Searched refs:DEBUG_SHADER_TIME (Results 1 – 18 of 18) sorted by relevance
65 #define DEBUG_SHADER_TIME (1ull << 21) macro
65 { "shader_time", DEBUG_SHADER_TIME },
51 if (INTEL_DEBUG & DEBUG_SHADER_TIME) in emit_urb_write_opcode()
228 !(INTEL_DEBUG & DEBUG_SHADER_TIME) && in emit_thread_end()241 if (INTEL_DEBUG & DEBUG_SHADER_TIME) in emit_thread_end()
128 if (INTEL_DEBUG & DEBUG_SHADER_TIME) in emit_urb_write_opcode()
146 if (unlikely(INTEL_DEBUG & DEBUG_SHADER_TIME)) in emit_thread_end()
69 if (INTEL_DEBUG & DEBUG_SHADER_TIME) { in brw_upload_binding_table()
89 if (INTEL_DEBUG & DEBUG_SHADER_TIME) in brw_codegen_cs_prog()
107 if (INTEL_DEBUG & DEBUG_SHADER_TIME) in brw_codegen_gs_prog()
92 if (unlikely(INTEL_DEBUG & DEBUG_SHADER_TIME)) in brw_codegen_tes_prog()
214 if (INTEL_DEBUG & DEBUG_SHADER_TIME) { in brw_codegen_vs_prog()
221 if (unlikely((INTEL_DEBUG & DEBUG_SHADER_TIME) && tep)) in brw_codegen_tcs_prog()
1054 if (INTEL_DEBUG & DEBUG_SHADER_TIME) in brwCreateContext()1084 if (INTEL_DEBUG & DEBUG_SHADER_TIME) { in intelDestroyContext()
785 if (INTEL_DEBUG & DEBUG_SHADER_TIME) { in brw_assign_common_binding_table_offsets()
168 if (INTEL_DEBUG & DEBUG_SHADER_TIME) { in brw_codegen_wm_prog()
2444 if ((INTEL_DEBUG & DEBUG_SHADER_TIME) && devinfo->gen < 7) { in intelInitScreen2()2447 INTEL_DEBUG &= ~DEBUG_SHADER_TIME; in intelInitScreen2()
719 if (INTEL_DEBUG & DEBUG_SHADER_TIME) in brw_new_batch()
4180 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {