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Searched refs:GL_DEPTH_CLEAR_VALUE (Results 1 – 24 of 24) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fFloatStateQueryTests.cpp1042 m_verifier->verifyFloatExpanded(m_testCtx, GL_DEPTH_CLEAR_VALUE, 1); in test()
1050 m_verifier->verifyFloatExpanded(m_testCtx, GL_DEPTH_CLEAR_VALUE, ref); in test()
/external/deqp/modules/gles3/functional/
Des3fFloatStateQueryTests.cpp1168 m_verifier->verifyFloatExpanded(m_testCtx, GL_DEPTH_CLEAR_VALUE, 1); in test()
1177 m_verifier->verifyFloatExpanded(m_testCtx, GL_DEPTH_CLEAR_VALUE, ref); in test()
/external/deqp/framework/opengl/
DgluStrUtil.inl62 case GL_DEPTH_CLEAR_VALUE: return "GL_DEPTH_CLEAR_VALUE";
1121 case GL_DEPTH_CLEAR_VALUE: return "GL_DEPTH_CLEAR_VALUE";
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv3.cpp1590 … == GL_DEPTH_RANGE || target == GL_COLOR_CLEAR_VALUE || target == GL_DEPTH_CLEAR_VALUE || target =… in GetIntegeri_v()
2950 …if(pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pn… in GetInteger64v()
3033 … == GL_DEPTH_RANGE || target == GL_COLOR_CLEAR_VALUE || target == GL_DEPTH_CLEAR_VALUE || target =… in GetInteger64i_v()
DContext.cpp1865 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break; in getFloatv()
2675 case GL_DEPTH_CLEAR_VALUE: in getQueryParameterInfo()
DlibGLESv2.cpp2889 …if(pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pn… in GetIntegerv()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h175 #define GL_DEPTH_CLEAR_VALUE 0x0B73 macro
/external/mesa3d/include/GLES/
Dgl.h181 #define GL_DEPTH_CLEAR_VALUE 0x0B73 macro
/external/swiftshader/include/GLES/
Dgl.h172 #define GL_DEPTH_CLEAR_VALUE 0x0B73 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h208 #define GL_DEPTH_CLEAR_VALUE 0x0B73 macro
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp1137 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break; in getFloatv()
1509 case GL_DEPTH_CLEAR_VALUE: in getQueryParameterNum()
1670 case GL_DEPTH_CLEAR_VALUE: in isQueryParameterFloat()
DlibGLES_CM.cpp2197 if(pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE) in GetIntegerv()
/external/swiftshader/include/GLES2/
Dgl2.h157 #define GL_DEPTH_CLEAR_VALUE 0x0B73 macro
/external/mesa3d/include/GLES2/
Dgl2.h157 #define GL_DEPTH_CLEAR_VALUE 0x0B73 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h199 #define GL_DEPTH_CLEAR_VALUE 0x0B73 macro
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h16 { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA },
/external/mesa3d/include/GLES3/
Dgl3.h157 #define GL_DEPTH_CLEAR_VALUE 0x0B73 macro
Dgl31.h159 #define GL_DEPTH_CLEAR_VALUE 0x0B73 macro
Dgl32.h159 #define GL_DEPTH_CLEAR_VALUE 0x0B73 macro
/external/mesa3d/include/GL/
Dgl.h274 #define GL_DEPTH_CLEAR_VALUE 0x0B73 macro
Dglcorearb.h154 #define GL_DEPTH_CLEAR_VALUE 0x0B73 macro
/external/swiftshader/include/GLES3/
Dgl3.h157 #define GL_DEPTH_CLEAR_VALUE 0x0B73 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl142 #define GL_DEPTH_CLEAR_VALUE 0x0B73 macro
/external/swiftshader/include/GL/
Dglcorearb.h154 #define GL_DEPTH_CLEAR_VALUE 0x0B73 macro