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Searched defs:zNear (Results 1 – 25 of 28) sorted by relevance

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/external/deqp/modules/gles2/functional/
Des2fDepthRangeTests.cpp105 inline float depthRangeTransform (const float zd, const float zNear, const float zFar) in depthRangeTransform()
127 …t, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float… in DepthRangeCompareCase()
277 …t, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float… in DepthRangeWriteCase()
412 const float zNear; in init() member
Des2fShaderBuiltinVarTests.cpp167 float zNear; member
181 float zNear = deFloatClamp(m_params.zNear, 0.0f, 1.0f); in evaluate() local
/external/mesa3d/src/mesa/main/
Des1_conversion.c98 _mesa_DepthRangex(GLclampx zNear, GLclampx zFar) in _mesa_DepthRangex()
181 GLfloat zNear, GLfloat zFar) in _mesa_Frustumf()
193 GLfixed zNear, GLfixed zFar) in _mesa_Frustumx()
665 GLfloat zNear, GLfloat zFar) in _mesa_Orthof()
677 GLfixed zNear, GLfixed zFar) in _mesa_Orthox()
/external/swiftshader/src/OpenGL/common/
DMatrixStack.cpp124 …void MatrixStack::frustum(float left, float right, float bottom, float top, float zNear, float zFa… in frustum()
146 …void MatrixStack::ortho(double left, double right, double bottom, double top, double zNear, double… in ortho()
/external/mesa3d/src/gallium/tests/graw/
Dshader-leak.c53 float zNear, float zFar) in set_viewport()
Dtri-gs.c54 float zNear, float zFar) in set_viewport()
Dtri-instanced.c83 float zNear, float zFar) in set_viewport()
Dgraw_util.h190 float zNear, float zFar) in graw_util_viewport()
Dquad-sample.c63 float zNear, float zFar) in set_viewport()
Dfs-test.c135 float zNear, float zFar) in set_viewport()
Dvs-test.c116 float zNear, float zFar) in set_viewport()
Dgs-test.c194 float zNear, float zFar) in set_viewport()
/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DIMath.js669 J3DIMatrix4.prototype.perspective = function(fovy, aspect, zNear, zFar) argument
/external/replicaisland/src/com/replica/replicaisland/
DGLErrorLogger.java195 public void glDepthRangef(float zNear, float zFar) { in glDepthRangef()
200 public void glDepthRangex(int zNear, int zFar) { in glDepthRangex()
281 float top, float zNear, float zFar) { in glFrustumf()
288 int zNear, int zFar) { in glFrustumx()
511 float zNear, float zFar) { in glOrthof()
518 int zNear, int zFar) { in glOrthox()
/external/swiftshader/src/OpenGL/libGLES_CM/
Dmain.cpp743 GL_API void GL_APIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar) in glDepthRangex()
748 GL_API void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar) in glDepthRangef()
828 …Y glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) in glFrustumf()
833 …Y glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) in glFrustumx()
1133 …TRY glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) in glOrthof()
1138 …TRY glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) in glOrthox()
DlibGLES_CM.cpp1152 void DepthRangef(GLclampf zNear, GLclampf zFar) in DepthRangef()
1164 void DepthRangex(GLclampx zNear, GLclampx zFar) in DepthRangex()
1695 void Frustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) in Frustumf()
1712 void Frustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) in Frustumx()
3078 void Orthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) in Orthof()
3095 void Orthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) in Orthox()
DContext.cpp417 void Context::setDepthRange(float zNear, float zFar) in setDepthRange()
1752 float zNear = clamp01(mState.zNear); in applyRenderTarget() local
3292 void Context::frustum(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfl… in frustum()
3297 void Context::ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloa… in ortho()
DContext.h264 float zNear; member
/external/deqp/modules/gles3/functional/
Des3fShaderBuiltinVarTests.cpp177 float zNear; member
191 float zNear = deFloatClamp(m_params.zNear, 0.0f, 1.0f); in evaluate() local
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Ddemo.c717 GLfloat zNear, GLfloat zFar) in gluPerspective()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.h391 float zNear; member
DContext.cpp407 void Context::setDepthRange(float zNear, float zFar) in setDepthRange()
2761 float zNear = clamp01(mState.zNear); in applyRenderTarget() local
DlibGLESv2.cpp1361 void DepthRangef(GLclampf zNear, GLclampf zFar) in DepthRangef()
Dentry_points.cpp245 GL_APICALL void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar) in glDepthRangef()
/external/mesa3d/prebuilt-intermediates/main/
Dmarshal_generated.c7435 GLclampd zNear; member
7441 const GLclampd zNear = cmd->zNear; in _mesa_unmarshal_DepthRange() local
7446 _mesa_marshal_DepthRange(GLclampd zNear, GLclampd zFar) in _mesa_marshal_DepthRange()
7576 GLfloat zNear; member
7586 const GLfloat zNear = cmd->zNear; in _mesa_unmarshal_Frustumf() local
7591 _mesa_marshal_Frustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLf… in _mesa_marshal_Frustumf()
7749 GLfixed zNear; member
7759 const GLfixed zNear = cmd->zNear; in _mesa_unmarshal_Frustumx() local
7764 _mesa_marshal_Frustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLf… in _mesa_marshal_Frustumx()
13626 GLfloat zNear; member
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