/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | radeon_tex_copy.c | 66 if (_mesa_get_format_bits(timg->base.Base.TexFormat, GL_DEPTH_BITS) > 0) { in do_copy_texsubimage() 103 if (_mesa_get_format_bits(dst_mesaformat, GL_DEPTH_BITS) > 0) in do_copy_texsubimage()
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D | radeon_tile.c | 235 if (_mesa_get_format_bits(format, GL_DEPTH_BITS)) in tile_image() 459 if (_mesa_get_format_bits(format, GL_DEPTH_BITS)) in untile_image() 494 if (_mesa_get_format_bits(format, GL_DEPTH_BITS)) in get_tile_size()
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D | r200_blit.c | 89 if (_mesa_get_format_bits(mesa_format, GL_DEPTH_BITS) > 0) in r200_check_blit()
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_tex_copy.c | 66 if (_mesa_get_format_bits(timg->base.Base.TexFormat, GL_DEPTH_BITS) > 0) { in do_copy_texsubimage() 103 if (_mesa_get_format_bits(dst_mesaformat, GL_DEPTH_BITS) > 0) in do_copy_texsubimage()
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D | radeon_tile.c | 235 if (_mesa_get_format_bits(format, GL_DEPTH_BITS)) in tile_image() 459 if (_mesa_get_format_bits(format, GL_DEPTH_BITS)) in untile_image() 494 if (_mesa_get_format_bits(format, GL_DEPTH_BITS)) in get_tile_size()
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D | radeon_blit.c | 83 if (_mesa_get_format_bits(mesa_format, GL_DEPTH_BITS) > 0) in r100_check_blit()
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/external/mesa3d/src/mesa/main/ |
D | blit.c | 282 read_z_bits = _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS); in validate_stencil_buffer() 283 draw_z_bits = _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS); in validate_stencil_buffer() 318 if ((_mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) != in validate_depth_buffer() 319 _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) || in validate_depth_buffer()
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D | framebuffer.c | 481 fb->Visual.depthBits = _mesa_get_format_bits(fmt, GL_DEPTH_BITS); in _mesa_update_framebuffer_visual()
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D | formats.c | 166 case GL_DEPTH_BITS: in _mesa_get_format_bits()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nouveau_surface.c | 62 if (_mesa_get_format_bits(format, GL_DEPTH_BITS)) in nouveau_surface_alloc()
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D | nv10_context.c | 69 GL_DEPTH_BITS) >= 24); in nv10_use_viewport_zclear()
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/external/mesa3d/src/mesa/swrast/ |
D | s_stencil.c | 577 else if (_mesa_get_format_bits(rb->Format, GL_DEPTH_BITS) > 0) { in _swrast_clear_stencil_buffer()
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D | s_depth.c | 295 GLuint zBits = _mesa_get_format_bits(rb->Format, GL_DEPTH_BITS); in _swrast_depth_test_span()
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 93 case GL_DEPTH_BITS: return "GL_DEPTH_BITS"; 1216 case GL_DEPTH_BITS: return "GL_DEPTH_BITS";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 206 #define GL_DEPTH_BITS 0x0D56 macro
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/external/mesa3d/include/GLES/ |
D | gl.h | 220 #define GL_DEPTH_BITS 0x0D56 macro
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/external/swiftshader/include/GLES/ |
D | gl.h | 211 #define GL_DEPTH_BITS 0x0D56 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/ |
D | gl.h | 250 #define GL_DEPTH_BITS 0x0D56 macro
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.cpp | 1352 case GL_DEPTH_BITS: in getIntegerv() 1455 case GL_DEPTH_BITS: in getQueryParameterNum() 1607 case GL_DEPTH_BITS: in isQueryParameterInt()
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 187 #define GL_DEPTH_BITS 0x0D56 macro
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 187 #define GL_DEPTH_BITS 0x0D56 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 230 #define GL_DEPTH_BITS 0x0D56 macro
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/external/mesa3d/prebuilt-intermediates/main/ |
D | get_hash.h | 15 { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits), extra_new_buffers },
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 2075 case GL_DEPTH_BITS: in getIntegerv() 2513 case GL_DEPTH_BITS: in getQueryParameterInfo()
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/external/deqp/external/openglcts/modules/common/ |
D | glcInternalformatTests.cpp | 1016 gl.getIntegerv(GL_DEPTH_BITS, &defaultFramebufferDepthBits); in iterate()
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