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Searched refs:GL_MODELVIEW (Results 1 – 17 of 17) sorted by relevance

/external/eigen/demos/opengl/
Dgpuhelper.cpp47 pushMatrix(Matrix4f::Identity(),GL_MODELVIEW); in pushProjectionMode2D()
53 popMatrix(GL_MODELVIEW); in popProjectionMode2D()
61 pushMatrix(GL_MODELVIEW); in drawVector()
74 popMatrix(GL_MODELVIEW); in drawVector()
82 pushMatrix(GL_MODELVIEW); in drawVectorBox()
95 popMatrix(GL_MODELVIEW); in drawVectorBox()
Dquaternion_demo.cpp102 gpu.pushMatrix(GL_MODELVIEW); in draw()
103 gpu.multMatrix(t.matrix(),GL_MODELVIEW); in draw()
105 gpu.popMatrix(GL_MODELVIEW); in draw()
Dcamera.cpp242 gpu.loadMatrix(viewMatrix().matrix(),GL_MODELVIEW); in activateGL()
/external/replicaisland/src/com/replica/replicaisland/
DDrawableBitmap.java81 gl.glMatrixMode(GL10.GL_MODELVIEW); in beginDrawing()
157 gl.glMatrixMode(GL10.GL_MODELVIEW); in endDrawing()
/external/mesa3d/src/mesa/main/
Dquerymatrix.c61 {GL_MODELVIEW, GL_MODELVIEW_MATRIX}, in _mesa_QueryMatrixxOES()
Dmatrix.c157 case GL_MODELVIEW: in _mesa_MatrixMode()
771 ctx->Transform.MatrixMode = GL_MODELVIEW; in _mesa_init_transform()
Drastpos.c897 glMatrixMode( GL_MODELVIEW );
/external/webrtc/webrtc/test/gl/
Dgl_renderer.cc51 glMatrixMode(GL_MODELVIEW); in ResizeViewport()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/OGLES/
DOGLESBasicTnL.cpp214 glMatrixMode(GL_MODELVIEW); in RenderScene()
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Ddemo.c611 glMatrixMode(GL_MODELVIEW); in drawFadeQuad()
625 glMatrixMode(GL_MODELVIEW); in drawFadeQuad()
748 glMatrixMode(GL_MODELVIEW); in prepareFrame()
/external/tensorflow/tensorflow/examples/android/jni/object_tracking/
Dobject_tracker.cc395 glMatrixMode(GL_MODELVIEW); in Draw()
/external/mesa3d/include/GLES/
Dgl.h292 #define GL_MODELVIEW 0x1700 macro
/external/swiftshader/include/GLES/
Dgl.h283 #define GL_MODELVIEW 0x1700 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h351 #define GL_MODELVIEW 0x1700 macro
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp200 matrixMode = GL_MODELVIEW; in Context()
3229 case GL_MODELVIEW: in currentMatrixStack()
/external/mesa3d/src/mesa/drivers/common/
Dmeta.c685 _mesa_MatrixMode(GL_MODELVIEW); in _mesa_meta_begin()
1089 _mesa_MatrixMode(GL_MODELVIEW); in _mesa_meta_end()
/external/mesa3d/include/GL/
Dgl.h216 #define GL_MODELVIEW 0x1700 macro