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Searched refs:GrGLSLShaderBuilder (Results 1 – 25 of 32) sorted by relevance

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/external/skqp/src/gpu/glsl/
DGrGLSLShaderBuilder.cpp15 GrGLSLShaderBuilder::GrGLSLShaderBuilder(GrGLSLProgramBuilder* program) in GrGLSLShaderBuilder() function in GrGLSLShaderBuilder
32 void GrGLSLShaderBuilder::declAppend(const GrShaderVar& var) { in declAppend()
38 void GrGLSLShaderBuilder::declareGlobal(const GrShaderVar& v) { in declareGlobal()
43 void GrGLSLShaderBuilder::emitFunction(GrSLType returnType, in emitFunction()
70 void GrGLSLShaderBuilder::appendTextureLookup(SkString* out, in appendTextureLookup()
79 void GrGLSLShaderBuilder::appendTextureLookup(SamplerHandle samplerHandle, in appendTextureLookup()
88 void GrGLSLShaderBuilder::appendTextureLookupAndModulate( in appendTextureLookupAndModulate()
102 void GrGLSLShaderBuilder::appendColorGamutXform(SkString* out, in appendColorGamutXform()
190 void GrGLSLShaderBuilder::appendColorGamutXform(const char* srcColor, in appendColorGamutXform()
197 bool GrGLSLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionName) { in addFeature()
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DGrGLSLShaderBuilder.h23 class GrGLSLShaderBuilder {
25 GrGLSLShaderBuilder(GrGLSLProgramBuilder* program);
26 virtual ~GrGLSLShaderBuilder() {} in ~GrGLSLShaderBuilder()
142 ShaderBlock(GrGLSLShaderBuilder* builder) : fBuilder(builder) { in ShaderBlock()
151 GrGLSLShaderBuilder* fBuilder;
DGrGLSLVertexGeoBuilder.h17 class GrGLSLVertexGeoBuilder : public GrGLSLShaderBuilder {
31 typedef GrGLSLShaderBuilder INHERITED;
DGrGLSLFragmentShaderBuilder.h22 class GrGLSLFragmentBuilder : public GrGLSLShaderBuilder {
39 typedef GrGLSLShaderBuilder INHERITED;
/external/skia/src/gpu/glsl/
DGrGLSLShaderBuilder.cpp15 GrGLSLShaderBuilder::GrGLSLShaderBuilder(GrGLSLProgramBuilder* program) in GrGLSLShaderBuilder() function in GrGLSLShaderBuilder
32 void GrGLSLShaderBuilder::declAppend(const GrShaderVar& var) { in declAppend()
38 void GrGLSLShaderBuilder::declareGlobal(const GrShaderVar& v) { in declareGlobal()
43 void GrGLSLShaderBuilder::emitFunction(GrSLType returnType, in emitFunction()
70 void GrGLSLShaderBuilder::appendTextureLookup(SkString* out, in appendTextureLookup()
79 void GrGLSLShaderBuilder::appendTextureLookup(SamplerHandle samplerHandle, in appendTextureLookup()
88 void GrGLSLShaderBuilder::appendTextureLookupAndModulate( in appendTextureLookupAndModulate()
102 void GrGLSLShaderBuilder::appendColorGamutXform(SkString* out, in appendColorGamutXform()
190 void GrGLSLShaderBuilder::appendColorGamutXform(const char* srcColor, in appendColorGamutXform()
197 bool GrGLSLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionName) { in addFeature()
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DGrGLSLShaderBuilder.h23 class GrGLSLShaderBuilder {
25 GrGLSLShaderBuilder(GrGLSLProgramBuilder* program);
26 virtual ~GrGLSLShaderBuilder() {} in ~GrGLSLShaderBuilder()
142 ShaderBlock(GrGLSLShaderBuilder* builder) : fBuilder(builder) { in ShaderBlock()
151 GrGLSLShaderBuilder* fBuilder;
DGrGLSLVertexGeoBuilder.h17 class GrGLSLVertexGeoBuilder : public GrGLSLShaderBuilder {
31 typedef GrGLSLShaderBuilder INHERITED;
DGrGLSLFragmentShaderBuilder.h22 class GrGLSLFragmentBuilder : public GrGLSLShaderBuilder {
39 typedef GrGLSLShaderBuilder INHERITED;
/external/skqp/src/gpu/gl/builders/
DGrGLProgramBuilder.h23 class GrGLSLShaderBuilder; variable
63 bool compileAndAttachShaders(GrGLSLShaderBuilder& shader,
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.h24 class GrGLSLShaderBuilder; variable
64 bool compileAndAttachShaders(GrGLSLShaderBuilder& shader,
/external/skia/src/gpu/vk/
DGrVkPipelineStateBuilder.h108 const GrGLSLShaderBuilder& builder,
117 const GrGLSLShaderBuilder& builder,
DGrVkPipelineStateBuilder.cpp67 const GrGLSLShaderBuilder& builder, in createVkShaderModule()
97 const GrGLSLShaderBuilder& builder, in installVkShaderModule()
/external/skqp/src/gpu/vk/
DGrVkPipelineStateBuilder.h108 const GrGLSLShaderBuilder& builder,
117 const GrGLSLShaderBuilder& builder,
DGrVkPipelineStateBuilder.cpp67 const GrGLSLShaderBuilder& builder, in createVkShaderModule()
97 const GrGLSLShaderBuilder& builder, in installVkShaderModule()
/external/skia/src/gpu/effects/
DGrTextureDomain.h17 class GrGLSLShaderBuilder; variable
132 void sampleTexture(GrGLSLShaderBuilder* builder,
DGrTextureDomain.cpp79 void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder, in sampleTexture()
120 GrGLSLShaderBuilder::ShaderBlock block(builder); in sampleTexture()
DGrMatrixConvolutionEffect.cpp74 GrGLSLShaderBuilder::ShaderBlock block(fragBuilder); in emitCode()
/external/skqp/src/gpu/effects/
DGrTextureDomain.h17 class GrGLSLShaderBuilder; variable
132 void sampleTexture(GrGLSLShaderBuilder* builder,
DGrTextureDomain.cpp79 void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder, in sampleTexture()
120 GrGLSLShaderBuilder::ShaderBlock block(builder); in sampleTexture()
DGrMatrixConvolutionEffect.cpp74 GrGLSLShaderBuilder::ShaderBlock block(fragBuilder); in emitCode()
/external/skqp/src/gpu/mtl/
DGrMtlPipelineStateBuilder.h51 id<MTLLibrary> createMtlShaderLibrary(const GrGLSLShaderBuilder& builder,
DGrMtlPipelineStateBuilder.mm60 const GrGLSLShaderBuilder& builder,
/external/skia/src/gpu/mtl/
DGrMtlPipelineStateBuilder.h86 id<MTLLibrary> createMtlShaderLibrary(const GrGLSLShaderBuilder& builder,
/external/skia/src/gpu/ccpr/
DGrCCCoverageProcessor.h201 inline static SkString& AccessCodeString(GrGLSLShaderBuilder* s) { return s->code(); } in AccessCodeString()
/external/skqp/src/gpu/ccpr/
DGrCCCoverageProcessor.h201 inline static SkString& AccessCodeString(GrGLSLShaderBuilder* s) { return s->code(); } in AccessCodeString()

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