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Searched refs:GL_DEPTH32F_STENCIL8 (Results 1 – 25 of 62) sorted by relevance

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/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp442 case GL_DEPTH32F_STENCIL8: in IsSizedInternalFormat()
652 case GL_DEPTH32F_STENCIL8: in ValidateReadPixelsFormatType()
663 case GL_DEPTH32F_STENCIL8: in ValidateReadPixelsFormatType()
701 case GL_DEPTH32F_STENCIL8: in ValidateReadPixelsFormatType()
711 case GL_DEPTH32F_STENCIL8: in ValidateReadPixelsFormatType()
842 format == GL_DEPTH32F_STENCIL8; in IsDepthTexture()
848 format == GL_DEPTH32F_STENCIL8 || in IsStencilTexture()
1160 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: VALIDATE_INTERNALFORMAT(GL_DEPTH32F_STENCIL8) in ValidateTextureFormatType()
1461 case GL_DEPTH32F_STENCIL8: in IsColorRenderable()
1486 case GL_DEPTH32F_STENCIL8: in IsDepthRenderable()
[all …]
DFramebuffer.cpp671 case GL_DEPTH32F_STENCIL8: return GL_FLOAT_32_UNSIGNED_INT_24_8_REV; in getDepthReadType()
/external/deqp/modules/gles31/functional/
Des31fStencilTexturingTests.cpp500 DE_ASSERT(format == GL_DEPTH32F_STENCIL8 || format == GL_DEPTH24_STENCIL8); in checkDepthStencilFormatSupport()
1013 …tGroup->addChild(new UploadTex2DCase (m_context, "depth32f_stencil8_2d", GL_DEPTH32F_STENCIL8)); in init()
1014 …addChild(new UploadTex2DArrayCase (m_context, "depth32f_stencil8_2d_array", GL_DEPTH32F_STENCIL8)); in init()
1015 …oup->addChild(new UploadTexCubeCase (m_context, "depth32f_stencil8_cube", GL_DEPTH32F_STENCIL8)); in init()
1031 …erGroup->addChild(new ClearTex2DCase (m_context, "depth32f_stencil8_clear", GL_DEPTH32F_STENCIL8)); in init()
1032 …erGroup->addChild(new RenderTex2DCase (m_context, "depth32f_stencil8_draw", GL_DEPTH32F_STENCIL8)); in init()
Des31fFboTestCase.cpp198 case GL_DEPTH32F_STENCIL8: in isRequiredFormat()
321 case GL_DEPTH32F_STENCIL8: in getMinimumSampleCount()
Des31fTextureBorderClampTests.cpp2370 { "depth32f_stencil8_sample_depth", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_DEPTH }, in init()
2372 { "depth32f_stencil8_sample_stencil", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_STENCIL }, in init()
2452 { "float_depth_uint_stencil_sample_depth", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_DEPTH }, in init()
2453 { "float_depth_uint_stencil_sample_stencil", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_STENCIL }, in init()
2545 { "float_depth", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_DEPTH, false }, in init()
2546 { "uint_stencil", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_STENCIL, false }, in init()
2673 { "depth32f_stencil8", GL_DEPTH32F_STENCIL8 }, in init()
2727 { "depth32f_stencil8_sample_depth", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_DEPTH }, in init()
2728 { "depth32f_stencil8_sample_stencil", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_STENCIL }, in init()
Des31fInternalFormatQueryTests.cpp423 { "depth32f_stencil8", GL_DEPTH32F_STENCIL8, FormatSamplesCase::FORMAT_DEPTH_STENCIL }, in init()
Des31fTextureFormatTests.cpp528 { "depth32f_stencil8", GL_DEPTH32F_STENCIL8 }, in init()
/external/deqp/modules/gles3/functional/
Des3fFboTestCase.cpp193 case GL_DEPTH32F_STENCIL8: in isRequiredFormat()
310 case GL_DEPTH32F_STENCIL8: in getMinimumSampleCount()
