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Searched refs:GL_RGBA32I (Results 1 – 25 of 90) sorted by relevance

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/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferErrors.cpp177 gl.texBuffer(*iter, GL_RGBA32I, m_bo_id); in iterate()
182 gl.texBufferRange(*iter, GL_RGBA32I, m_bo_id, 0, m_bo_size); in iterate()
206 gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, GL_RGBA32I, m_bo_id + 1); in iterate()
211 gl.texBufferRange(m_glExtTokens.TEXTURE_BUFFER, GL_RGBA32I, m_bo_id + 1, 0, m_bo_size); in iterate()
218 gl.texBufferRange(m_glExtTokens.TEXTURE_BUFFER, GL_RGBA32I, m_bo_id, -16, m_bo_size); in iterate()
224 gl.texBufferRange(m_glExtTokens.TEXTURE_BUFFER, GL_RGBA32I, m_bo_id, 0, 0); in iterate()
229 gl.texBufferRange(m_glExtTokens.TEXTURE_BUFFER, GL_RGBA32I, m_bo_id, 0, -1); in iterate()
235 gl.texBufferRange(m_glExtTokens.TEXTURE_BUFFER, GL_RGBA32I, m_bo_id, m_bo_size / 2, m_bo_size); in iterate()
247 …gl.texBufferRange(m_glExtTokens.TEXTURE_BUFFER, GL_RGBA32I, m_bo_id, texture_buffer_offset_alignme… in iterate()
DesextcTextureBufferOperations.cpp111 gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, GL_RGBA32I, m_tb_bo_id); in initTest()
209 …gl.texStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32I, m_n_vectors_in_buffer_texture /* width */, 1 /* heig… in initSecondPhase()
395 gl.bindImageTexture(0, m_texbuff_id, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA32I); in iterateFirstPhase()
879 …gl.texStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32I, m_n_vectors_in_buffer_texture /* width */, 1 /* heig… in initializeBufferObjectData()
1381 gl.bindImageTexture(m_image_unit, m_texbuff_id, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32I); in initializeBufferObjectData()
/external/deqp/external/openglcts/modules/common/
DglcLayoutLocationTests.cpp240 ResultData create<GL_TEXTURE_2D, GL_RGBA32I>(const Functions& gl) in create()
242 return createTexture2D<int>(gl, 4, GL_TEXTURE_2D, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT); in create()
246 ResultData create<GL_TEXTURE_3D, GL_RGBA32I>(const Functions& gl) in create()
248 return createTexture3D<int>(gl, 4, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT); in create()
252 ResultData create<GL_TEXTURE_CUBE_MAP, GL_RGBA32I>(const Functions& gl) in create()
254 return createCubeMap<int>(gl, 4, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT); in create()
258 ResultData create<GL_TEXTURE_2D_ARRAY, GL_RGBA32I>(const Functions& gl) in create()
260 return createTexture2DArray<int>(gl, 4, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT); in create()
319 ResultData create<GL_TEXTURE_BUFFER, GL_RGBA32I>(const Functions& gl) in create()
321 return createTextureBuffer<int>(gl, GL_RGBA32I); in create()
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayImageOperations.cpp572 …eTexture<glw::GLint>(m_context, &m_iimage_read_to_id, width, height, depth, ST_MUTABLE, GL_RGBA32I, in iterate()
574 …Texture<glw::GLint>(m_context, &m_iimage_write_to_id, width, height, depth, ST_MUTABLE, GL_RGBA32I, in iterate()
585 gl.bindImageTexture(IF_IIMAGE, m_iimage_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32I); in iterate()
593 GL_RGBA32I); in iterate()
633 …exture<glw::GLint>(m_context, &m_iimage_read_to_id, width, height, depth, ST_IMMUTABLE, GL_RGBA32I, in iterate()
635 …xture<glw::GLint>(m_context, &m_iimage_write_to_id, width, height, depth, ST_IMMUTABLE, GL_RGBA32I, in iterate()
646 gl.bindImageTexture(IF_IIMAGE, m_iimage_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32I); in iterate()
654 GL_RGBA32I); in iterate()
DesextcTextureCubeMapArrayGenerateMipMap.cpp623 GL_RGBA32I, storage_config.m_width, storage_config.m_height, storage_config.m_depth, 0, in initTest()
630 …gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, storage_config.m_levels, GL_RGBA32I, storage_config.m_w… in initTest()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp422 case GL_RGBA32I: in IsSizedInternalFormat()
1070 case GL_INT: VALIDATE_INTERNALFORMAT(GL_RGBA32I) in ValidateTextureFormatType()
1441 case GL_RGBA32I: in IsColorRenderable()
1511 case GL_RGBA32I: in IsDepthRenderable()
1577 case GL_RGBA32I: in IsStencilRenderable()
1682 case GL_RGBA32I: return 32; in GetAlphaSize()
1731 case GL_RGBA32I: return 32; in GetRedSize()
1780 case GL_RGBA32I: return 32; in GetGreenSize()
1829 case GL_RGBA32I: return 32; in GetBlueSize()
1921 case GL_RGBA32I: in GetColorComponentType()
DFramebuffer.cpp558 case GL_RGBA32I: return GL_RGBA_INTEGER; in getImplementationColorReadFormat()
619 case GL_RGBA32I: return GL_INT; in getImplementationColorReadType()
/external/deqp/external/openglcts/modules/glesext/draw_buffers_indexed/
DesextcDrawBuffersIndexedColorMasks.cpp101 GL_RGBA8UI, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI }; in iterate()
354 case GL_RGBA32I: in NumComponents()
384 case GL_RGBA32I: in ReadableType()
DesextcDrawBuffersIndexedBlending.cpp362 case GL_RGBA32I: in NumComponents()
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLayeredRenderingFBONoAttachment.cpp302 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_RGBA32I, m_width, m_height, m_n_layers); in iterate()
