Searched refs:GL_COLOR_MATERIAL (Results 1 – 14 of 14) sorted by relevance
139 case GL_COLOR_MATERIAL: in nouveau_enable()
462 glDisable(GL_COLOR_MATERIAL); in paintGL()
376 case GL_COLOR_MATERIAL: in _mesa_set_enable()1343 case GL_COLOR_MATERIAL: in _mesa_IsEnabled()
603 GL_COLOR_MATERIAL); in pop_enable_group()1214 _mesa_set_enable(ctx, GL_COLOR_MATERIAL, in _mesa_PopAttrib()
136 #define GL_COLOR_MATERIAL 0x0B57 macro
127 #define GL_COLOR_MATERIAL 0x0B57 macro
151 #define GL_COLOR_MATERIAL 0x0B57 macro
777 glEnable(GL_COLOR_MATERIAL); in configureLightAndMaterial()
309 - glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled310 - glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right1108 - fixed a minor GL_COLOR_MATERIAL bug1344 - GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha
1204 case GL_COLOR_MATERIAL: context->setColorMaterialEnabled(false); break; in Disable()1341 case GL_COLOR_MATERIAL: context->setColorMaterialEnabled(true); break; in Enable()2508 case GL_COLOR_MATERIAL: return context->isColorMaterialEnabled(); break; in IsEnabled()
121 { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA },
1521 case GL_COLOR_MATERIAL: in radeonEnable()
1713 case GL_COLOR_MATERIAL: in r200Enable()
311 #define GL_COLOR_MATERIAL 0x0B57 macro