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Searched refs:GL_DEPTH_BITS (Results 1 – 25 of 35) sorted by relevance

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/external/mesa3d/src/mesa/drivers/dri/r200/
Dradeon_tex_copy.c66 if (_mesa_get_format_bits(timg->base.Base.TexFormat, GL_DEPTH_BITS) > 0) { in do_copy_texsubimage()
103 if (_mesa_get_format_bits(dst_mesaformat, GL_DEPTH_BITS) > 0) in do_copy_texsubimage()
Dradeon_tile.c235 if (_mesa_get_format_bits(format, GL_DEPTH_BITS)) in tile_image()
459 if (_mesa_get_format_bits(format, GL_DEPTH_BITS)) in untile_image()
494 if (_mesa_get_format_bits(format, GL_DEPTH_BITS)) in get_tile_size()
Dr200_blit.c89 if (_mesa_get_format_bits(mesa_format, GL_DEPTH_BITS) > 0) in r200_check_blit()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_tex_copy.c66 if (_mesa_get_format_bits(timg->base.Base.TexFormat, GL_DEPTH_BITS) > 0) { in do_copy_texsubimage()
103 if (_mesa_get_format_bits(dst_mesaformat, GL_DEPTH_BITS) > 0) in do_copy_texsubimage()
Dradeon_tile.c235 if (_mesa_get_format_bits(format, GL_DEPTH_BITS)) in tile_image()
459 if (_mesa_get_format_bits(format, GL_DEPTH_BITS)) in untile_image()
494 if (_mesa_get_format_bits(format, GL_DEPTH_BITS)) in get_tile_size()
Dradeon_blit.c83 if (_mesa_get_format_bits(mesa_format, GL_DEPTH_BITS) > 0) in r100_check_blit()
/external/mesa3d/src/mesa/main/
Dblit.c282 read_z_bits = _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS); in validate_stencil_buffer()
283 draw_z_bits = _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS); in validate_stencil_buffer()
318 if ((_mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) != in validate_depth_buffer()
319 _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) || in validate_depth_buffer()
Dframebuffer.c481 fb->Visual.depthBits = _mesa_get_format_bits(fmt, GL_DEPTH_BITS); in _mesa_update_framebuffer_visual()
Dformats.c166 case GL_DEPTH_BITS: in _mesa_get_format_bits()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_surface.c62 if (_mesa_get_format_bits(format, GL_DEPTH_BITS)) in nouveau_surface_alloc()
Dnv10_context.c69 GL_DEPTH_BITS) >= 24); in nv10_use_viewport_zclear()
/external/mesa3d/src/mesa/swrast/
Ds_stencil.c577 else if (_mesa_get_format_bits(rb->Format, GL_DEPTH_BITS) > 0) { in _swrast_clear_stencil_buffer()
Ds_depth.c295 GLuint zBits = _mesa_get_format_bits(rb->Format, GL_DEPTH_BITS); in _swrast_depth_test_span()
/external/deqp/framework/opengl/
DgluStrUtil.inl93 case GL_DEPTH_BITS: return "GL_DEPTH_BITS";
1216 case GL_DEPTH_BITS: return "GL_DEPTH_BITS";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h206 #define GL_DEPTH_BITS 0x0D56 macro
/external/mesa3d/include/GLES/
Dgl.h220 #define GL_DEPTH_BITS 0x0D56 macro
/external/swiftshader/include/GLES/
Dgl.h211 #define GL_DEPTH_BITS 0x0D56 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h250 #define GL_DEPTH_BITS 0x0D56 macro
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp1352 case GL_DEPTH_BITS: in getIntegerv()
1455 case GL_DEPTH_BITS: in getQueryParameterNum()
1607 case GL_DEPTH_BITS: in isQueryParameterInt()
/external/swiftshader/include/GLES2/
Dgl2.h187 #define GL_DEPTH_BITS 0x0D56 macro
/external/mesa3d/include/GLES2/
Dgl2.h187 #define GL_DEPTH_BITS 0x0D56 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h230 #define GL_DEPTH_BITS 0x0D56 macro
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h15 { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits), extra_new_buffers },
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp2075 case GL_DEPTH_BITS: in getIntegerv()
2513 case GL_DEPTH_BITS: in getQueryParameterInfo()
/external/deqp/external/openglcts/modules/common/
DglcInternalformatTests.cpp1016 gl.getIntegerv(GL_DEPTH_BITS, &defaultFramebufferDepthBits); in iterate()

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