Des3fFboCompletenessTests.cpp72 GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8,
86 GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8,
Des3fInternalFormatQueryTests.cpp219 { "depth32f_stencil8", GL_DEPTH32F_STENCIL8, false }, in init()
Des3fFboStencilbufferTests.cpp250 GL_DEPTH32F_STENCIL8, in init()
Des3fRboStateQueryTests.cpp294 { GL_DEPTH32F_STENCIL8, 32, 8 }, in test()
Des3fFboDepthbufferTests.cpp323 GL_DEPTH32F_STENCIL8, in init()
Des3fFboMultisampleTests.cpp387 GL_DEPTH32F_STENCIL8, in init()
/external/deqp/external/openglcts/modules/gl/
Dgl4cStencilTexturingTests.cpp623 if (false == test(GL_DEPTH32F_STENCIL8, true)) in iterate()
631 if (false == test(GL_DEPTH32F_STENCIL8, false)) in iterate()
958 case GL_DEPTH32F_STENCIL8: in prepareSourceTexture()
1023 case GL_DEPTH32F_STENCIL8: in prepareSourceTextureData()
Dgl3cTextureSwizzleTests.cpp1115 GL_DEPTH32F_STENCIL8,
1129 …{ glu::ApiType::core(4, 3), GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_…
3010 case GL_DEPTH32F_STENCIL8: in isTargetSuppByFormat()
3574 case GL_DEPTH32F_STENCIL8: in prepareSourceTexture()
3730 GL_RGB9_E5, GL_DEPTH32F_STENCIL8 }; in iterate()
/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleTexStorage2DMultisampleTests.cpp132 GL_DEPTH32F_STENCIL8 }; in iterate()
1079 const glw::GLenum internalformat_list[] = { GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8 }; in iterate()
1212 const glw::GLenum stencil_internalformats[] = { GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8 }; in iterate()
Des31cTextureStorageMultisampleTexStorage3DMultisampleTests.cpp61 …::GLint depth_stencil_renderable_internalformats[] = { GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8 };
/external/mesa3d/src/mesa/main/
Dglformats.c1299 case GL_DEPTH32F_STENCIL8: in _mesa_is_depthstencil_format()
1326 case GL_DEPTH32F_STENCIL8: in _mesa_is_depth_or_stencil_format()
2644 case GL_DEPTH32F_STENCIL8: in _mesa_base_tex_format()
2722 return GL_DEPTH32F_STENCIL8; in _mesa_es3_effective_internal_format_for_format_and_type()
3323 if (ctx->Version <= 20 || internalFormat != GL_DEPTH32F_STENCIL8) in _mesa_es3_error_check_format_and_type()
Dtexformat.c372 case GL_DEPTH32F_STENCIL8: in _mesa_choose_tex_format()
/external/deqp/framework/opengl/
DgluFboRenderContext.cpp123 GL_DEPTH32F_STENCIL8, in chooseDepthStencilFormat()
DgluTextureUtil.cpp220 case FMT_CASE(DS, FLOAT_UNSIGNED_INT_24_8_REV): return GL_DEPTH32F_STENCIL8; in getInternalFormat()
547 …case GL_DEPTH32F_STENCIL8: return TextureFormat(TextureFormat::DS, TextureFormat::FLOAT_UNSIGNED_… in mapGLInternalFormat()
1172 case GL_DEPTH32F_STENCIL8: in getRenderableBitsES3()
/external/swiftshader/src/OpenGL/common/
DImage.cpp133 case GL_DEPTH32F_STENCIL8: return GL_DEPTH_STENCIL; in GetBaseInternalFormat()
291 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: return GL_DEPTH32F_STENCIL8; in GetSizedInternalFormat()
324 case GL_DEPTH32F_STENCIL8: return sw::FORMAT_D32FS8_TEXTURE; in SelectInternalFormat()
/external/deqp/external/openglcts/modules/common/
DglcTextureRepeatModeTests.cpp332 …{ GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV…
420 …{ GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV…
/external/virglrenderer/src/
Dvrend_formats.c90 …{ VIRGL_FORMAT_Z32_FLOAT_S8X24_UINT, GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_…

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