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Searched refs:GL_CURRENT_NORMAL (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/include/GLES/
Dgl.h164 #define GL_CURRENT_NORMAL 0x0B02 macro
/external/swiftshader/include/GLES/
Dgl.h155 #define GL_CURRENT_NORMAL 0x0B02 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h191 #define GL_CURRENT_NORMAL 0x0B02 macro
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp1187 case GL_CURRENT_NORMAL: in getFloatv()
1531 case GL_CURRENT_NORMAL: in getQueryParameterNum()
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h123 …{ GL_CURRENT_NORMAL, CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3), extra_fl…
/external/mesa3d/include/GL/
Dgl.h498 #define GL_CURRENT_NORMAL 0x0B02 macro