm(), paint, true);
1173 }
1174
makeSpecial(const SkBitmap & bitmap)1175 sk_sp<SkSpecialImage> SkGpuDevice::makeSpecial(const SkBitmap& bitmap) {
1176 // TODO: this makes a tight copy of 'bitmap' but it doesn't have to be (given SkSpecialImage's
1177 // semantics). Since this is cached we would have to bake the fit into the cache key though.
1178 sk_sp<GrTextureProxy> proxy = GrMakeCachedBitmapProxy(fContext->priv().proxyProvider(),
1179 bitmap);
1180 if (!proxy) {
1181 return nullptr;
1182 }
1183
1184 const SkIRect rect = SkIRect::MakeWH(proxy->width(), proxy->height());
1185
1186 // GrMakeCachedBitmapProxy creates a tight copy of 'bitmap' so we don't have to subset
1187 // the special image
1188 return SkSpecialImage::MakeDeferredFromGpu(fContext.get(),
1189 rect,
1190 bitmap.getGenerationID(),
1191 std::move(proxy),
1192 bitmap.refColorSpace(),
1193 &this->surfaceProps());
1194 }
1195
makeSpecial(const SkImage * image)1196 sk_sp<SkSpecialImage> SkGpuDevice::makeSpecial(const SkImage* image) {
1197 SkPixmap pm;
1198 if (image->isTextureBacked()) {
1199 sk_sp<GrTextureProxy> proxy = as_IB(image)->asTextureProxyRef(this->context());
1200
1201 return SkSpecialImage::MakeDeferredFromGpu(fContext.get(),
1202 SkIRect::MakeWH(image->width(), image->height()),
1203 image->uniqueID(),
1204 std::move(proxy),
1205 as_IB(image)->onImageInfo().refColorSpace(),
1206 &this->surfaceProps());
1207 } else if (image->peekPixels(&pm)) {
1208 SkBitmap bm;
1209
1210 bm.installPixels(pm);
1211 return this->makeSpecial(bm);
1212 } else {
1213 return nullptr;
1214 }
1215 }
1216
snapSpecial()1217 sk_sp<SkSpecialImage> SkGpuDevice::snapSpecial() {
1218 // If we are wrapping a vulkan secondary command buffer, then we can't snap off a special image
1219 // since it would require us to make a copy of the underlying VkImage which we don't have access
1220 // to. Additionaly we can't stop and start the render pass that is used with the secondary
1221 // command buffer.
1222 if (this->accessRenderTargetContext()->wrapsVkSecondaryCB()) {
1223 return nullptr;
1224 }
1225
1226 sk_sp<GrTextureProxy> proxy(this->accessRenderTargetContext()->asTextureProxyRef());
1227 if (!proxy) {
1228 // When the device doesn't have a texture, we create a temporary texture.
1229 // TODO: we should actually only copy the portion of the source needed to apply the image
1230 // filter
1231 proxy = GrSurfaceProxy::Copy(fContext.get(),
1232 this->accessRenderTargetContext()->asSurfaceProxy(),
1233 GrMipMapped::kNo,
1234 SkBackingFit::kApprox,
1235 SkBudgeted::kYes);
1236 if (!proxy) {
1237 return nullptr;
1238 }
1239 }
1240
1241 const SkImageInfo ii = this->imageInfo();
1242 const SkIRect srcRect = SkIRect::MakeWH(ii.width(), ii.height());
1243
1244 return SkSpecialImage::MakeDeferredFromGpu(fContext.get(),
1245 srcRect,
1246 kNeedNewImageUniqueID_SpecialImage,
1247 std::move(proxy),
1248 ii.refColorSpace(),
1249 &this->surfaceProps());
1250 }
1251
snapBackImage(const SkIRect & subset)1252 sk_sp<SkSpecialImage> SkGpuDevice::snapBackImage(const SkIRect& subset) {
1253 GrRenderTargetContext* rtc = this->accessRenderTargetContext();
1254
1255 // If we are wrapping a vulkan secondary command buffer, then we can't snap off a special image
1256 // since it would require us to make a copy of the underlying VkImage which we don't have access
1257 // to. Additionaly we can't stop and start the render pass that is used with the secondary
1258 // command buffer.
