Home
last modified time | relevance | path

Searched refs:BBStates (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/third_party/llvm-7.0/llvm/lib/Transforms/ObjCARC/
DObjCARCOpts.cpp494 DenseMap<const BasicBlock *, BBState> &BBStates,
500 DenseMap<const BasicBlock *, BBState> &BBStates,
506 DenseMap<const BasicBlock *, BBState> &BBStates,
508 bool Visit(Function &F, DenseMap<const BasicBlock *, BBState> &BBStates,
518 PairUpRetainsAndReleases(DenseMap<const BasicBlock *, BBState> &BBStates,
527 bool PerformCodePlacement(DenseMap<const BasicBlock *, BBState> &BBStates,
1068 DenseMap<const BasicBlock *, BBState> &BBStates, in CheckForCFGHazards() argument
1098 BBStates.find(*SI); in CheckForCFGHazards()
1099 assert(BBI != BBStates.end()); in CheckForCFGHazards()
1228 DenseMap<const BasicBlock *, BBState> &BBStates, in VisitBottomUp() argument
[all …]
/external/llvm/lib/Transforms/ObjCARC/
DObjCARCOpts.cpp495 DenseMap<const BasicBlock *, BBState> &BBStates,
501 DenseMap<const BasicBlock *, BBState> &BBStates,
507 DenseMap<const BasicBlock *, BBState> &BBStates,
509 bool Visit(Function &F, DenseMap<const BasicBlock *, BBState> &BBStates,
519 PairUpRetainsAndReleases(DenseMap<const BasicBlock *, BBState> &BBStates,
529 bool PerformCodePlacement(DenseMap<const BasicBlock *, BBState> &BBStates,
1010 DenseMap<const BasicBlock *, BBState> &BBStates, in CheckForCFGHazards() argument
1040 BBStates.find(*SI); in CheckForCFGHazards()
1041 assert(BBI != BBStates.end()); in CheckForCFGHazards()
1194 DenseMap<const BasicBlock *, BBState> &BBStates, in VisitBottomUp() argument
[all …]
/external/swiftshader/third_party/LLVM/lib/Transforms/Scalar/
DObjCARC.cpp1476 DenseMap<const BasicBlock *, BBState> &BBStates,
1479 DenseMap<const BasicBlock *, BBState> &BBStates,
1482 DenseMap<const BasicBlock *, BBState> &BBStates,
1485 DenseMap<const BasicBlock *, BBState> &BBStates,
1495 bool PerformCodePlacement(DenseMap<const BasicBlock *, BBState> &BBStates,
2185 DenseMap<const BasicBlock *, BBState> &BBStates, in CheckForCFGHazards() argument
2200 PtrState &SuccS = BBStates[*SI].getPtrBottomUpState(Arg); in CheckForCFGHazards()
2234 PtrState &SuccS = BBStates[*SI].getPtrBottomUpState(Arg); in CheckForCFGHazards()
2266 DenseMap<const BasicBlock *, BBState> &BBStates, in VisitBottomUp() argument
2269 BBState &MyStates = BBStates[BB]; in VisitBottomUp()
[all …]