1 /* Display a cleared blue window.  This demo has no dependencies on
2  * any utility code, just the graw interface and gallium.
3  */
4 
5 #include "state_tracker/graw.h"
6 #include "pipe/p_screen.h"
7 #include "pipe/p_context.h"
8 #include "pipe/p_shader_tokens.h"
9 #include "pipe/p_state.h"
10 #include "pipe/p_defines.h"
11 
12 #include <stdio.h>              /* for fread(), etc */
13 
14 #include "util/u_inlines.h"
15 #include "util/u_memory.h"      /* Offset() */
16 #include "util/u_draw_quad.h"
17 #include "util/u_box.h"
18 
19 static const char *filename = NULL;
20 unsigned show_fps = 0;
21 
22 
usage(char * name)23 static void usage(char *name)
24 {
25    fprintf(stderr, "usage: %s [ options ] shader_filename\n", name);
26 #ifndef _WIN32
27    fprintf(stderr, "\n" );
28    fprintf(stderr, "options:\n");
29    fprintf(stderr, "    -fps  show frames per second\n");
30 #endif
31 }
32 
33 
34 enum pipe_format formats[] = {
35    PIPE_FORMAT_RGBA8888_UNORM,
36    PIPE_FORMAT_BGRA8888_UNORM,
37    PIPE_FORMAT_NONE
38 };
39 
40 static const int WIDTH = 250;
41 static const int HEIGHT = 250;
42 
43 static struct pipe_screen *screen = NULL;
44 static struct pipe_context *ctx = NULL;
45 static struct pipe_resource *rttex = NULL;
46 static struct pipe_resource *constbuf = NULL;
47 static struct pipe_surface *surf = NULL;
48 static struct pipe_sampler_view *sv = NULL;
49 static void *sampler = NULL;
50 static void *window = NULL;
51 static struct pipe_resource *samptex = NULL;
52 
53 struct vertex {
54    float position[4];
55    float color[3];
56 };
57 
58 /* Draw a regular mesh
59  */
60 #define MESH_SZ 16
61 static struct vertex vertices[MESH_SZ * MESH_SZ];
62 
63 static float constants[] =
64 {  0.4, 0, 0,  1,
65    1,   1, 1,  1,
66    2,   2, 2,  2,
67    4,   8, 16, 32,
68 
69    3,  0, 0, 0,
70    0, .5, 0, 0,
71    0,  0, 1, 0,
72    0,  0, 0, 1,
73 
74    1, 0, 0, 0.5,
75    0, 1, 0, 0.5,
76    0, 0, 1, 0,
77    0, 0, 0, 1,
78 };
79 
init_fs_constbuf(void)80 static void init_fs_constbuf( void )
81 {
82    struct pipe_resource templat;
83    struct pipe_box box;
84 
85    memset(&templat, 0, sizeof(templat));
86    templat.target = PIPE_BUFFER;
87    templat.format = PIPE_FORMAT_R8_UNORM;
88    templat.width0 = sizeof(constants);
89    templat.height0 = 1;
90    templat.depth0 = 1;
91    templat.array_size = 1;
92    templat.last_level = 0;
93    templat.nr_samples = 1;
94    templat.bind = PIPE_BIND_CONSTANT_BUFFER;
95 
96    constbuf = screen->resource_create(screen,
97                                       &templat);
98    if (constbuf == NULL)
99       exit(4);
100 
101 
102    u_box_2d(0,0,sizeof(constants),1, &box);
103 
104    ctx->buffer_subdata(ctx, constbuf,
105                        PIPE_TRANSFER_WRITE,
106                        0, sizeof(constants), constants);
107 
108    pipe_set_constant_buffer(ctx,
109                             PIPE_SHADER_VERTEX, 0,
110                             constbuf);
111 }
112 
113 
set_viewport(float x,float y,float width,float height,float zNear,float zFar)114 static void set_viewport( float x, float y,
115                           float width, float height,
116                           float zNear, float zFar)
117 {
118    float z = zFar;
119    float half_width = (float)width / 2.0f;
120    float half_height = (float)height / 2.0f;
121    float half_depth = ((float)zFar - (float)zNear) / 2.0f;
122    struct pipe_viewport_state vp;
123 
124    vp.scale[0] = half_width;
125    vp.scale[1] = half_height;
126    vp.scale[2] = half_depth;
127 
128    vp.translate[0] = half_width + x;
129    vp.translate[1] = half_height + y;
130    vp.translate[2] = half_depth + z;
131 
132    ctx->set_viewport_states( ctx, 0, 1, &vp );
133 }
134 
