Searched refs:GetShading (Results 1 – 2 of 2) sorted by relevance
308 float start_x = m_info.fillColor.GetShading()->m_beginPoint.x; in FillPathWithShading()309 float start_y = m_info.fillColor.GetShading()->m_beginPoint.y; in FillPathWithShading()310 float end_x = m_info.fillColor.GetShading()->m_endPoint.x; in FillPathWithShading()311 float end_y = m_info.fillColor.GetShading()->m_endPoint.y; in FillPathWithShading()317 switch (m_info.fillColor.GetShading()->m_type) { in FillPathWithShading()330 if (!m_info.fillColor.GetShading()->m_isExtendedBegin) { in FillPathWithShading()335 if (!m_info.fillColor.GetShading()->m_isExtendedEnd) { in FillPathWithShading()341 dib_buf[column] = m_info.fillColor.GetShading()->m_argbArray[index]; in FillPathWithShading()348 float start_r = m_info.fillColor.GetShading()->m_beginRadius; in FillPathWithShading()349 float end_r = m_info.fillColor.GetShading()->m_endRadius; in FillPathWithShading()[all …]
34 CXFA_GEShading* GetShading() const { in GetShading() function