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Searched refs:GrSLTypeIsFloatType (Results 1 – 12 of 12) sorted by relevance

/external/skqp/src/gpu/vk/
DGrVkUniformHandler.cpp218 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type)); in internalAddUniformArray()
219 GrSLTypeIsFloatType(type); in internalAddUniformArray()
345 if (GrSLTypeIsFloatType(localUniform.fVariable.getType())) { in appendUniformDecls()
/external/skia/src/gpu/vk/
DGrVkUniformHandler.cpp217 GrSLTypeIsFloatType(type); in internalAddUniformArray()
340 if (GrSLTypeIsFloatType(localUniform.fVariable.getType())) { in appendUniformDecls()
/external/skqp/src/gpu/mtl/
DGrMtlUniformHandler.mm210 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type));
211 GrSLTypeIsFloatType(type);
326 if (GrSLTypeIsFloatType(localUniform.fVariable.getType())) {
/external/skqp/src/gpu/glsl/
DGrGLSLGeometryProcessor.cpp59 SkASSERT(GrSLTypeIsFloatType(localCoordsVar.getType())); in emitTransforms()
DGrGLSLVarying.cpp43 SkASSERT(GrSLTypeIsFloatType(varying->type()) || Interpolation::kMustBeFlat == interpolation); in addVarying()
/external/skia/src/gpu/glsl/
DGrGLSLGeometryProcessor.cpp59 SkASSERT(GrSLTypeIsFloatType(localCoordsVar.getType())); in emitTransforms()
DGrGLSLVarying.cpp43 SkASSERT(GrSLTypeIsFloatType(varying->type()) || Interpolation::kMustBeFlat == interpolation); in addVarying()
/external/skqp/src/gpu/gl/
DGrGLVertexArray.cpp100 if (GrSLTypeIsFloatType(gpuType)) { in set()
/external/skia/src/gpu/gl/
DGrGLVertexArray.cpp119 if (GrSLTypeIsFloatType(gpuType)) { in set()
/external/skia/src/gpu/mtl/
DGrMtlUniformHandler.mm213 GrSLTypeIsFloatType(type);
328 if (GrSLTypeIsFloatType(localUniform.fVariable.getType())) {
/external/skqp/include/private/
DGrTypesPriv.h441 static inline bool GrSLTypeIsFloatType(GrSLType type) { in GrSLTypeIsFloatType() function
/external/skia/include/private/
DGrTypesPriv.h467 static inline bool GrSLTypeIsFloatType(GrSLType type) { in GrSLTypeIsFloatType() function