set_vertices(void)135 static void set_vertices( void )
136 {
137    struct pipe_vertex_element ve[2];
138    struct pipe_vertex_buffer vbuf;
139    void *handle;
140    int x,y;
141 
142    memset(ve, 0, sizeof ve);
143 
144    ve[0].src_offset = Offset(struct vertex, position);
145    ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
146    ve[1].src_offset = Offset(struct vertex, color);
147    ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
148 
149    handle = ctx->create_vertex_elements_state(ctx, 2, ve);
150    ctx->bind_vertex_elements_state(ctx, handle);
151 
152    for (x = 0; x < MESH_SZ; x++) {
153       for (y = 0; y < MESH_SZ; y++) {
154          int i = y * MESH_SZ + x;
155          vertices[i].position[0] = ((float)x)/MESH_SZ * 2.0 - 1.0;
156          vertices[i].position[1] = ((float)y)/MESH_SZ * 2.0 - 1.0;
157          vertices[i].position[2] = 0;
158          vertices[i].position[3] = 1.0;
159 
160          vertices[i].color[0] = .5;
161          vertices[i].color[1] = (float)x / (float)MESH_SZ;
162          vertices[i].color[2] = (float)y / (float)MESH_SZ;
163       }
164    }
165 
166    memset(&vbuf, 0, sizeof vbuf);
167 
168    vbuf.stride = sizeof( struct vertex );
169    vbuf.buffer_offset = 0;
170    vbuf.buffer.resource = pipe_buffer_create_with_data(ctx,
171                                               PIPE_BIND_VERTEX_BUFFER,
172                                               PIPE_USAGE_DEFAULT,
173                                               sizeof(vertices),
174                                               vertices);
175 
176    ctx->set_vertex_buffers(ctx, 0, 1, &vbuf);
177 }
178 
set_vertex_shader(void)179 static void set_vertex_shader( void )
180 {
181    FILE *f;
182    char buf[50000];
183    void *handle;
184    int sz;
185 
186    if ((f = fopen(filename, "r")) == NULL) {
187       fprintf(stderr, "Couldn't open %s\n", filename);
188       exit(1);
189    }
190 
191    sz = fread(buf, 1, sizeof(buf), f);
192    if (!feof(f)) {
193       printf("file too long\n");
194       exit(1);
195    }
196    printf("%.*s\n", sz, buf);
197    buf[sz] = 0;
198 
199    handle = graw_parse_vertex_shader(ctx, buf);
200    ctx->bind_vs_state(ctx, handle);
201    fclose(f);
202 }
203 
set_fragment_shader(void)204 static void set_fragment_shader( void )
205 {
206    void *handle;
207    const char *text =
208       "FRAG\n"
209       "DCL IN[0], COLOR, LINEAR\n"
210       "DCL OUT[0], COLOR\n"
211       "  0: MOV OUT[0], IN[0]\n"
212       "  1: END\n";
213 
214    handle = graw_parse_fragment_shader(ctx, text);
215    ctx->bind_fs_state(ctx, handle);
216 }
217 
218 
219 
draw(void)220 static void draw( void )
221 {
222    union pipe_color_union clear_color = { {.1,.3,.5,0} };
223 
224    ctx->clear(ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0);
225    util_draw_arrays(ctx, PIPE_PRIM_POINTS, 0, ARRAY_SIZE(vertices));
226    ctx->flush(ctx, NULL, 0);
227 
228    graw_save_surface_to_file(ctx, surf, NULL);
229 
230    screen->flush_frontbuffer(screen, rttex, 0, 0, window, NULL);
231 }
232 
233 #define SIZE 16
234 
init_tex(void)235 static void init_tex( void )
236 {
237    struct pipe_sampler_view sv_template;
238    struct pipe_sampler_state sampler_desc;
239    struct pipe_resource templat;
240    struct pipe_box box;
241    ubyte tex2d[SIZE][SIZE][4];
242    int s, t;
243 
244 #if (SIZE != 2)
245    for (s = 0; s < SIZE; s++) {
246       for (t = 0; t < SIZE; t++) {
247          if (0) {
248             int x = (s ^ t) & 1;
249 	    tex2d[t][s][0] = (x) ? 0 : 63;
250 	    tex2d[t][s][1] = (x) ? 0 : 128;
251 	    tex2d[t][s][2] = 0;
252 	    tex2d[t][s][3] = 0xff;
253          }
254          else {
255             int x = ((s ^ t) >> 2) & 1;
