/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 67 case GL_STENCIL_PASS_DEPTH_FAIL: return "GL_STENCIL_PASS_DEPTH_FAIL"; 1100 case GL_STENCIL_PASS_DEPTH_FAIL: return "GL_STENCIL_PASS_DEPTH_FAIL";
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/external/deqp/modules/gles2/functional/ |
D | es2fIntegerStateQueryTests.cpp | 1086 case GL_STENCIL_PASS_DEPTH_FAIL: in SetStencilOp() 1125 case GL_STENCIL_PASS_DEPTH_FAIL: in SetStencilOp() 2122 …{ "depth_fail", "STENCIL_PASS_DEPTH_FAIL", GL_STENCIL_PASS_DEPTH_FAIL, "STENCIL_BACK_PASS_DEPTH_FA… in init()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 180 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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/external/mesa3d/include/GLES/ |
D | gl.h | 187 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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/external/swiftshader/include/GLES/ |
D | gl.h | 178 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/ |
D | gl.h | 214 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.cpp | 1228 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.stencilPassDepthFail; break; in getIntegerv() 1465 case GL_STENCIL_PASS_DEPTH_FAIL: in getQueryParameterNum() 1617 case GL_STENCIL_PASS_DEPTH_FAIL: in isQueryParameterInt()
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/external/deqp/modules/gles3/functional/ |
D | es3fIntegerStateQueryTests.cpp | 1365 case GL_STENCIL_PASS_DEPTH_FAIL: in SetStencilOp() 1405 case GL_STENCIL_PASS_DEPTH_FAIL: in SetStencilOp() 2871 …{ "depth_fail", "STENCIL_PASS_DEPTH_FAIL", GL_STENCIL_PASS_DEPTH_FAIL, "STENCIL_BACK_PASS_DEPTH_FA… in init()
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 162 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 162 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 204 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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/external/mesa3d/prebuilt-intermediates/main/ |
D | get_hash.h | 42 { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 1944 …case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.stencilPassDepthFail; return t… in getIntegerv() 2523 case GL_STENCIL_PASS_DEPTH_FAIL: in getQueryParameterInfo()
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 162 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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D | gl31.h | 164 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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D | gl32.h | 164 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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/external/mesa3d/include/GL/ |
D | gl.h | 425 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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D | glcorearb.h | 161 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 162 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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/external/mesa3d/src/mesa/main/ |
D | get.c | 781 case GL_STENCIL_PASS_DEPTH_FAIL: in find_custom_value()
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 149 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 161 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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