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Searched refs:GL_SAMPLE_COVERAGE (Results 1 – 25 of 33) sorted by relevance

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/external/deqp/modules/gles2/performance/
Des2pStateChangeCallTests.cpp195 GL_SAMPLE_COVERAGE, in init()
211 GL_SAMPLE_COVERAGE, in init()
/external/deqp/modules/gles3/performance/
Des3pStateChangeCallTests.cpp226 GL_SAMPLE_COVERAGE, in init()
244 GL_SAMPLE_COVERAGE, in init()
/external/deqp/modules/gles2/functional/
Des2fMultisampleTests.cpp1123 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); in init()
1305 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); in iterate()
1445 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); in iterate()
Des2fBooleanStateQueryTests.cpp578 { "sample_coverage", "SAMPLE_COVERAGE", GL_SAMPLE_COVERAGE, false}, in init()
/external/deqp/modules/gles3/functional/
Des3fMultisampleTests.cpp1279 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); in init()
1458 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); in iterate()
1595 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); in iterate()
Des3fBooleanStateQueryTests.cpp773 { "sample_coverage", "SAMPLE_COVERAGE", GL_SAMPLE_COVERAGE, false}, in init()
/external/deqp/framework/opengl/
DgluStateReset.cpp127 gl.disable (GL_SAMPLE_COVERAGE); in resetStateES()
735 gl.disable (GL_SAMPLE_COVERAGE); in resetStateGLCore()
DgluStrUtil.inl479 case GL_SAMPLE_COVERAGE: return "GL_SAMPLE_COVERAGE";
1345 case GL_SAMPLE_COVERAGE: return "GL_SAMPLE_COVERAGE";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h154 #define GL_SAMPLE_COVERAGE 0x80A0 macro
/external/mesa3d/include/GLES/
Dgl.h146 #define GL_SAMPLE_COVERAGE 0x80A0 macro
/external/swiftshader/include/GLES/
Dgl.h137 #define GL_SAMPLE_COVERAGE 0x80A0 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h162 #define GL_SAMPLE_COVERAGE 0x80A0 macro
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp1113 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverageEnabled; break; in getBooleanv()
1497 case GL_SAMPLE_COVERAGE: in getQueryParameterNum()
1699 case GL_SAMPLE_COVERAGE: in isQueryParameterBool()
DlibGLES_CM.cpp1182 case GL_SAMPLE_COVERAGE: context->setSampleCoverageEnabled(false); break; in Disable()
1319 case GL_SAMPLE_COVERAGE: context->setSampleCoverageEnabled(true); break; in Enable()
2486 case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled(); break; in IsEnabled()
/external/deqp/modules/gles31/functional/
Des31fTextureMultisampleTests.cpp909 gl.enable(GL_SAMPLE_COVERAGE); in updateTexture()
941 gl.disable (GL_SAMPLE_COVERAGE); in updateTexture()
Des31fMultisampleTests.cpp765 gl.enable(GL_SAMPLE_COVERAGE); in iterate()
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.cpp1432 …case GL_SAMPLE_COVERAGE: context->setSampleCoverageEnabled(false); break; in Disable()
1777 case GL_SAMPLE_COVERAGE: context->setSampleCoverageEnabled(true); break; in Enable()
3847 case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled(); in IsEnabled()
DContext.cpp1820 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverageEnabled; break; in getBooleanv()
2651 case GL_SAMPLE_COVERAGE: in getQueryParameterInfo()
/external/swiftshader/include/GLES2/
Dgl2.h142 #define GL_SAMPLE_COVERAGE 0x80A0 macro
/external/mesa3d/include/GLES2/
Dgl2.h142 #define GL_SAMPLE_COVERAGE 0x80A0 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h178 #define GL_SAMPLE_COVERAGE 0x80A0 macro
/external/mesa3d/src/mesa/drivers/common/
Dmeta.c790 _mesa_set_enable(ctx, GL_SAMPLE_COVERAGE, GL_FALSE); in _mesa_meta_begin()
1159 _mesa_set_enable(ctx, GL_SAMPLE_COVERAGE, save_ms->SampleCoverage); in _mesa_meta_end()
/external/mesa3d/src/mesa/main/
Dattrib.c1434 GL_SAMPLE_COVERAGE); in _mesa_PopAttrib()
/external/mesa3d/include/GLES3/
Dgl3.h142 #define GL_SAMPLE_COVERAGE 0x80A0 macro
/external/mesa3d/include/GL/
Dgl.h1783 #define GL_SAMPLE_COVERAGE 0x80A0 macro

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