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Searched refs:GL_COLOR_MATERIAL (Results 1 – 14 of 14) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_state.c139 case GL_COLOR_MATERIAL: in nouveau_enable()
/external/eigen/demos/opengl/
Dquaternion_demo.cpp462 glDisable(GL_COLOR_MATERIAL); in paintGL()
/external/mesa3d/src/mesa/main/
Denable.c376 case GL_COLOR_MATERIAL: in _mesa_set_enable()
1343 case GL_COLOR_MATERIAL: in _mesa_IsEnabled()
Dattrib.c603 GL_COLOR_MATERIAL); in pop_enable_group()
1214 _mesa_set_enable(ctx, GL_COLOR_MATERIAL, in _mesa_PopAttrib()
/external/mesa3d/include/GLES/
Dgl.h136 #define GL_COLOR_MATERIAL 0x0B57 macro
/external/swiftshader/include/GLES/
Dgl.h127 #define GL_COLOR_MATERIAL 0x0B57 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h151 #define GL_COLOR_MATERIAL 0x0B57 macro
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Ddemo.c777 glEnable(GL_COLOR_MATERIAL); in configureLightAndMaterial()
/external/mesa3d/docs/
DVERSIONS309 - glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled
310 - glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right
1108 - fixed a minor GL_COLOR_MATERIAL bug
1344 - GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha
/external/swiftshader/src/OpenGL/libGLES_CM/
DlibGLES_CM.cpp1204 case GL_COLOR_MATERIAL: context->setColorMaterialEnabled(false); break; in Disable()
1341 case GL_COLOR_MATERIAL: context->setColorMaterialEnabled(true); break; in Enable()
2508 case GL_COLOR_MATERIAL: return context->isColorMaterialEnabled(); break; in IsEnabled()
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h121 { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA },
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_state.c1521 case GL_COLOR_MATERIAL: in radeonEnable()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_state.c1713 case GL_COLOR_MATERIAL: in r200Enable()
/external/mesa3d/include/GL/
Dgl.h311 #define GL_COLOR_MATERIAL 0x0B57 macro