/external/deqp/modules/gles2/performance/ |
D | es2pStateChangeCallTests.cpp | 195 GL_SAMPLE_COVERAGE, in init() 211 GL_SAMPLE_COVERAGE, in init()
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/external/deqp/modules/gles3/performance/ |
D | es3pStateChangeCallTests.cpp | 226 GL_SAMPLE_COVERAGE, in init() 244 GL_SAMPLE_COVERAGE, in init()
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/external/deqp/modules/gles2/functional/ |
D | es2fMultisampleTests.cpp | 1123 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); in init() 1305 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); in iterate() 1445 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); in iterate()
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D | es2fBooleanStateQueryTests.cpp | 578 { "sample_coverage", "SAMPLE_COVERAGE", GL_SAMPLE_COVERAGE, false}, in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fMultisampleTests.cpp | 1279 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); in init() 1458 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); in iterate() 1595 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); in iterate()
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D | es3fBooleanStateQueryTests.cpp | 773 { "sample_coverage", "SAMPLE_COVERAGE", GL_SAMPLE_COVERAGE, false}, in init()
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/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 127 gl.disable (GL_SAMPLE_COVERAGE); in resetStateES() 735 gl.disable (GL_SAMPLE_COVERAGE); in resetStateGLCore()
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D | gluStrUtil.inl | 479 case GL_SAMPLE_COVERAGE: return "GL_SAMPLE_COVERAGE"; 1345 case GL_SAMPLE_COVERAGE: return "GL_SAMPLE_COVERAGE";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 154 #define GL_SAMPLE_COVERAGE 0x80A0 macro
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/external/mesa3d/include/GLES/ |
D | gl.h | 146 #define GL_SAMPLE_COVERAGE 0x80A0 macro
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/external/swiftshader/include/GLES/ |
D | gl.h | 137 #define GL_SAMPLE_COVERAGE 0x80A0 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/ |
D | gl.h | 162 #define GL_SAMPLE_COVERAGE 0x80A0 macro
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.cpp | 1113 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverageEnabled; break; in getBooleanv() 1497 case GL_SAMPLE_COVERAGE: in getQueryParameterNum() 1699 case GL_SAMPLE_COVERAGE: in isQueryParameterBool()
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D | libGLES_CM.cpp | 1182 case GL_SAMPLE_COVERAGE: context->setSampleCoverageEnabled(false); break; in Disable() 1319 case GL_SAMPLE_COVERAGE: context->setSampleCoverageEnabled(true); break; in Enable() 2486 case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled(); break; in IsEnabled()
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureMultisampleTests.cpp | 909 gl.enable(GL_SAMPLE_COVERAGE); in updateTexture() 941 gl.disable (GL_SAMPLE_COVERAGE); in updateTexture()
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D | es31fMultisampleTests.cpp | 765 gl.enable(GL_SAMPLE_COVERAGE); in iterate()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv2.cpp | 1432 …case GL_SAMPLE_COVERAGE: context->setSampleCoverageEnabled(false); break; in Disable() 1777 case GL_SAMPLE_COVERAGE: context->setSampleCoverageEnabled(true); break; in Enable() 3847 case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled(); in IsEnabled()
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D | Context.cpp | 1820 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverageEnabled; break; in getBooleanv() 2651 case GL_SAMPLE_COVERAGE: in getQueryParameterInfo()
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 142 #define GL_SAMPLE_COVERAGE 0x80A0 macro
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 142 #define GL_SAMPLE_COVERAGE 0x80A0 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 178 #define GL_SAMPLE_COVERAGE 0x80A0 macro
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/external/mesa3d/src/mesa/drivers/common/ |
D | meta.c | 790 _mesa_set_enable(ctx, GL_SAMPLE_COVERAGE, GL_FALSE); in _mesa_meta_begin() 1159 _mesa_set_enable(ctx, GL_SAMPLE_COVERAGE, save_ms->SampleCoverage); in _mesa_meta_end()
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/external/mesa3d/src/mesa/main/ |
D | attrib.c | 1434 GL_SAMPLE_COVERAGE); in _mesa_PopAttrib()
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 142 #define GL_SAMPLE_COVERAGE 0x80A0 macro
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/external/mesa3d/include/GL/ |
D | gl.h | 1783 #define GL_SAMPLE_COVERAGE 0x80A0 macro
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