1259 if (rtc->wrapsVkSecondaryCB()) {
1260 return nullptr;
1261 }
1262
1263
1264 GrContext* ctx = this->context();
1265 SkASSERT(rtc->asSurfaceProxy());
1266
1267 auto srcProxy =
1268 GrSurfaceProxy::Copy(ctx, rtc->asSurfaceProxy(), rtc->mipMapped(), subset,
1269 SkBackingFit::kApprox, rtc->asSurfaceProxy()->isBudgeted());
1270 if (!srcProxy) {
1271 return nullptr;
1272 }
1273
1274 // Note, can't move srcProxy since we also refer to this in the 2nd parameter
1275 return SkSpecialImage::MakeDeferredFromGpu(fContext.get(),
1276 SkIRect::MakeSize(srcProxy->isize()),
1277 kNeedNewImageUniqueID_SpecialImage,
1278 srcProxy,
1279 this->imageInfo().refColorSpace(),
1280 &this->surfaceProps());
1281 }
1282
drawDevice(SkBaseDevice * device,int left,int top,const SkPaint & paint)1283 void SkGpuDevice::drawDevice(SkBaseDevice* device,
1284 int left, int top, const SkPaint& paint) {
1285 SkASSERT(!paint.getImageFilter());
1286
1287 ASSERT_SINGLE_OWNER
1288 // clear of the source device must occur before CHECK_SHOULD_DRAW
1289 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawDevice", fContext.get());
1290
1291 // drawDevice is defined to be in device coords.
1292 SkGpuDevice* dev = static_cast<SkGpuDevice*>(device);
1293 sk_sp<SkSpecialImage> srcImg(dev->snapSpecial());
1294 if (!srcImg) {
1295 return;
1296 }
1297
1298 this->drawSpecial(srcImg.get(), left, top, paint, nullptr, SkMatrix::I());
1299 }
1300
drawImageRect(const SkImage * image,const SkRect * src,const SkRect & dst,const SkPaint & paint,SkCanvas::SrcRectConstraint constraint)1301 void SkGpuDevice::drawImageRect(const SkImage* image, const SkRect* src, const SkRect& dst,
1302 const SkPaint& paint, SkCanvas::SrcRectConstraint constraint) {
1303 ASSERT_SINGLE_OWNER
1304 GrQuadAAFlags aaFlags = paint.isAntiAlias() ? GrQuadAAFlags::kAll : GrQuadAAFlags::kNone;
1305 this->drawImageQuad(image, src, &dst, nullptr, GrAA(paint.isAntiAlias()), aaFlags, nullptr,
1306 paint, constraint);
1307 }
1308
1309 // When drawing nine-patches or n-patches, cap the filter quality at kBilerp.
compute_lattice_filter_mode(const SkPaint & paint)1310 static GrSamplerState::Filter compute_lattice_filter_mode(const SkPaint& paint) {
1311 if (paint.getFilterQuality() == kNone_SkFilterQuality) {
1312 return GrSamplerState::Filter::kNearest;
1313 }
1314
1315 return GrSamplerState::Filter::kBilerp;
1316 }
1317
drawImageNine(const SkImage * image,const SkIRect & center,const SkRect & dst,const SkPaint & paint)1318 void SkGpuDevice::drawImageNine(const SkImage* image,
1319 const SkIRect& center, const SkRect& dst, const SkPaint& paint) {
1320 ASSERT_SINGLE_OWNER
1321 uint32_t pinnedUniqueID;
1322 auto iter = skstd::make_unique<SkLatticeIter>(image->width(), image->height(), center, dst);
1323 if (sk_sp<GrTextureProxy> proxy = as_IB(image)->refPinnedTextureProxy(this->context(),
1324 &pinnedUniqueID)) {
1325 GrTextureAdjuster adjuster(this->context(), std::move(proxy),
1326 image->alphaType(), pinnedUniqueID,
1327 as_IB(image)->onImageInfo().colorSpace());
1328 this->drawProducerLattice(&adjuster, std::move(iter), dst, paint);
1329 } else {
1330 SkBitmap bm;
1331 if (image->isLazyGenerated()) {
1332 GrImageTextureMaker maker(fContext.get(), image, SkImage::kAllow_CachingHint);
