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Searched refs:Direct3D (Results 1 – 18 of 18) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/nine/
DREADME31 Navigate to HKCU\Software\Wine\Direct3D
39 HKCU\Software\Wine\AppDefaults\app.exe\Direct3D\UseNative
64 > HKCU\Software\Wine\Direct3D\UseNative
65 > HKCU\Software\Wine\AppDefaults\app.exe\Direct3D\UseNative
/external/swiftshader/src/D3D8/
DD3D8.rc70 VALUE "FileDescription", "SwiftShader Direct3D 8 Renderer"
76 VALUE "ProductName", "SwiftShader Direct3D 8 Renderer"
DDirect3DDevice8.cpp58 renderer = new sw::Renderer(context, sw::Direct3D, false); in Direct3DDevice8()
/external/swiftshader/src/D3D9/
DD3D9.rc71 VALUE "FileDescription", "SwiftShader Direct3D 9 Renderer"
77 VALUE "ProductName", "SwiftShader Direct3D 9 Renderer"
DDirect3DDevice9.cpp64 renderer = new sw::Renderer(context, sw::Direct3D, false); in Direct3DDevice9()
/external/swiftshader/
DREADME.google7 Direct3D 9 graphics APIs12. Its goal is to provide hardware independence for
DREADME.md8 SwiftShader is a high-performance CPU-based implementation of the OpenGL ES and Direct3D 9 graphics…
/external/swiftshader/src/Device/
DRenderer.hpp77 static const Conventions Direct3D = variable
/external/swiftshader/src/Renderer/
DRenderer.hpp77 static const Conventions Direct3D = variable
/external/mesa3d/
Dmeson_options.txt127 description : 'build gallium "nine" Direct3D 9.x state tracker.',
/external/mesa3d/src/compiler/nir/
DREADME3 well as Direct3D assembly, and it includes a few new ideas as well. It is a
/external/mesa3d/src/gallium/docs/source/
Dresources.rst8 They are mostly modelled after the resources in Direct3D 10/11, but with a
Dtgsi.rst2297 Those opcodes follow very closely semantics of the respective Direct3D
2298 instructions. If in doubt double check Direct3D documentation.
3711 :opcode:`TXP`. For reference, OpenGL and Direct3D conventions are shown as
3715 | Texture Components | Gallium | OpenGL | Direct3D 9 |
/external/swiftshader/docs/
DIndex.md17 The API layer is an implementation of a graphics API, such as OpenGL (ES) or Direct3D, on top of th…
/external/mesa3d/src/gallium/docs/source/cso/
Drasterizer.rst215 Additionally Direct3D will always use quad rasterization rules for
/external/libcxx/utils/google-benchmark/
DREADME.md462 or CUDA kernels, OpenGL or Vulkan or Direct3D draw calls), which cannot
/external/google-benchmark/
DREADME.md462 or CUDA kernels, OpenGL or Vulkan or Direct3D draw calls), which cannot
/external/mesa3d/docs/
DVERSIONS622 - new Direct3D driver (see src/D3D)