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Searched refs:BasicUniformReportGL (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fUniformApiTests.cpp1008 struct BasicUniformReportGL struct in deqp::gles3::Functional::UniformCase
1017BasicUniformReportGL (const char* const name_, const int nameLength_, const int size_, const glu::… in BasicUniformReportGL() argument
1020 …static vector<BasicUniformReportGL>::const_iterator findWithName (const vector<BasicUniformReportG… in findWithName() argument
1022 for (vector<BasicUniformReportGL>::const_iterator it = vec.begin(); it != vec.end(); it++) in findWithName()
1032 …bool getActiveUniforms (vector<BasicUniformReportGL>& dst, const vector<BasicUniformRepo…
1034 …bool getActiveUniformsiv (vector<BasicUniformReportGL>& dst, const vector<BasicUniformRe…
1036 …mVsUniformsivComparison (const vector<BasicUniformReportGL>& uniformsResult, const vector<BasicU…
1448 bool UniformCase::getActiveUniforms (vector<BasicUniformReportGL>& basicUniformReportsDst, const ve… in getActiveUniforms()
1505 …if (BasicUniformReportGL::findWithName(basicUniformReportsDst, reportedNameStr.c_str()) != basicUn… in getActiveUniforms()
1511 …basicUniformReportsDst.push_back(BasicUniformReportGL(reportedNameStr.c_str(), reportedNameLength,… in getActiveUniforms()
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/external/deqp/modules/gles2/functional/
Des2fUniformApiTests.cpp843 struct BasicUniformReportGL struct in deqp::gles2::Functional::UniformCase
852BasicUniformReportGL (const char* const name_, const int nameLength_, const int size_, const glu::… in BasicUniformReportGL() argument
855 …static vector<BasicUniformReportGL>::const_iterator findWithName (const vector<BasicUniformReportG… in findWithName() argument
857 for (vector<BasicUniformReportGL>::const_iterator it = vec.begin(); it != vec.end(); it++) in findWithName()
867 …bool getActiveUniforms (vector<BasicUniformReportGL>& dst, const vector<BasicUniformRepo…
1251 bool UniformCase::getActiveUniforms (vector<BasicUniformReportGL>& basicUniformReportsDst, const ve… in getActiveUniforms()
1308 …if (BasicUniformReportGL::findWithName(basicUniformReportsDst, reportedNameStr.c_str()) != basicUn… in getActiveUniforms()
1314 …basicUniformReportsDst.push_back(BasicUniformReportGL(reportedNameStr.c_str(), reportedNameLength,… in getActiveUniforms()
1337 …if (expected.isUsedInShader && BasicUniformReportGL::findWithName(basicUniformReportsDst, expected… in getActiveUniforms()
1783 vector<BasicUniformReportGL> basicUniformReportsUniform; in test()
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