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Searched refs:GL_STENCIL_PASS_DEPTH_FAIL (Results 1 – 22 of 22) sorted by relevance

/external/deqp/framework/opengl/
DgluStrUtil.inl67 case GL_STENCIL_PASS_DEPTH_FAIL: return "GL_STENCIL_PASS_DEPTH_FAIL";
1100 case GL_STENCIL_PASS_DEPTH_FAIL: return "GL_STENCIL_PASS_DEPTH_FAIL";
/external/deqp/modules/gles2/functional/
Des2fIntegerStateQueryTests.cpp1086 case GL_STENCIL_PASS_DEPTH_FAIL: in SetStencilOp()
1125 case GL_STENCIL_PASS_DEPTH_FAIL: in SetStencilOp()
2122 …{ "depth_fail", "STENCIL_PASS_DEPTH_FAIL", GL_STENCIL_PASS_DEPTH_FAIL, "STENCIL_BACK_PASS_DEPTH_FA… in init()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h180 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
/external/mesa3d/include/GLES/
Dgl.h187 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
/external/swiftshader/include/GLES/
Dgl.h178 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h214 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp1228 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.stencilPassDepthFail; break; in getIntegerv()
1465 case GL_STENCIL_PASS_DEPTH_FAIL: in getQueryParameterNum()
1617 case GL_STENCIL_PASS_DEPTH_FAIL: in isQueryParameterInt()
/external/deqp/modules/gles3/functional/
Des3fIntegerStateQueryTests.cpp1365 case GL_STENCIL_PASS_DEPTH_FAIL: in SetStencilOp()
1405 case GL_STENCIL_PASS_DEPTH_FAIL: in SetStencilOp()
2871 …{ "depth_fail", "STENCIL_PASS_DEPTH_FAIL", GL_STENCIL_PASS_DEPTH_FAIL, "STENCIL_BACK_PASS_DEPTH_FA… in init()
/external/swiftshader/include/GLES2/
Dgl2.h162 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
/external/mesa3d/include/GLES2/
Dgl2.h162 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h204 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h42 { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp1944 …case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.stencilPassDepthFail; return t… in getIntegerv()
2523 case GL_STENCIL_PASS_DEPTH_FAIL: in getQueryParameterInfo()
/external/mesa3d/include/GLES3/
Dgl3.h162 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
Dgl31.h164 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
Dgl32.h164 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
/external/mesa3d/include/GL/
Dgl.h425 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
Dglcorearb.h161 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
/external/swiftshader/include/GLES3/
Dgl3.h162 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
/external/mesa3d/src/mesa/main/
Dget.c781 case GL_STENCIL_PASS_DEPTH_FAIL: in find_custom_value()
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl149 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
/external/swiftshader/include/GL/
Dglcorearb.h161 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro