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Searched refs:GrGLPathRendering (Results 1 – 14 of 14) sorted by relevance

/external/skqp/src/gpu/
DGrPathRendering_none.cpp25 GrGLPathRendering::GrGLPathRendering(GrGLGpu* gpu) in GrGLPathRendering() function in GrGLPathRendering
29 GrGLPathRendering::~GrGLPathRendering() {} in ~GrGLPathRendering()
31 void GrGLPathRendering::disconnect(GrGpu::DisconnectType) {} in disconnect()
33 void GrGLPathRendering::resetContext() {} in resetContext()
35 void GrGLPathRendering::setProgramPathFragmentInputTransform(GrGLuint, GrGLint, in setProgramPathFragmentInputTransform()
39 void GrGLPathRendering::setProjectionMatrix(const SkMatrix&, const SkISize&, GrSurfaceOrigin) {} in setProjectionMatrix()
41 sk_sp<GrPath> GrGLPathRendering::createPath(const SkPath&, const GrStyle&) { return nullptr; } in createPath()
43 void GrGLPathRendering::onDrawPath(GrRenderTarget*, GrSurfaceOrigin, in onDrawPath()
50 void GrGLPathRendering::onStencilPath(const StencilPathArgs&, const GrPath*) {} in onStencilPath()
/external/skia/src/gpu/
DGrPathRendering_none.cpp27 GrGLPathRendering::GrGLPathRendering(GrGLGpu* gpu) in GrGLPathRendering() function in GrGLPathRendering
31 GrGLPathRendering::~GrGLPathRendering() {} in ~GrGLPathRendering()
33 void GrGLPathRendering::disconnect(GrGpu::DisconnectType) {} in disconnect()
35 void GrGLPathRendering::resetContext() {} in resetContext()
37 void GrGLPathRendering::setProgramPathFragmentInputTransform(GrGLuint, GrGLint, in setProgramPathFragmentInputTransform()
41 void GrGLPathRendering::setProjectionMatrix(const SkMatrix&, const SkISize&, GrSurfaceOrigin) {} in setProjectionMatrix()
43 sk_sp<GrPath> GrGLPathRendering::createPath(const SkPath&, const GrStyle&) { return nullptr; } in createPath()
45 void GrGLPathRendering::onDrawPath(GrRenderTarget*, GrSurfaceOrigin, in onDrawPath()
52 void GrGLPathRendering::onStencilPath(const StencilPathArgs&, const GrPath*) {} in onStencilPath()
/external/skqp/src/gpu/gl/
DGrGLPathRendering.cpp54 GrGLPathRendering::GrGLPathRendering(GrGLGpu* gpu) in GrGLPathRendering() function in GrGLPathRendering
61 GrGLPathRendering::~GrGLPathRendering() { in ~GrGLPathRendering()
67 void GrGLPathRendering::disconnect(GrGpu::DisconnectType type) { in disconnect()
74 void GrGLPathRendering::resetContext() { in resetContext()
82 sk_sp<GrPath> GrGLPathRendering::createPath(const SkPath& inPath, const GrStyle& style) { in createPath()
86 void GrGLPathRendering::onStencilPath(const StencilPathArgs& args, const GrPath* path) { in onStencilPath()
115 void GrGLPathRendering::onDrawPath(GrRenderTarget* renderTarget, GrSurfaceOrigin origin, in onDrawPath()
146 void GrGLPathRendering::setProgramPathFragmentInputTransform(GrGLuint program, GrGLint location, in setProgramPathFragmentInputTransform()
172 void GrGLPathRendering::setProjectionMatrix(const SkMatrix& matrix, in setProjectionMatrix()
194 GrGLuint GrGLPathRendering::genPaths(GrGLsizei range) { in genPaths()
[all …]
DGrGLPathRendering.h29 class GrGLPathRendering : public GrPathRendering {
34 GrGLPathRendering(GrGLGpu* gpu);
35 ~GrGLPathRendering() override;
DGrGLGpu.h53 GrGLPathRendering* glPathRendering() { in glPathRendering()
55 return static_cast<GrGLPathRendering*>(pathRendering()); in glPathRendering()
632 friend class GrGLPathRendering; // For accessing setTextureUnit. variable
DGrGLGpu.cpp365 fPathRendering.reset(new GrGLPathRendering(this)); in GrGLGpu()
/external/skia/src/gpu/gl/
DGrGLPathRendering.cpp54 GrGLPathRendering::GrGLPathRendering(GrGLGpu* gpu) in GrGLPathRendering() function in GrGLPathRendering
61 GrGLPathRendering::~GrGLPathRendering() { in ~GrGLPathRendering()
67 void GrGLPathRendering::disconnect(GrGpu::DisconnectType type) { in disconnect()
74 void GrGLPathRendering::resetContext() { in resetContext()
82 sk_sp<GrPath> GrGLPathRendering::createPath(const SkPath& inPath, const GrStyle& style) { in createPath()
86 void GrGLPathRendering::onStencilPath(const StencilPathArgs& args, const GrPath* path) { in onStencilPath()
115 void GrGLPathRendering::onDrawPath(GrRenderTarget* renderTarget, GrSurfaceOrigin origin, in onDrawPath()
146 void GrGLPathRendering::setProgramPathFragmentInputTransform(GrGLuint program, GrGLint location, in setProgramPathFragmentInputTransform()
172 void GrGLPathRendering::setProjectionMatrix(const SkMatrix& matrix, in setProjectionMatrix()
194 GrGLuint GrGLPathRendering::genPaths(GrGLsizei range) { in genPaths()
[all …]
DGrGLPathRendering.h29 class GrGLPathRendering : public GrPathRendering {
34 GrGLPathRendering(GrGLGpu* gpu);
35 ~GrGLPathRendering() override;
DGrGLGpu.h53 GrGLPathRendering* glPathRendering() { in glPathRendering()
55 return static_cast<GrGLPathRendering*>(pathRendering()); in glPathRendering()
665 friend class GrGLPathRendering; // For accessing setTextureUnit. variable
DGrGLGpu.cpp408 fPathRendering.reset(new GrGLPathRendering(this)); in GrGLGpu()
/external/skqp/gn/
Dgpu.gni567 "$_src/gpu/gl/GrGLPathRendering.cpp",
568 "$_src/gpu/gl/GrGLPathRendering.h",
/external/skia/gn/
Dgpu.gni578 "$_src/gpu/gl/GrGLPathRendering.cpp",
579 "$_src/gpu/gl/GrGLPathRendering.h",
/external/skqp/
DAndroid.bp939 "src/gpu/gl/GrGLPathRendering.cpp",
/external/skia/
DAndroid.bp710 "src/gpu/gl/GrGLPathRendering.cpp",