1333 this->drawProducerLattice(&maker, std::move(iter), dst, paint);
1334 } else if (as_IB(image)->getROPixels(&bm)) {
1335 GrBitmapTextureMaker maker(fContext.get(), bm);
1336 this->drawProducerLattice(&maker, std::move(iter), dst, paint);
1337 }
1338 }
1339 }
1340
drawBitmapNine(const SkBitmap & bitmap,const SkIRect & center,const SkRect & dst,const SkPaint & paint)1341 void SkGpuDevice::drawBitmapNine(const SkBitmap& bitmap, const SkIRect& center,
1342 const SkRect& dst, const SkPaint& paint) {
1343 ASSERT_SINGLE_OWNER
1344 auto iter = skstd::make_unique<SkLatticeIter>(bitmap.width(), bitmap.height(), center, dst);
1345 GrBitmapTextureMaker maker(fContext.get(), bitmap);
1346 this->drawProducerLattice(&maker, std::move(iter), dst, paint);
1347 }
1348
drawProducerLattice(GrTextureProducer * producer,std::unique_ptr<SkLatticeIter> iter,const SkRect & dst,const SkPaint & origPaint)1349 void SkGpuDevice::drawProducerLattice(GrTextureProducer* producer,
1350 std::unique_ptr<SkLatticeIter> iter, const SkRect& dst,
1351 const SkPaint& origPaint) {
1352 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawProducerLattice", fContext.get());
1353 SkTCopyOnFirstWrite<SkPaint> paint(&origPaint);
1354
1355 if (!producer->isAlphaOnly() && (paint->getColor() & 0x00FFFFFF) != 0x00FFFFFF) {
1356 paint.writable()->setColor(SkColorSetARGB(origPaint.getAlpha(), 0xFF, 0xFF, 0xFF));
1357 }
1358 GrPaint grPaint;
1359 if (!SkPaintToGrPaintWithPrimitiveColor(this->context(), fRenderTargetContext->colorSpaceInfo(),
1360 *paint, &grPaint)) {
1361 return;
1362 }
1363
1364 auto dstColorSpace = fRenderTargetContext->colorSpaceInfo().colorSpace();
1365 const GrSamplerState::Filter filter = compute_lattice_filter_mode(*paint);
1366 auto proxy = producer->refTextureProxyForParams(&filter, nullptr);
1367 if (!proxy) {
1368 return;
1369 }
1370 auto csxf = GrColorSpaceXform::Make(producer->colorSpace(), producer->alphaType(),
1371 dstColorSpace, kPremul_SkAlphaType);
1372
1373 fRenderTargetContext->drawImageLattice(this->clip(), std::move(grPaint), this->ctm(),
1374 std::move(proxy), std::move(csxf), filter,
1375 std::move(iter), dst);
1376 }
1377
drawImageLattice(const SkImage * image,const SkCanvas::Lattice & lattice,const SkRect & dst,const SkPaint & paint)1378 void SkGpuDevice::drawImageLattice(const SkImage* image,
1379 const SkCanvas::Lattice& lattice, const SkRect& dst,
1380 const SkPaint& paint) {
1381 ASSERT_SINGLE_OWNER
1382 uint32_t pinnedUniqueID;
1383 auto iter = skstd::make_unique<SkLatticeIter>(lattice, dst);
1384 if (sk_sp<GrTextureProxy> proxy = as_IB(image)->refPinnedTextureProxy(this->context(),
1385 &pinnedUniqueID)) {
1386 GrTextureAdjuster adjuster(this->context(), std::move(proxy),
1387 image->alphaType(), pinnedUniqueID,
1388 as_IB(image)->onImageInfo().colorSpace());
1389 this->drawProducerLattice(&adjuster, std::move(iter), dst, paint);
1390 } else {
1391 SkBitmap bm;
1392 if (image->isLazyGenerated()) {
1393 GrImageTextureMaker maker(fContext.get(), image, SkImage::kAllow_CachingHint);
1394 this->drawProducerLattice(&maker, std::move(iter), dst, paint);
1395 } else if (as_IB(image)->getROPixels(&bm)) {
