/external/deqp/modules/gles2/functional/ |
D | es2fDepthRangeTests.cpp | 105 inline float depthRangeTransform (const float zd, const float zNear, const float zFar) in depthRangeTransform() 127 …t, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float… in DepthRangeCompareCase() 277 …t, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float… in DepthRangeWriteCase() 412 const float zNear; in init() member
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D | es2fShaderBuiltinVarTests.cpp | 167 float zNear; member 181 float zNear = deFloatClamp(m_params.zNear, 0.0f, 1.0f); in evaluate() local
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/external/mesa3d/src/mesa/main/ |
D | es1_conversion.c | 98 _mesa_DepthRangex(GLclampx zNear, GLclampx zFar) in _mesa_DepthRangex() 181 GLfloat zNear, GLfloat zFar) in _mesa_Frustumf() 193 GLfixed zNear, GLfixed zFar) in _mesa_Frustumx() 665 GLfloat zNear, GLfloat zFar) in _mesa_Orthof() 677 GLfixed zNear, GLfixed zFar) in _mesa_Orthox()
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/external/swiftshader/src/OpenGL/common/ |
D | MatrixStack.cpp | 124 …void MatrixStack::frustum(float left, float right, float bottom, float top, float zNear, float zFa… in frustum() 146 …void MatrixStack::ortho(double left, double right, double bottom, double top, double zNear, double… in ortho()
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/external/mesa3d/src/gallium/tests/graw/ |
D | shader-leak.c | 53 float zNear, float zFar) in set_viewport()
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D | tri-gs.c | 54 float zNear, float zFar) in set_viewport()
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D | tri-instanced.c | 83 float zNear, float zFar) in set_viewport()
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D | graw_util.h | 190 float zNear, float zFar) in graw_util_viewport()
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D | quad-sample.c | 63 float zNear, float zFar) in set_viewport()
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D | fs-test.c | 135 float zNear, float zFar) in set_viewport()
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D | vs-test.c | 116 float zNear, float zFar) in set_viewport()
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D | gs-test.c | 194 float zNear, float zFar) in set_viewport()
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/external/autotest/client/deps/webgl_mpd/src/resources/ |
D | J3DIMath.js | 669 J3DIMatrix4.prototype.perspective = function(fovy, aspect, zNear, zFar) argument
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/external/replicaisland/src/com/replica/replicaisland/ |
D | GLErrorLogger.java | 195 public void glDepthRangef(float zNear, float zFar) { in glDepthRangef() 200 public void glDepthRangex(int zNear, int zFar) { in glDepthRangex() 281 float top, float zNear, float zFar) { in glFrustumf() 288 int zNear, int zFar) { in glFrustumx() 511 float zNear, float zFar) { in glOrthof() 518 int zNear, int zFar) { in glOrthox()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | main.cpp | 743 GL_API void GL_APIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar) in glDepthRangex() 748 GL_API void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar) in glDepthRangef() 828 …Y glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) in glFrustumf() 833 …Y glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) in glFrustumx() 1133 …TRY glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) in glOrthof() 1138 …TRY glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) in glOrthox()
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D | libGLES_CM.cpp | 1152 void DepthRangef(GLclampf zNear, GLclampf zFar) in DepthRangef() 1164 void DepthRangex(GLclampx zNear, GLclampx zFar) in DepthRangex() 1695 void Frustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) in Frustumf() 1712 void Frustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) in Frustumx() 3078 void Orthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) in Orthof() 3095 void Orthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) in Orthox()
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D | Context.cpp | 417 void Context::setDepthRange(float zNear, float zFar) in setDepthRange() 1752 float zNear = clamp01(mState.zNear); in applyRenderTarget() local 3292 void Context::frustum(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfl… in frustum() 3297 void Context::ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloa… in ortho()
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D | Context.h | 264 float zNear; member
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderBuiltinVarTests.cpp | 177 float zNear; member 191 float zNear = deFloatClamp(m_params.zNear, 0.0f, 1.0f); in evaluate() local
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | demo.c | 717 GLfloat zNear, GLfloat zFar) in gluPerspective()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.h | 391 float zNear; member
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D | Context.cpp | 407 void Context::setDepthRange(float zNear, float zFar) in setDepthRange() 2761 float zNear = clamp01(mState.zNear); in applyRenderTarget() local
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D | libGLESv2.cpp | 1361 void DepthRangef(GLclampf zNear, GLclampf zFar) in DepthRangef()
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D | entry_points.cpp | 245 GL_APICALL void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar) in glDepthRangef()
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/external/mesa3d/prebuilt-intermediates/main/ |
D | marshal_generated.c | 7435 GLclampd zNear; member 7441 const GLclampd zNear = cmd->zNear; in _mesa_unmarshal_DepthRange() local 7446 _mesa_marshal_DepthRange(GLclampd zNear, GLclampd zFar) in _mesa_marshal_DepthRange() 7576 GLfloat zNear; member 7586 const GLfloat zNear = cmd->zNear; in _mesa_unmarshal_Frustumf() local 7591 _mesa_marshal_Frustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLf… in _mesa_marshal_Frustumf() 7749 GLfixed zNear; member 7759 const GLfixed zNear = cmd->zNear; in _mesa_unmarshal_Frustumx() local 7764 _mesa_marshal_Frustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLf… in _mesa_marshal_Frustumx() 13626 GLfloat zNear; member [all …]
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