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Searched refs:AddVal (Results 1 – 5 of 5) sorted by relevance

/external/flatbuffers/tests/MyGame/Example/
DStat.cs37 Stat.AddVal(builder, val); in CreateStat()
45 public static void AddVal(FlatBufferBuilder builder, long val) { builder.AddLong(1, val, 0); } in AddVal() method
DStat.lua46 function Stat.AddVal(builder, val) builder:PrependInt64Slot(1, val, 0) end function
/external/swiftshader/third_party/LLVM/lib/Target/X86/
DX86ISelDAGToDAG.cpp804 ConstantSDNode *AddVal = in MatchAddressRecursively() local
806 uint64_t Disp = AddVal->getSExtValue() << Val; in MatchAddressRecursively()
843 ConstantSDNode *AddVal = in MatchAddressRecursively() local
845 uint64_t Disp = AddVal->getSExtValue() * CN->getZExtValue(); in MatchAddressRecursively()
/external/llvm/lib/Target/X86/
DX86ISelDAGToDAG.cpp1195 ConstantSDNode *AddVal = in matchAddressRecursively() local
1197 uint64_t Disp = (uint64_t)AddVal->getSExtValue() << Val; in matchAddressRecursively()
1261 ConstantSDNode *AddVal = in matchAddressRecursively() local
1263 uint64_t Disp = AddVal->getSExtValue() * CN->getZExtValue(); in matchAddressRecursively()
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/X86/
DX86ISelDAGToDAG.cpp1415 ConstantSDNode *AddVal = cast<ConstantSDNode>(ShVal.getOperand(1)); in matchAddressRecursively() local
1416 uint64_t Disp = (uint64_t)AddVal->getSExtValue() << Val; in matchAddressRecursively()
1479 ConstantSDNode *AddVal = in matchAddressRecursively() local
1481 uint64_t Disp = AddVal->getSExtValue() * CN->getZExtValue(); in matchAddressRecursively()