1396 GrBitmapTextureMaker maker(fContext.get(), bm);
1397 this->drawProducerLattice(&maker, std::move(iter), dst, paint);
1398 }
1399 }
1400 }
1401
drawBitmapLattice(const SkBitmap & bitmap,const SkCanvas::Lattice & lattice,const SkRect & dst,const SkPaint & paint)1402 void SkGpuDevice::drawBitmapLattice(const SkBitmap& bitmap,
1403 const SkCanvas::Lattice& lattice, const SkRect& dst,
1404 const SkPaint& paint) {
1405 ASSERT_SINGLE_OWNER
1406 auto iter = skstd::make_unique<SkLatticeIter>(lattice, dst);
1407 GrBitmapTextureMaker maker(fContext.get(), bitmap);
1408 this->drawProducerLattice(&maker, std::move(iter), dst, paint);
1409 }
1410
drawImageSet(const SkCanvas::ImageSetEntry set[],int count,SkFilterQuality filterQuality,SkBlendMode mode)1411 void SkGpuDevice::drawImageSet(const SkCanvas::ImageSetEntry set[], int count,
1412 SkFilterQuality filterQuality, SkBlendMode mode) {
1413 SkPaint paint;
1414 paint.setBlendMode(mode);
1415 paint.setFilterQuality(filterQuality);
1416 paint.setAntiAlias(true);
1417 this->tmp_drawImageSetV3(set, nullptr, nullptr, count, nullptr, nullptr, paint,
1418 SkCanvas::kFast_SrcRectConstraint);
1419 }
1420
init_vertices_paint(GrContext * context,const GrColorSpaceInfo & colorSpaceInfo,const SkPaint & skPaint,const SkMatrix & matrix,SkBlendMode bmode,bool hasTexs,bool hasColors,GrPaint * grPaint)1421 static bool init_vertices_paint(GrContext* context, const GrColorSpaceInfo& colorSpaceInfo,
1422 const SkPaint& skPaint, const SkMatrix& matrix, SkBlendMode bmode,
1423 bool hasTexs, bool hasColors, GrPaint* grPaint) {
1424 if (hasTexs && skPaint.getShader()) {
1425 if (hasColors) {
1426 // When there are texs and colors the shader and colors are combined using bmode.
1427 return SkPaintToGrPaintWithXfermode(context, colorSpaceInfo, skPaint, matrix, bmode,
1428 grPaint);
1429 } else {
1430 // We have a shader, but no colors to blend it against.
1431 return SkPaintToGrPaint(context, colorSpaceInfo, skPaint, matrix, grPaint);
1432 }
1433 } else {
1434 if (hasColors) {
1435 // We have colors, but either have no shader or no texture coords (which implies that
1436 // we should ignore the shader).
1437 return SkPaintToGrPaintWithPrimitiveColor(context, colorSpaceInfo, skPaint, grPaint);
1438 } else {
1439 // No colors and no shaders. Just draw with the paint color.
1440 return SkPaintToGrPaintNoShader(context, colorSpaceInfo, skPaint, grPaint);
1441 }
1442 }
1443 }
1444
wireframeVertices(SkVertices::VertexMode vmode,int vertexCount,const SkPoint vertices[],const SkVertices::Bone bones[],int boneCount,SkBlendMode bmode,const uint16_t indices[],int indexCount,const SkPaint & paint)1445 void SkGpuDevice::wireframeVertices(SkVertices::VertexMode vmode, int vertexCount,
1446 const SkPoint vertices[],
1447 const SkVertices::Bone bones[], int boneCount,
1448 SkBlendMode bmode,
1449 const uint16_t indices[], int indexCount,
1450 const SkPaint& paint) {
1451 ASSERT_SINGLE_OWNER
1452 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "wireframeVertices", fContext.get());
1453
1454 SkPaint copy(paint);
1455 copy.setStyle(SkPaint::kStroke_Style);
1456 copy.setStrokeWidth(0);
1457
1458 GrPaint grPaint;
1459 // we ignore the shader since we have no texture coordinates.
