/external/skqp/src/gpu/glsl/ |
D | GrGLSLShaderBuilder.cpp | 15 GrGLSLShaderBuilder::GrGLSLShaderBuilder(GrGLSLProgramBuilder* program) in GrGLSLShaderBuilder() function in GrGLSLShaderBuilder 32 void GrGLSLShaderBuilder::declAppend(const GrShaderVar& var) { in declAppend() 38 void GrGLSLShaderBuilder::declareGlobal(const GrShaderVar& v) { in declareGlobal() 43 void GrGLSLShaderBuilder::emitFunction(GrSLType returnType, in emitFunction() 70 void GrGLSLShaderBuilder::appendTextureLookup(SkString* out, in appendTextureLookup() 79 void GrGLSLShaderBuilder::appendTextureLookup(SamplerHandle samplerHandle, in appendTextureLookup() 88 void GrGLSLShaderBuilder::appendTextureLookupAndModulate( in appendTextureLookupAndModulate() 102 void GrGLSLShaderBuilder::appendColorGamutXform(SkString* out, in appendColorGamutXform() 190 void GrGLSLShaderBuilder::appendColorGamutXform(const char* srcColor, in appendColorGamutXform() 197 bool GrGLSLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionName) { in addFeature() [all …]
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D | GrGLSLShaderBuilder.h | 23 class GrGLSLShaderBuilder { 25 GrGLSLShaderBuilder(GrGLSLProgramBuilder* program); 26 virtual ~GrGLSLShaderBuilder() {} in ~GrGLSLShaderBuilder() 142 ShaderBlock(GrGLSLShaderBuilder* builder) : fBuilder(builder) { in ShaderBlock() 151 GrGLSLShaderBuilder* fBuilder;
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D | GrGLSLVertexGeoBuilder.h | 17 class GrGLSLVertexGeoBuilder : public GrGLSLShaderBuilder { 31 typedef GrGLSLShaderBuilder INHERITED;
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D | GrGLSLFragmentShaderBuilder.h | 22 class GrGLSLFragmentBuilder : public GrGLSLShaderBuilder { 39 typedef GrGLSLShaderBuilder INHERITED;
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/external/skia/src/gpu/glsl/ |
D | GrGLSLShaderBuilder.cpp | 15 GrGLSLShaderBuilder::GrGLSLShaderBuilder(GrGLSLProgramBuilder* program) in GrGLSLShaderBuilder() function in GrGLSLShaderBuilder 32 void GrGLSLShaderBuilder::declAppend(const GrShaderVar& var) { in declAppend() 38 void GrGLSLShaderBuilder::declareGlobal(const GrShaderVar& v) { in declareGlobal() 43 void GrGLSLShaderBuilder::emitFunction(GrSLType returnType, in emitFunction() 70 void GrGLSLShaderBuilder::appendTextureLookup(SkString* out, in appendTextureLookup() 79 void GrGLSLShaderBuilder::appendTextureLookup(SamplerHandle samplerHandle, in appendTextureLookup() 88 void GrGLSLShaderBuilder::appendTextureLookupAndModulate( in appendTextureLookupAndModulate() 102 void GrGLSLShaderBuilder::appendColorGamutXform(SkString* out, in appendColorGamutXform() 190 void GrGLSLShaderBuilder::appendColorGamutXform(const char* srcColor, in appendColorGamutXform() 197 bool GrGLSLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionName) { in addFeature() [all …]
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D | GrGLSLShaderBuilder.h | 23 class GrGLSLShaderBuilder { 25 GrGLSLShaderBuilder(GrGLSLProgramBuilder* program); 26 virtual ~GrGLSLShaderBuilder() {} in ~GrGLSLShaderBuilder() 142 ShaderBlock(GrGLSLShaderBuilder* builder) : fBuilder(builder) { in ShaderBlock() 151 GrGLSLShaderBuilder* fBuilder;
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D | GrGLSLVertexGeoBuilder.h | 17 class GrGLSLVertexGeoBuilder : public GrGLSLShaderBuilder { 31 typedef GrGLSLShaderBuilder INHERITED;
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D | GrGLSLFragmentShaderBuilder.h | 22 class GrGLSLFragmentBuilder : public GrGLSLShaderBuilder { 39 typedef GrGLSLShaderBuilder INHERITED;
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/external/skqp/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.h | 23 class GrGLSLShaderBuilder; variable 63 bool compileAndAttachShaders(GrGLSLShaderBuilder& shader,
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/external/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.h | 24 class GrGLSLShaderBuilder; variable 64 bool compileAndAttachShaders(GrGLSLShaderBuilder& shader,
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/external/skia/src/gpu/vk/ |
D | GrVkPipelineStateBuilder.h | 108 const GrGLSLShaderBuilder& builder, 117 const GrGLSLShaderBuilder& builder,
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D | GrVkPipelineStateBuilder.cpp | 67 const GrGLSLShaderBuilder& builder, in createVkShaderModule() 97 const GrGLSLShaderBuilder& builder, in installVkShaderModule()
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/external/skqp/src/gpu/vk/ |
D | GrVkPipelineStateBuilder.h | 108 const GrGLSLShaderBuilder& builder, 117 const GrGLSLShaderBuilder& builder,
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D | GrVkPipelineStateBuilder.cpp | 67 const GrGLSLShaderBuilder& builder, in createVkShaderModule() 97 const GrGLSLShaderBuilder& builder, in installVkShaderModule()
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/external/skia/src/gpu/effects/ |
D | GrTextureDomain.h | 17 class GrGLSLShaderBuilder; variable 132 void sampleTexture(GrGLSLShaderBuilder* builder,
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D | GrTextureDomain.cpp | 79 void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder, in sampleTexture() 120 GrGLSLShaderBuilder::ShaderBlock block(builder); in sampleTexture()
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D | GrMatrixConvolutionEffect.cpp | 74 GrGLSLShaderBuilder::ShaderBlock block(fragBuilder); in emitCode()
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/external/skqp/src/gpu/effects/ |
D | GrTextureDomain.h | 17 class GrGLSLShaderBuilder; variable 132 void sampleTexture(GrGLSLShaderBuilder* builder,
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D | GrTextureDomain.cpp | 79 void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder, in sampleTexture() 120 GrGLSLShaderBuilder::ShaderBlock block(builder); in sampleTexture()
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D | GrMatrixConvolutionEffect.cpp | 74 GrGLSLShaderBuilder::ShaderBlock block(fragBuilder); in emitCode()
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/external/skqp/src/gpu/mtl/ |
D | GrMtlPipelineStateBuilder.h | 51 id<MTLLibrary> createMtlShaderLibrary(const GrGLSLShaderBuilder& builder,
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D | GrMtlPipelineStateBuilder.mm | 60 const GrGLSLShaderBuilder& builder,
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/external/skia/src/gpu/mtl/ |
D | GrMtlPipelineStateBuilder.h | 86 id<MTLLibrary> createMtlShaderLibrary(const GrGLSLShaderBuilder& builder,
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/external/skia/src/gpu/ccpr/ |
D | GrCCCoverageProcessor.h | 201 inline static SkString& AccessCodeString(GrGLSLShaderBuilder* s) { return s->code(); } in AccessCodeString()
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/external/skqp/src/gpu/ccpr/ |
D | GrCCCoverageProcessor.h | 201 inline static SkString& AccessCodeString(GrGLSLShaderBuilder* s) { return s->code(); } in AccessCodeString()
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