Searched refs:Direct3D (Results 1 – 18 of 18) sorted by relevance
/external/mesa3d/src/gallium/state_trackers/nine/ |
D | README | 31 Navigate to HKCU\Software\Wine\Direct3D 39 HKCU\Software\Wine\AppDefaults\app.exe\Direct3D\UseNative 64 > HKCU\Software\Wine\Direct3D\UseNative 65 > HKCU\Software\Wine\AppDefaults\app.exe\Direct3D\UseNative
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/external/swiftshader/src/D3D8/ |
D | D3D8.rc | 70 VALUE "FileDescription", "SwiftShader Direct3D 8 Renderer" 76 VALUE "ProductName", "SwiftShader Direct3D 8 Renderer"
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D | Direct3DDevice8.cpp | 58 renderer = new sw::Renderer(context, sw::Direct3D, false); in Direct3DDevice8()
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/external/swiftshader/src/D3D9/ |
D | D3D9.rc | 71 VALUE "FileDescription", "SwiftShader Direct3D 9 Renderer" 77 VALUE "ProductName", "SwiftShader Direct3D 9 Renderer"
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D | Direct3DDevice9.cpp | 64 renderer = new sw::Renderer(context, sw::Direct3D, false); in Direct3DDevice9()
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/external/swiftshader/ |
D | README.google | 7 Direct3D 9 graphics APIs12. Its goal is to provide hardware independence for
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D | README.md | 8 SwiftShader is a high-performance CPU-based implementation of the OpenGL ES and Direct3D 9 graphics…
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/external/swiftshader/src/Device/ |
D | Renderer.hpp | 77 static const Conventions Direct3D = variable
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/external/swiftshader/src/Renderer/ |
D | Renderer.hpp | 77 static const Conventions Direct3D = variable
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/external/mesa3d/ |
D | meson_options.txt | 127 description : 'build gallium "nine" Direct3D 9.x state tracker.',
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/external/mesa3d/src/compiler/nir/ |
D | README | 3 well as Direct3D assembly, and it includes a few new ideas as well. It is a
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/external/mesa3d/src/gallium/docs/source/ |
D | resources.rst | 8 They are mostly modelled after the resources in Direct3D 10/11, but with a
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D | tgsi.rst | 2297 Those opcodes follow very closely semantics of the respective Direct3D 2298 instructions. If in doubt double check Direct3D documentation. 3711 :opcode:`TXP`. For reference, OpenGL and Direct3D conventions are shown as 3715 | Texture Components | Gallium | OpenGL | Direct3D 9 |
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/external/swiftshader/docs/ |
D | Index.md | 17 The API layer is an implementation of a graphics API, such as OpenGL (ES) or Direct3D, on top of th…
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/external/mesa3d/src/gallium/docs/source/cso/ |
D | rasterizer.rst | 215 Additionally Direct3D will always use quad rasterization rules for
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/external/libcxx/utils/google-benchmark/ |
D | README.md | 462 or CUDA kernels, OpenGL or Vulkan or Direct3D draw calls), which cannot
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/external/google-benchmark/ |
D | README.md | 462 or CUDA kernels, OpenGL or Vulkan or Direct3D draw calls), which cannot
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/external/mesa3d/docs/ |
D | VERSIONS | 622 - new Direct3D driver (see src/D3D)
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