1460 if (!SkPaintToGrPaintNoShader(this->context(), fRenderTargetContext->colorSpaceInfo(), copy,
1461 &grPaint)) {
1462 return;
1463 }
1464
1465 int triangleCount = 0;
1466 int n = (nullptr == indices) ? vertexCount : indexCount;
1467 switch (vmode) {
1468 case SkVertices::kTriangles_VertexMode:
1469 triangleCount = n / 3;
1470 break;
1471 case SkVertices::kTriangleStrip_VertexMode:
1472 triangleCount = n - 2;
1473 break;
1474 case SkVertices::kTriangleFan_VertexMode:
1475 SK_ABORT("Unexpected triangle fan.");
1476 break;
1477 }
1478
1479 VertState state(vertexCount, indices, indexCount);
1480 VertState::Proc vertProc = state.chooseProc(vmode);
1481
1482 //number of indices for lines per triangle with kLines
1483 indexCount = triangleCount * 6;
1484
1485 static constexpr SkVertices::VertexMode kIgnoredMode = SkVertices::kTriangles_VertexMode;
1486 SkVertices::Builder builder(kIgnoredMode, vertexCount, indexCount, 0);
1487 memcpy(builder.positions(), vertices, vertexCount * sizeof(SkPoint));
1488
1489 uint16_t* lineIndices = builder.indices();
1490 int i = 0;
1491 while (vertProc(&state)) {
1492 lineIndices[i] = state.f0;
1493 lineIndices[i + 1] = state.f1;
1494 lineIndices[i + 2] = state.f1;
1495 lineIndices[i + 3] = state.f2;
1496 lineIndices[i + 4] = state.f2;
1497 lineIndices[i + 5] = state.f0;
1498 i += 6;
1499 }
1500
1501 GrPrimitiveType primitiveType = GrPrimitiveType::kLines;
1502 fRenderTargetContext->drawVertices(this->clip(),
1503 std::move(grPaint),
1504 this->ctm(),
1505 builder.detach(),
1506 bones,
1507 boneCount,
1508 &primitiveType);
1509 }
1510
drawVertices(const SkVertices * vertices,const SkVertices::Bone bones[],int boneCount,SkBlendMode mode,const SkPaint & paint)1511 void SkGpuDevice::drawVertices(const SkVertices* vertices, const SkVertices::Bone bones[],
1512 int boneCount, SkBlendMode mode, const SkPaint& paint) {
1513 ASSERT_SINGLE_OWNER
1514 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawVertices", fContext.get());
1515
1516 SkASSERT(vertices);
1517 GrPaint grPaint;
1518 bool hasColors = vertices->hasColors();
1519 bool hasTexs = vertices->hasTexCoords();
1520 if ((!hasTexs || !paint.getShader()) && !hasColors) {
1521 // The dreaded wireframe mode. Fallback to drawVertices and go so slooooooow.