313 gl.bindImageTexture(0, m_to_id, 0 /* level */, GL_TRUE, 0 /* layer */, GL_WRITE_ONLY, GL_RGBA32I); in iterate()
/external/deqp/modules/gles3/performance/
Des3pTextureFormatTests.cpp57 { "rgba32i", GL_RGBA32I, }, in init()
/external/deqp/modules/gles3/functional/
Des3fRboStateQueryTests.cpp185 GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI in test()
250 { GL_RGBA32I, 32, 32, 32, 32 }, in test()
Des3fFboTestCase.cpp156 case GL_RGBA32I: in isRequiredFormat()
279 case GL_RGBA32I: in getMinimumSampleCount()
Des3fInternalFormatQueryTests.cpp211 { "rgba32i", GL_RGBA32I, true }, in init()
Des3fNegativeBufferApiTests.cpp254 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in init()
415 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in init()
1145 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in init()
1154 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in init()
/external/deqp/modules/gles31/functional/
Des31fFboTestCase.cpp161 case GL_RGBA32I: in isRequiredFormat()
290 case GL_RGBA32I: in getMinimumSampleCount()
Des31fTextureFormatTests.cpp467 { "rgba32i", GL_RGBA32I, }, in init()
582 { "rgba32i", GL_RGBA32I, }, in init()
Des31fFboColorbufferTests.cpp273 GL_RGBA32I, in init()
/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleDependenciesTests.cpp1272 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I in iterate()
1422 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I in iterate()
1577 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I in iterate()
1733 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I in iterate()
1964 const glw::GLenum integer_internalformats[] = { GL_RG8UI, GL_RGBA32I }; in iterate()
2059 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I in iterate()
2183 GL_STENCIL_INDEX8, GL_RG8UI, GL_RGBA32I in iterate()
Des31cShaderImageLoadStoreTests.cpp477 case GL_RGBA32I: in FormatEnumToString()
1083 if (!Write(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4))) in Run()
1310 if (!WriteCS(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4))) in Run()
1369 if (!Read(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_INT)) in Run()
1511 if (!ReadCS(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_INT)) in Run()
1612 if (!Read(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(2, -4, 6, -8), GL_RGBA_INTEGER, GL_INT)) in Run()
1768 if (!Write(T2D, GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4))) in Run()
1774 if (!Write(T3D, GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4))) in Run()
1780 if (!Write(TCM, GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4))) in Run()
1786 if (!Write(T2DA, GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4))) in Run()
[all …]
/external/deqp/external/openglcts/modules/gl/
Dgl4cTextureGatherTests.cpp1185 return GL_RGBA32I; in InternalFormat()
1195 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32I, 1, 1); in SetRbo()
1416 return GL_RGBA32I; in InternalFormat()
1421 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32I, 1, 1); in SetRbo()
1708 return GL_RGBA32I; in InternalFormat()
1713 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32I, 1, 1); in SetRbo()
1783 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32I, 1, 1); in SetRbo()
2047 return GL_RGBA32I; in InternalFormat()
2052 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32I, 1, 1); in SetRbo()
2311 return GL_RGBA32I; in InternalFormat()
[all …]
Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp490 case GL_RGBA32I: in FormatEnumToString()
1117 if (!Write(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4))) in Run()
1344 if (!WriteCS(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4))) in Run()
1404 if (!Read(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_INT)) in Run()
1546 if (!ReadCS(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_INT)) in Run()
1648 if (!Read(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(2, -4, 6, -8), GL_RGBA_INTEGER, GL_INT)) in Run()
1804 if (!Write(T2D, GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4))) in Run()
1810 if (!Write(T3D, GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4))) in Run()
1816 if (!Write(TCM, GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4))) in Run()
1822 if (!Write(T2DA, GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4))) in Run()
[all …]
/external/mesa3d/src/mesa/main/
Dshaderimage.c117 case GL_RGBA32I: in _mesa_get_shader_image_format()
395 case GL_RGBA32I: in _mesa_is_shader_image_format_supported()
/external/deqp/framework/opengl/
DgluTextureUtil.cpp157 case FMT_CASE(RGBA, SIGNED_INT32): return GL_RGBA32I; in getInternalFormat()
484 case GL_RGBA32I: return TextureFormat(TextureFormat::RGBA, TextureFormat::SIGNED_INT32); in mapGLInternalFormat()
610 case GL_RGBA32I: in isGLInternalColorFormatFilterable()
1115 case GL_RGBA32I: in getRenderableBitsES3()
/external/swiftshader/src/OpenGL/common/
DImage.cpp113 case GL_RGBA32I: return GL_RGBA; in GetBaseInternalFormat()
174 case GL_INT: return GL_RGBA32I; in GetSizedInternalFormat()
348 case GL_RGBA32I: return sw::FORMAT_A32B32G32R32I; in SelectInternalFormat()
1453 … ASSERT_OR_RETURN(internalformat == GL_RGBA32I && getExternalFormat() == sw::FORMAT_A32B32G32R32I); in loadImageData()

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