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Searched refs:GetShading (Results 1 – 2 of 2) sorted by relevance

/external/pdfium/xfa/fxgraphics/
Dcxfa_graphics.cpp308 float start_x = m_info.fillColor.GetShading()->m_beginPoint.x; in FillPathWithShading()
309 float start_y = m_info.fillColor.GetShading()->m_beginPoint.y; in FillPathWithShading()
310 float end_x = m_info.fillColor.GetShading()->m_endPoint.x; in FillPathWithShading()
311 float end_y = m_info.fillColor.GetShading()->m_endPoint.y; in FillPathWithShading()
317 switch (m_info.fillColor.GetShading()->m_type) { in FillPathWithShading()
330 if (!m_info.fillColor.GetShading()->m_isExtendedBegin) { in FillPathWithShading()
335 if (!m_info.fillColor.GetShading()->m_isExtendedEnd) { in FillPathWithShading()
341 dib_buf[column] = m_info.fillColor.GetShading()->m_argbArray[index]; in FillPathWithShading()
348 float start_r = m_info.fillColor.GetShading()->m_beginRadius; in FillPathWithShading()
349 float end_r = m_info.fillColor.GetShading()->m_endRadius; in FillPathWithShading()
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Dcxfa_gecolor.h34 CXFA_GEShading* GetShading() const { in GetShading() function