256 	    tex2d[t][s][0] = s*255/(SIZE-1);
257 	    tex2d[t][s][1] = t*255/(SIZE-1);
258 	    tex2d[t][s][2] = (x) ? 0 : 128;
259 	    tex2d[t][s][3] = 0xff;
260          }
261       }
262    }
263 #else
264    tex2d[0][0][0] = 0;
265    tex2d[0][0][1] = 255;
266    tex2d[0][0][2] = 255;
267    tex2d[0][0][3] = 0;
268 
269    tex2d[0][1][0] = 0;
270    tex2d[0][1][1] = 0;
271    tex2d[0][1][2] = 255;
272    tex2d[0][1][3] = 255;
273 
274    tex2d[1][0][0] = 255;
275    tex2d[1][0][1] = 255;
276    tex2d[1][0][2] = 0;
277    tex2d[1][0][3] = 255;
278 
279    tex2d[1][1][0] = 255;
280    tex2d[1][1][1] = 0;
281    tex2d[1][1][2] = 0;
282    tex2d[1][1][3] = 255;
283 #endif
284 
285    memset(&templat, 0, sizeof(templat));
286    templat.target = PIPE_TEXTURE_2D;
287    templat.format = PIPE_FORMAT_B8G8R8A8_UNORM;
288    templat.width0 = SIZE;
289    templat.height0 = SIZE;
290    templat.depth0 = 1;
291    templat.array_size = 1;
292    templat.last_level = 0;
293    templat.nr_samples = 1;
294    templat.bind = PIPE_BIND_SAMPLER_VIEW;
295 
296 
297    samptex = screen->resource_create(screen,
298                                  &templat);
299    if (samptex == NULL)
300       exit(4);
301 
302    u_box_2d(0,0,SIZE,SIZE, &box);
303 
304    ctx->texture_subdata(ctx,
305                         samptex,
306                         0,
307                         PIPE_TRANSFER_WRITE,
308                         &box,
309                         tex2d,
310                         sizeof tex2d[0],
311                         sizeof tex2d);
312 
313    /* Possibly read back & compare against original data:
314     */
315    if (0)
316    {
317       struct pipe_transfer *t;
318       uint32_t *ptr;
319       ptr = pipe_transfer_map(ctx, samptex,
320                               0, 0, /* level, layer */
321                               PIPE_TRANSFER_READ,
322                               0, 0, SIZE, SIZE, &t); /* x, y, width, height */
323 
324       if (memcmp(ptr, tex2d, sizeof tex2d) != 0) {
325          assert(0);
326          exit(9);
327       }
328 
329       ctx->transfer_unmap(ctx, t);
330    }
331 
332    memset(&sv_template, 0, sizeof sv_template);
333    sv_template.format = samptex->format;
334    sv_template.texture = samptex;
335    sv_template.swizzle_r = 0;
336    sv_template.swizzle_g = 1;
337    sv_template.swizzle_b = 2;
338    sv_template.swizzle_a = 3;
339    sv = ctx->create_sampler_view(ctx, samptex, &sv_template);
340    if (sv == NULL)
341       exit(5);
342 
343    ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sv);
344 
345 
346    memset(&sampler_desc, 0, sizeof sampler_desc);
347    sampler_desc.wrap_s = PIPE_TEX_WRAP_REPEAT;
348    sampler_desc.wrap_t = PIPE_TEX_WRAP_REPEAT;
349    sampler_desc.wrap_r = PIPE_TEX_WRAP_REPEAT;
350    sampler_desc.min_img_filter = PIPE_TEX_FILTER_NEAREST;
351    sampler_desc.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
352    sampler_desc.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
353    sampler_desc.compare_mode = PIPE_TEX_COMPARE_NONE;
354    sampler_desc.compare_func = 0;
355    sampler_desc.normalized_coords = 1;
356    sampler_desc.max_anisotropy = 0;
357 
358    sampler = ctx->create_sampler_state(ctx, &sampler_desc);
359    if (sampler == NULL)
360       exit(6);
361 
362    ctx->bind_sampler_states(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sampler);
363 
364 }
365 
init(void)366 static void init( void )
367 {
368    struct pipe_framebuffer_state fb;
369    struct pipe_resource templat;
370    struct pipe_surface surf_tmpl;
371    int i;
372 
373    /* It's hard to say whether window or screen should be created
374     * first.  Different environments would prefer one or the other.
