Searched refs:GetSeq (Results 1 – 7 of 7) sorted by relevance
139 LLVM_DEBUG(dbgs() << " Old: " << GetSeq() << "; New: " << NewSeq in SetSeq()152 Seq = MergeSeqs(GetSeq(), Other.GetSeq(), TopDown); in Merge()187 if (GetSeq() == S_Release || GetSeq() == S_MovableRelease) { in InitBottomUp()208 Sequence OldSeq = GetSeq(); in MatchWithRetain()233 Sequence S = GetSeq(); in HandlePotentialAlterRefCount()283 switch (GetSeq()) { in HandlePotentialUse()287 LLVM_DEBUG(dbgs() << " CanUse: Seq: " << GetSeq() << "; " in HandlePotentialUse()291 LLVM_DEBUG(dbgs() << " PreciseReleaseUse: Seq: " << GetSeq() in HandlePotentialUse()297 LLVM_DEBUG(dbgs() << " ReleaseUse: Seq: " << GetSeq() << "; " in HandlePotentialUse()305 LLVM_DEBUG(dbgs() << " PreciseStopUse: Seq: " << GetSeq() in HandlePotentialUse()[all …]
151 Sequence GetSeq() const { return static_cast<Sequence>(Seq); } in GetSeq() function
440 << P.GetSeq() << "\n"; in operator <<()460 << P.GetSeq() << "\n"; in operator <<()1075 const Sequence Seq = I->second.GetSeq(); in CheckForCFGHazards()1101 const Sequence SuccSSeq = SuccS.GetSeq(); in CheckForCFGHazards()1119 switch(S.GetSeq()) { in CheckForCFGHazards()
127 DEBUG(dbgs() << " Old: " << GetSeq() << "; New: " << NewSeq << "\n"); in SetSeq()139 Seq = MergeSeqs(GetSeq(), Other.GetSeq(), TopDown); in Merge()174 if (GetSeq() == S_Release || GetSeq() == S_MovableRelease) { in InitBottomUp()194 Sequence OldSeq = GetSeq(); in MatchWithRetain()219 Sequence S = GetSeq(); in HandlePotentialAlterRefCount()248 switch (GetSeq()) { in HandlePotentialUse()252 DEBUG(dbgs() << " CanUse: Seq: " << GetSeq() << "; " << *Ptr in HandlePotentialUse()264 DEBUG(dbgs() << " PreciseReleaseUse: Seq: " << GetSeq() << "; " in HandlePotentialUse()278 DEBUG(dbgs() << " PreciseStopUse: Seq: " << GetSeq() << "; " in HandlePotentialUse()309 if (GetSeq() == S_Retain) in InitTopDown()[all …]
149 Sequence GetSeq() const { return static_cast<Sequence>(Seq); } in GetSeq() function
438 << P.GetSeq() << "\n"; in operator <<()458 << P.GetSeq() << "\n"; in operator <<()1017 const Sequence Seq = I->second.GetSeq(); in CheckForCFGHazards()1043 const Sequence SuccSSeq = SuccS.GetSeq(); in CheckForCFGHazards()1061 switch(S.GetSeq()) { in CheckForCFGHazards()
1252 Sequence GetSeq() const { in GetSeq() function in __anon2a2b45350811::PtrState2191 switch (I->second.GetSeq()) { in CheckForCFGHazards()2201 switch (SuccS.GetSeq()) { in CheckForCFGHazards()2235 switch (SuccS.GetSeq()) { in CheckForCFGHazards()2318 if (S.GetSeq() == S_Release || S.GetSeq() == S_MovableRelease) in VisitBottomUp()2343 if (Class == IC_RetainBlock && S.GetSeq() == S_Use) in VisitBottomUp()2346 switch (S.GetSeq()) { in VisitBottomUp()2389 Sequence Seq = S.GetSeq(); in VisitBottomUp()2502 if (S.GetSeq() == S_Retain) in VisitTopDown()2526 switch (S.GetSeq()) { in VisitTopDown()[all …]