/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
D | esextcTextureBufferErrors.cpp | 177 gl.texBuffer(*iter, GL_RGBA32I, m_bo_id); in iterate() 182 gl.texBufferRange(*iter, GL_RGBA32I, m_bo_id, 0, m_bo_size); in iterate() 206 gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, GL_RGBA32I, m_bo_id + 1); in iterate() 211 gl.texBufferRange(m_glExtTokens.TEXTURE_BUFFER, GL_RGBA32I, m_bo_id + 1, 0, m_bo_size); in iterate() 218 gl.texBufferRange(m_glExtTokens.TEXTURE_BUFFER, GL_RGBA32I, m_bo_id, -16, m_bo_size); in iterate() 224 gl.texBufferRange(m_glExtTokens.TEXTURE_BUFFER, GL_RGBA32I, m_bo_id, 0, 0); in iterate() 229 gl.texBufferRange(m_glExtTokens.TEXTURE_BUFFER, GL_RGBA32I, m_bo_id, 0, -1); in iterate() 235 gl.texBufferRange(m_glExtTokens.TEXTURE_BUFFER, GL_RGBA32I, m_bo_id, m_bo_size / 2, m_bo_size); in iterate() 247 …gl.texBufferRange(m_glExtTokens.TEXTURE_BUFFER, GL_RGBA32I, m_bo_id, texture_buffer_offset_alignme… in iterate()
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D | esextcTextureBufferOperations.cpp | 111 gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, GL_RGBA32I, m_tb_bo_id); in initTest() 209 …gl.texStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32I, m_n_vectors_in_buffer_texture /* width */, 1 /* heig… in initSecondPhase() 395 gl.bindImageTexture(0, m_texbuff_id, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA32I); in iterateFirstPhase() 879 …gl.texStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32I, m_n_vectors_in_buffer_texture /* width */, 1 /* heig… in initializeBufferObjectData() 1381 gl.bindImageTexture(m_image_unit, m_texbuff_id, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32I); in initializeBufferObjectData()
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/external/deqp/external/openglcts/modules/common/ |
D | glcLayoutLocationTests.cpp | 240 ResultData create<GL_TEXTURE_2D, GL_RGBA32I>(const Functions& gl) in create() 242 return createTexture2D<int>(gl, 4, GL_TEXTURE_2D, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT); in create() 246 ResultData create<GL_TEXTURE_3D, GL_RGBA32I>(const Functions& gl) in create() 248 return createTexture3D<int>(gl, 4, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT); in create() 252 ResultData create<GL_TEXTURE_CUBE_MAP, GL_RGBA32I>(const Functions& gl) in create() 254 return createCubeMap<int>(gl, 4, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT); in create() 258 ResultData create<GL_TEXTURE_2D_ARRAY, GL_RGBA32I>(const Functions& gl) in create() 260 return createTexture2DArray<int>(gl, 4, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT); in create() 319 ResultData create<GL_TEXTURE_BUFFER, GL_RGBA32I>(const Functions& gl) in create() 321 return createTextureBuffer<int>(gl, GL_RGBA32I); in create() [all …]
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayImageOperations.cpp | 572 …eTexture<glw::GLint>(m_context, &m_iimage_read_to_id, width, height, depth, ST_MUTABLE, GL_RGBA32I, in iterate() 574 …Texture<glw::GLint>(m_context, &m_iimage_write_to_id, width, height, depth, ST_MUTABLE, GL_RGBA32I, in iterate() 585 gl.bindImageTexture(IF_IIMAGE, m_iimage_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32I); in iterate() 593 GL_RGBA32I); in iterate() 633 …exture<glw::GLint>(m_context, &m_iimage_read_to_id, width, height, depth, ST_IMMUTABLE, GL_RGBA32I, in iterate() 635 …xture<glw::GLint>(m_context, &m_iimage_write_to_id, width, height, depth, ST_IMMUTABLE, GL_RGBA32I, in iterate() 646 gl.bindImageTexture(IF_IIMAGE, m_iimage_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32I); in iterate() 654 GL_RGBA32I); in iterate()
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D | esextcTextureCubeMapArrayGenerateMipMap.cpp | 623 GL_RGBA32I, storage_config.m_width, storage_config.m_height, storage_config.m_depth, 0, in initTest() 630 …gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, storage_config.m_levels, GL_RGBA32I, storage_config.m_w… in initTest()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 422 case GL_RGBA32I: in IsSizedInternalFormat() 1070 case GL_INT: VALIDATE_INTERNALFORMAT(GL_RGBA32I) in ValidateTextureFormatType() 1441 case GL_RGBA32I: in IsColorRenderable() 1511 case GL_RGBA32I: in IsDepthRenderable() 1577 case GL_RGBA32I: in IsStencilRenderable() 1682 case GL_RGBA32I: return 32; in GetAlphaSize() 1731 case GL_RGBA32I: return 32; in GetRedSize() 1780 case GL_RGBA32I: return 32; in GetGreenSize() 1829 case GL_RGBA32I: return 32; in GetBlueSize() 1921 case GL_RGBA32I: in GetColorComponentType()
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D | Framebuffer.cpp | 558 case GL_RGBA32I: return GL_RGBA_INTEGER; in getImplementationColorReadFormat() 619 case GL_RGBA32I: return GL_INT; in getImplementationColorReadType()
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/external/deqp/external/openglcts/modules/glesext/draw_buffers_indexed/ |
D | esextcDrawBuffersIndexedColorMasks.cpp | 101 GL_RGBA8UI, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI }; in iterate() 354 case GL_RGBA32I: in NumComponents() 384 case GL_RGBA32I: in ReadableType()
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D | esextcDrawBuffersIndexedBlending.cpp | 362 case GL_RGBA32I: in NumComponents()
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderLayeredRenderingFBONoAttachment.cpp | 302 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_RGBA32I, m_width, m_height, m_n_layers); in iterate() 313 gl.bindImageTexture(0, m_to_id, 0 /* level */, GL_TRUE, 0 /* layer */, GL_WRITE_ONLY, GL_RGBA32I); in iterate()
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/external/deqp/modules/gles3/performance/ |