1522 this->wireframeVertices(vertices->mode(), vertices->vertexCount(), vertices->positions(),
1523 bones, boneCount, mode, vertices->indices(), vertices->indexCount(),
1524 paint);
1525 return;
1526 }
1527 if (!init_vertices_paint(fContext.get(), fRenderTargetContext->colorSpaceInfo(), paint,
1528 this->ctm(), mode, hasTexs, hasColors, &grPaint)) {
1529 return;
1530 }
1531 fRenderTargetContext->drawVertices(this->clip(), std::move(grPaint), this->ctm(),
1532 sk_ref_sp(const_cast<SkVertices*>(vertices)),
1533 bones, boneCount);
1534 }
1535
1536 ///////////////////////////////////////////////////////////////////////////////
1537
drawShadow(const SkPath & path,const SkDrawShadowRec & rec)1538 void SkGpuDevice::drawShadow(const SkPath& path, const SkDrawShadowRec& rec) {
1539
1540 ASSERT_SINGLE_OWNER
1541 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawShadow", fContext.get());
1542
1543 if (!fRenderTargetContext->drawFastShadow(this->clip(), this->ctm(), path, rec)) {
1544 // failed to find an accelerated case
1545 this->INHERITED::drawShadow(path, rec);
1546 }
1547 }
1548
1549 ///////////////////////////////////////////////////////////////////////////////
1550
drawAtlas(const SkImage * atlas,const SkRSXform xform[],const SkRect texRect[],const SkColor colors[],int count,SkBlendMode mode,const SkPaint & paint)1551 void SkGpuDevice::drawAtlas(const SkImage* atlas, const SkRSXform xform[],
1552 const SkRect texRect[], const SkColor colors[], int count,
1553 SkBlendMode mode, const SkPaint& paint) {
1554 ASSERT_SINGLE_OWNER
1555 if (paint.isAntiAlias()) {
1556 this->INHERITED::drawAtlas(atlas, xform, texRect, colors, count, mode, paint);
1557 return;
1558 }
1559
1560 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawText", fContext.get());
1561
1562 SkPaint p(paint);
1563 p.setShader(atlas->makeShader());
1564
1565 GrPaint grPaint;
1566 if (colors) {
1567 if (!SkPaintToGrPaintWithXfermode(this->context(), fRenderTargetContext->colorSpaceInfo(),
1568 p, this->ctm(), (SkBlendMode)mode, &grPaint)) {
1569 return;
1570 }
1571 } else {
1572 if (!SkPaintToGrPaint(this->context(), fRenderTargetContext->colorSpaceInfo(), p,
1573 this->ctm(), &grPaint)) {
1574 return;
1575 }
1576 }
1577
1578 fRenderTargetContext->drawAtlas(
1579 this->clip(), std::move(grPaint), this->ctm(), count, xform, texRect, colors);
1580 }
1581
1582 ///////////////////////////////////////////////////////////////////////////////
1583
drawGlyphRunList(const SkGlyphRunList & glyphRunList)1584 void SkGpuDevice::drawGlyphRunList(const SkGlyphRunList& glyphRunList) {
1585 ASSERT_SINGLE_OWNER
1586 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawGlyphRunList", fContext.get());
1587
1588 // Check for valid input
1589 const SkMatrix& ctm = this->ctm();
1590 if (!ctm.isFinite() || !glyphRunList.allFontsFinite()) {
1591 return;
1592 }
1593
1594 fRenderTargetContext->drawGlyphRunList(this->clip(), ctm, glyphRunList);
1595 }
1596
1597 ///////////////////////////////////////////////////////////////////////////////
1598
drawDrawable(SkDrawable * drawable,const SkMatrix * matrix,SkCanvas * canvas)1599 void SkGpuDevice::drawDrawable(SkDrawable* drawable, const SkMatrix* matrix, SkCanvas* canvas) {
1600 GrBackendApi api = this->context()->backend();
1601 if (GrBackendApi::kVulkan == api) {
1602 const SkMatrix& ctm = canvas->getTotalMatrix();
1603 const SkMatrix& combinedMatrix = matrix ? SkMatrix::Concat(ctm, *matrix) : ctm;
1604 std::unique_ptr<SkDrawable::GpuDrawHandler> gpuDraw =
1605 drawable->snapGpuDrawHandler(api, combinedMatrix, canvas->getDeviceClipBounds(),
1606 this->imageInfo());
1607 if (gpuDraw) {
1608 fRenderTargetContext->drawDrawable(std::move(gpuDraw), drawable->getBounds());
1609 return;
1610 }
1611 }
1612 this->INHERITED::drawDrawable(drawable, matrix, canvas);
1613 }
1614
1615
