/external/skqp/src/gpu/ |
D | GrPathRendering_none.cpp | 25 GrGLPathRendering::GrGLPathRendering(GrGLGpu* gpu) in GrGLPathRendering() function in GrGLPathRendering 29 GrGLPathRendering::~GrGLPathRendering() {} in ~GrGLPathRendering() 31 void GrGLPathRendering::disconnect(GrGpu::DisconnectType) {} in disconnect() 33 void GrGLPathRendering::resetContext() {} in resetContext() 35 void GrGLPathRendering::setProgramPathFragmentInputTransform(GrGLuint, GrGLint, in setProgramPathFragmentInputTransform() 39 void GrGLPathRendering::setProjectionMatrix(const SkMatrix&, const SkISize&, GrSurfaceOrigin) {} in setProjectionMatrix() 41 sk_sp<GrPath> GrGLPathRendering::createPath(const SkPath&, const GrStyle&) { return nullptr; } in createPath() 43 void GrGLPathRendering::onDrawPath(GrRenderTarget*, GrSurfaceOrigin, in onDrawPath() 50 void GrGLPathRendering::onStencilPath(const StencilPathArgs&, const GrPath*) {} in onStencilPath()
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/external/skia/src/gpu/ |
D | GrPathRendering_none.cpp | 27 GrGLPathRendering::GrGLPathRendering(GrGLGpu* gpu) in GrGLPathRendering() function in GrGLPathRendering 31 GrGLPathRendering::~GrGLPathRendering() {} in ~GrGLPathRendering() 33 void GrGLPathRendering::disconnect(GrGpu::DisconnectType) {} in disconnect() 35 void GrGLPathRendering::resetContext() {} in resetContext() 37 void GrGLPathRendering::setProgramPathFragmentInputTransform(GrGLuint, GrGLint, in setProgramPathFragmentInputTransform() 41 void GrGLPathRendering::setProjectionMatrix(const SkMatrix&, const SkISize&, GrSurfaceOrigin) {} in setProjectionMatrix() 43 sk_sp<GrPath> GrGLPathRendering::createPath(const SkPath&, const GrStyle&) { return nullptr; } in createPath() 45 void GrGLPathRendering::onDrawPath(GrRenderTarget*, GrSurfaceOrigin, in onDrawPath() 52 void GrGLPathRendering::onStencilPath(const StencilPathArgs&, const GrPath*) {} in onStencilPath()
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/external/skqp/src/gpu/gl/ |
D | GrGLPathRendering.cpp | 54 GrGLPathRendering::GrGLPathRendering(GrGLGpu* gpu) in GrGLPathRendering() function in GrGLPathRendering 61 GrGLPathRendering::~GrGLPathRendering() { in ~GrGLPathRendering() 67 void GrGLPathRendering::disconnect(GrGpu::DisconnectType type) { in disconnect() 74 void GrGLPathRendering::resetContext() { in resetContext() 82 sk_sp<GrPath> GrGLPathRendering::createPath(const SkPath& inPath, const GrStyle& style) { in createPath() 86 void GrGLPathRendering::onStencilPath(const StencilPathArgs& args, const GrPath* path) { in onStencilPath() 115 void GrGLPathRendering::onDrawPath(GrRenderTarget* renderTarget, GrSurfaceOrigin origin, in onDrawPath() 146 void GrGLPathRendering::setProgramPathFragmentInputTransform(GrGLuint program, GrGLint location, in setProgramPathFragmentInputTransform() 172 void GrGLPathRendering::setProjectionMatrix(const SkMatrix& matrix, in setProjectionMatrix() 194 GrGLuint GrGLPathRendering::genPaths(GrGLsizei range) { in genPaths() [all …]
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D | GrGLPathRendering.h | 29 class GrGLPathRendering : public GrPathRendering { 34 GrGLPathRendering(GrGLGpu* gpu); 35 ~GrGLPathRendering() override;
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D | GrGLGpu.h | 53 GrGLPathRendering* glPathRendering() { in glPathRendering() 55 return static_cast<GrGLPathRendering*>(pathRendering()); in glPathRendering() 632 friend class GrGLPathRendering; // For accessing setTextureUnit. variable
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D | GrGLGpu.cpp | 365 fPathRendering.reset(new GrGLPathRendering(this)); in GrGLGpu()
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/external/skia/src/gpu/gl/ |
D | GrGLPathRendering.cpp | 54 GrGLPathRendering::GrGLPathRendering(GrGLGpu* gpu) in GrGLPathRendering() function in GrGLPathRendering 61 GrGLPathRendering::~GrGLPathRendering() { in ~GrGLPathRendering() 67 void GrGLPathRendering::disconnect(GrGpu::DisconnectType type) { in disconnect() 74 void GrGLPathRendering::resetContext() { in resetContext() 82 sk_sp<GrPath> GrGLPathRendering::createPath(const SkPath& inPath, const GrStyle& style) { in createPath() 86 void GrGLPathRendering::onStencilPath(const StencilPathArgs& args, const GrPath* path) { in onStencilPath() 115 void GrGLPathRendering::onDrawPath(GrRenderTarget* renderTarget, GrSurfaceOrigin origin, in onDrawPath() 146 void GrGLPathRendering::setProgramPathFragmentInputTransform(GrGLuint program, GrGLint location, in setProgramPathFragmentInputTransform() 172 void GrGLPathRendering::setProjectionMatrix(const SkMatrix& matrix, in setProjectionMatrix() 194 GrGLuint GrGLPathRendering::genPaths(GrGLsizei range) { in genPaths() [all …]
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D | GrGLPathRendering.h | 29 class GrGLPathRendering : public GrPathRendering { 34 GrGLPathRendering(GrGLGpu* gpu); 35 ~GrGLPathRendering() override;
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D | GrGLGpu.h | 53 GrGLPathRendering* glPathRendering() { in glPathRendering() 55 return static_cast<GrGLPathRendering*>(pathRendering()); in glPathRendering() 665 friend class GrGLPathRendering; // For accessing setTextureUnit. variable
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D | GrGLGpu.cpp | 408 fPathRendering.reset(new GrGLPathRendering(this)); in GrGLGpu()
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/external/skqp/gn/ |
D | gpu.gni | 567 "$_src/gpu/gl/GrGLPathRendering.cpp", 568 "$_src/gpu/gl/GrGLPathRendering.h",
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/external/skia/gn/ |
D | gpu.gni | 578 "$_src/gpu/gl/GrGLPathRendering.cpp", 579 "$_src/gpu/gl/GrGLPathRendering.h",
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/external/skqp/ |
D | Android.bp | 939 "src/gpu/gl/GrGLPathRendering.cpp",
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/external/skia/ |
D | Android.bp | 710 "src/gpu/gl/GrGLPathRendering.cpp",
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