D | es3pTextureFormatTests.cpp | 57 { "rgba32i", GL_RGBA32I, }, in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fRboStateQueryTests.cpp | 185 GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI in test() 250 { GL_RGBA32I, 32, 32, 32, 32 }, in test()
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D | es3fFboTestCase.cpp | 156 case GL_RGBA32I: in isRequiredFormat() 279 case GL_RGBA32I: in getMinimumSampleCount()
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D | es3fInternalFormatQueryTests.cpp | 211 { "rgba32i", GL_RGBA32I, true }, in init()
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D | es3fNegativeBufferApiTests.cpp | 254 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in init() 415 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in init() 1145 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in init() 1154 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestCase.cpp | 161 case GL_RGBA32I: in isRequiredFormat() 290 case GL_RGBA32I: in getMinimumSampleCount()
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D | es31fTextureFormatTests.cpp | 467 { "rgba32i", GL_RGBA32I, }, in init() 582 { "rgba32i", GL_RGBA32I, }, in init()
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D | es31fFboColorbufferTests.cpp | 273 GL_RGBA32I, in init()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureStorageMultisampleDependenciesTests.cpp | 1272 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I in iterate() 1422 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I in iterate() 1577 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I in iterate() 1733 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I in iterate() 1964 const glw::GLenum integer_internalformats[] = { GL_RG8UI, GL_RGBA32I }; in iterate() 2059 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I in iterate() 2183 GL_STENCIL_INDEX8, GL_RG8UI, GL_RGBA32I in iterate()
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D | es31cShaderImageLoadStoreTests.cpp | 477 case GL_RGBA32I: in FormatEnumToString() 1083 if (!Write(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4))) in Run() 1310 if (!WriteCS(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4))) in Run() 1369 if (!Read(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_INT)) in Run() 1511 if (!ReadCS(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_INT)) in Run() 1612 if (!Read(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(2, -4, 6, -8), GL_RGBA_INTEGER, GL_INT)) in Run() 1768 if (!Write(T2D, GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4))) in Run() 1774 if (!Write(T3D, GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4))) in Run() 1780 if (!Write(TCM, GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4))) in Run() 1786 if (!Write(T2DA, GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4))) in Run() [all …]
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cTextureGatherTests.cpp | 1185 return GL_RGBA32I; in InternalFormat() 1195 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32I, 1, 1); in SetRbo() 1416 return GL_RGBA32I; in InternalFormat() 1421 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32I, 1, 1); in SetRbo() 1708 return GL_RGBA32I; in InternalFormat() 1713 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32I, 1, 1); in SetRbo() 1783 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32I, 1, 1); in SetRbo() 2047 return GL_RGBA32I; in InternalFormat() 2052 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32I, 1, 1); in SetRbo() 2311 return GL_RGBA32I; in InternalFormat() [all …]
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D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 490 case GL_RGBA32I: in FormatEnumToString() 1117 if (!Write(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4))) in Run() 1344 if (!WriteCS(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4))) in Run() 1404 if (!Read(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_INT)) in Run() 1546 if (!ReadCS(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_INT)) in Run() 1648 if (!Read(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(2, -4, 6, -8), GL_RGBA_INTEGER, GL_INT)) in Run() 1804 if (!Write(T2D, GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4))) in Run() 1810 if (!Write(T3D, GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4))) in Run() 1816 if (!Write(TCM, GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4))) in Run() 1822 if (!Write(T2DA, GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4))) in Run() [all …]
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/external/mesa3d/src/mesa/main/ |
D | shaderimage.c | 117 case GL_RGBA32I: in _mesa_get_shader_image_format() 395 case GL_RGBA32I: in _mesa_is_shader_image_format_supported()
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/external/deqp/framework/opengl/ |
D | gluTextureUtil.cpp | 157 case FMT_CASE(RGBA, SIGNED_INT32): return GL_RGBA32I; in getInternalFormat() 484 case GL_RGBA32I: return TextureFormat(TextureFormat::RGBA, TextureFormat::SIGNED_INT32); in mapGLInternalFormat() 610 case GL_RGBA32I: in isGLInternalColorFormatFilterable() 1115 case GL_RGBA32I: in getRenderableBitsES3()
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/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 113 case GL_RGBA32I: return GL_RGBA; in GetBaseInternalFormat() 174 case GL_INT: return GL_RGBA32I; in GetSizedInternalFormat() 348 case GL_RGBA32I: return sw::FORMAT_A32B32G32R32I; in SelectInternalFormat() 1453 … ASSERT_OR_RETURN(internalformat == GL_RGBA32I && getExternalFormat() == sw::FORMAT_A32B32G32R32I); in loadImageData()
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