375     *
376     * Also, no easy way of querying supported formats if the screen
377     * cannot be created first.
378     */
379    for (i = 0; formats[i] != PIPE_FORMAT_NONE; i++) {
380       screen = graw_create_window_and_screen(0, 0, 300, 300,
381                                              formats[i],
382                                              &window);
383       if (window && screen)
384          break;
385    }
386    if (!screen || !window) {
387       fprintf(stderr, "Unable to create window\n");
388       exit(1);
389    }
390 
391    ctx = screen->context_create(screen, NULL, 0);
392    if (ctx == NULL)
393       exit(3);
394 
395    memset(&templat, 0, sizeof(templat));
396    templat.target = PIPE_TEXTURE_2D;
397    templat.format = formats[i];
398    templat.width0 = WIDTH;
399    templat.height0 = HEIGHT;
400    templat.depth0 = 1;
401    templat.array_size = 1;
402    templat.last_level = 0;
403    templat.nr_samples = 1;
404    templat.bind = (PIPE_BIND_RENDER_TARGET |
405                    PIPE_BIND_DISPLAY_TARGET);
406 
407    rttex = screen->resource_create(screen,
408                                  &templat);
409    if (rttex == NULL)
410       exit(4);
411 
412    surf_tmpl.format = templat.format;
413    surf_tmpl.u.tex.level = 0;
414    surf_tmpl.u.tex.first_layer = 0;
415    surf_tmpl.u.tex.last_layer = 0;
416    surf = ctx->create_surface(ctx, rttex, &surf_tmpl);
417    if (surf == NULL)
418       exit(5);
419 
420    memset(&fb, 0, sizeof fb);
421    fb.nr_cbufs = 1;
422    fb.width = WIDTH;
423    fb.height = HEIGHT;
424    fb.cbufs[0] = surf;
425 
426    ctx->set_framebuffer_state(ctx, &fb);
427 
428    {
429       struct pipe_blend_state blend;
430       void *handle;
431       memset(&blend, 0, sizeof blend);
432       blend.rt[0].colormask = PIPE_MASK_RGBA;
433       handle = ctx->create_blend_state(ctx, &blend);
434       ctx->bind_blend_state(ctx, handle);
435    }
436 
437    {
438       struct pipe_depth_stencil_alpha_state depthstencil;
439       void *handle;
440       memset(&depthstencil, 0, sizeof depthstencil);
441       handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
442       ctx->bind_depth_stencil_alpha_state(ctx, handle);
443    }
444 
445    {
446       struct pipe_rasterizer_state rasterizer;
447       void *handle;
448       memset(&rasterizer, 0, sizeof rasterizer);
449       rasterizer.cull_face = PIPE_FACE_NONE;
450       rasterizer.point_size = 8.0;
451       rasterizer.half_pixel_center = 1;
452       rasterizer.bottom_edge_rule = 1;
453       rasterizer.depth_clip = 1;
454       handle = ctx->create_rasterizer_state(ctx, &rasterizer);
455       ctx->bind_rasterizer_state(ctx, handle);
456    }
457 
458    set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000);
459 
460    init_tex();
461    init_fs_constbuf();
462 
463    set_vertices();
464    set_vertex_shader();
465    set_fragment_shader();
466 }
467 
args(int argc,char * argv[])468 static void args(int argc, char *argv[])
469 {
470    int i;
471 
472    for (i = 1; i < argc;) {
473       if (graw_parse_args(&i, argc, argv)) {
474          continue;
475       }
476       if (strcmp(argv[i], "-fps") == 0) {
477          show_fps = 1;
478          i++;
479       }
480       else if (i == argc - 1) {
481          filename = argv[i];
482          i++;
483       }
484       else {
485          usage(argv[0]);
486          exit(1);
487       }
488    }
489 
490    if (!filename) {
491       usage(argv[0]);
492       exit(1);
493    }
494 }
495 
main(int argc,char * argv[])496 int main( int argc, char *argv[] )
497 {
498    args(argc,argv);
499    init();
500 
501    graw_set_display_func( draw );
502    graw_main_loop();
503    return 0;
504 }
505