1616 ///////////////////////////////////////////////////////////////////////////////
1617
flush()1618 void SkGpuDevice::flush() {
1619 this->flush(SkSurface::BackendSurfaceAccess::kNoAccess, kNone_GrFlushFlags, 0, nullptr, nullptr,
1620 nullptr);
1621 }
1622
flush(SkSurface::BackendSurfaceAccess access,GrFlushFlags flags,int numSemaphores,GrBackendSemaphore signalSemaphores[],GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)1623 GrSemaphoresSubmitted SkGpuDevice::flush(SkSurface::BackendSurfaceAccess access, GrFlushFlags flags,
1624 int numSemaphores, GrBackendSemaphore signalSemaphores[],
1625 GrGpuFinishedProc finishedProc,
1626 GrGpuFinishedContext finishedContext) {
1627 ASSERT_SINGLE_OWNER
1628
1629 return fRenderTargetContext->prepareForExternalIO(access, flags, numSemaphores,
1630 signalSemaphores, finishedProc,
1631 finishedContext);
1632 }
1633
wait(int numSemaphores,const GrBackendSemaphore * waitSemaphores)1634 bool SkGpuDevice::wait(int numSemaphores, const GrBackendSemaphore* waitSemaphores) {
1635 ASSERT_SINGLE_OWNER
1636
1637 return fRenderTargetContext->waitOnSemaphores(numSemaphores, waitSemaphores);
1638 }
1639
1640 ///////////////////////////////////////////////////////////////////////////////
1641
onCreateDevice(const CreateInfo & cinfo,const SkPaint *)1642 SkBaseDevice* SkGpuDevice::onCreateDevice(const CreateInfo& cinfo, const SkPaint*) {
1643 ASSERT_SINGLE_OWNER
1644
1645 SkSurfaceProps props(this->surfaceProps().flags(), cinfo.fPixelGeometry);
1646
1647 // layers are never drawn in repeat modes, so we can request an approx
1648 // match and ignore any padding.
1649 SkBackingFit fit = kNever_TileUsage == cinfo.fTileUsage ? SkBackingFit::kApprox
1650 : SkBackingFit::kExact;
1651
1652 GrPixelConfig config = fRenderTargetContext->colorSpaceInfo().config();
1653 const GrBackendFormat& origFormat = fRenderTargetContext->asSurfaceProxy()->backendFormat();
1654 GrBackendFormat format = origFormat.makeTexture2D();
1655 if (!format.isValid()) {
1656 return nullptr;
1657 }
1658 if (kRGBA_1010102_GrPixelConfig == config) {
1659 // If the original device is 1010102, fall back to 8888 so that we have a usable alpha
1660 // channel in the layer.
1661 config = kRGBA_8888_GrPixelConfig;
1662 format =
1663 fContext->priv().caps()->getBackendFormatFromColorType(kRGBA_8888_SkColorType);
1664 }
1665
1666 sk_sp<GrRenderTargetContext> rtc(fContext->priv().makeDeferredRenderTargetContext(
1667 format, fit, cinfo.fInfo.width(), cinfo.fInfo.height(), config,
1668 fRenderTargetContext->colorSpaceInfo().refColorSpace(),
1669 fRenderTargetContext->numStencilSamples(), GrMipMapped::kNo,
1670 kBottomLeft_GrSurfaceOrigin, &props));
1671 if (!rtc) {
1672 return nullptr;
1673 }
1674
1675 // Skia's convention is to only clear a device if it is non-opaque.
1676 InitContents init = cinfo.fInfo.isOpaque() ? kUninit_InitContents : kClear_InitContents;
1677
1678 return SkGpuDevice::Make(fContext.get(), std::move(rtc),
1679 cinfo.fInfo.width(), cinfo.fInfo.height(), init).release();
1680 }
1681
makeSurface(const SkImageInfo & info,const SkSurfaceProps & props)1682 sk_sp<SkSurface> SkGpuDevice::makeSurface(const SkImageInfo& info, const SkSurfaceProps& props) {
1683 ASSERT_SINGLE_OWNER
1684 // TODO: Change the signature of newSurface to take a budgeted parameter.
1685 static const SkBudgeted kBudgeted = SkBudgeted::kNo;
1686 return SkSurface::MakeRenderTarget(fContext.get(), kBudgeted, info,
1687 fRenderTargetContext->numStencilSamples(),
1688 fRenderTargetContext->origin(), &props);
1689 }
1690
getImageFilterCache()1691 SkImageFilterCache* SkGpuDevice::getImageFilterCache() {
1692 ASSERT_SINGLE_OWNER
1693 // We always return a transient cache, so it is freed after each
1694 // filter traversal.
1695 return SkImageFilterCache::Create(SkImageFilterCache::kDefaultTransientSize);
1696 }
1697
1698