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Searched refs:GrVkUniformHandler (Results 1 – 25 of 30) sorted by relevance

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/external/skqp/src/gpu/vk/
DGrVkDescriptorSetManager.h20 class GrVkUniformHandler; variable
32 const GrVkUniformHandler&);
47 bool isCompatible(VkDescriptorType type, const GrVkUniformHandler*) const;
DGrVkPipelineState.cpp172 int uniformDSIdx = GrVkUniformHandler::kUniformBufferDescSet; in setAndBindUniforms()
247 int samplerDSIdx = GrVkUniformHandler::kSamplerDescSet; in setAndBindTextures()
273 writeInfo.dstSet = fDescriptorSets[GrVkUniformHandler::kSamplerDescSet]; in setAndBindTextures()
333 fDescriptorSets[GrVkUniformHandler::kUniformBufferDescSet], in writeUniformBuffers()
334 GrVkUniformHandler::kGeometryBinding); in writeUniformBuffers()
343 fDescriptorSets[GrVkUniformHandler::kUniformBufferDescSet], in writeUniformBuffers()
344 GrVkUniformHandler::kFragBinding); in writeUniformBuffers()
DGrVkPipelineStateDataManager.cpp28 const GrVkUniformHandler::UniformInfo uniformInfo = uniforms[i]; in GrVkPipelineStateDataManager()
37 uniform.fBinding = GrVkUniformHandler::kGeometryBinding; in GrVkPipelineStateDataManager()
40 uniform.fBinding = GrVkUniformHandler::kFragBinding; in GrVkPipelineStateDataManager()
48 if (GrVkUniformHandler::kGeometryBinding == uni.fBinding) { in getBufferPtrAndMarkDirty()
52 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); in getBufferPtrAndMarkDirty()
328 if (GrVkUniformHandler::kGeometryBinding == uni.fBinding) { in setMatrices()
332 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); in setMatrices()
DGrVkUniformHandler.h18 class GrVkUniformHandler : public GrGLSLUniformHandler {
57 explicit GrVkUniformHandler(GrGLSLProgramBuilder* program) in GrVkUniformHandler() function
DGrVkDescriptorSetManager.cpp33 GrVkGpu* gpu, VkDescriptorType type, const GrVkUniformHandler& uniformHandler) { in CreateSamplerManager()
133 const GrVkUniformHandler* uniHandler) const { in isCompatible()
242 { GrVkUniformHandler::kGeometryBinding, GrVkUniformHandler::kFragBinding }; in DescriptorPoolManager()
DGrVkUniformHandler.cpp203 GrGLSLUniformHandler::UniformHandle GrVkUniformHandler::internalAddUniformArray( in internalAddUniformArray()
262 GrGLSLUniformHandler::SamplerHandle GrVkUniformHandler::addSampler(const GrTexture* texture, in addSampler()
301 void GrVkUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls()
DGrVkResourceProvider.h37 class GrVkUniformHandler; variable
122 const GrVkUniformHandler&,
DGrVkCopyManager.cpp101 dsLayout[GrVkUniformHandler::kUniformBufferDescSet] = resourceProvider.getUniformDSLayout(); in createCopyProgram()
108 dsLayout[GrVkUniformHandler::kSamplerDescSet] = in createCopyProgram()
244 descriptorWrites.dstBinding = GrVkUniformHandler::kGeometryBinding; in copySurfaceAsDraw()
DGrVkPipelineStateDataManager.h22 typedef GrVkUniformHandler::UniformInfoArray UniformInfoArray;
DGrVkPipelineStateBuilder.h129 GrVkUniformHandler fUniformHandler;
DGrVkPipelineStateBuilder.cpp242 dsLayout[GrVkUniformHandler::kUniformBufferDescSet] = resourceProvider.getUniformDSLayout(); in finalize()
247 dsLayout[GrVkUniformHandler::kSamplerDescSet] = in finalize()
DGrVkResourceProvider.cpp267 const GrVkUniformHandler& uniformHandler, in getSamplerDescriptorSetHandle()
/external/skia/src/gpu/vk/
DGrVkDescriptorSetManager.h20 class GrVkUniformHandler; variable
32 const GrVkUniformHandler&);
47 bool isCompatible(VkDescriptorType type, const GrVkUniformHandler*) const;
DGrVkPipelineState.cpp172 int uniformDSIdx = GrVkUniformHandler::kUniformBufferDescSet; in setAndBindUniforms()
247 int samplerDSIdx = GrVkUniformHandler::kSamplerDescSet; in setAndBindTextures()
273 writeInfo.dstSet = fDescriptorSets[GrVkUniformHandler::kSamplerDescSet]; in setAndBindTextures()
333 fDescriptorSets[GrVkUniformHandler::kUniformBufferDescSet], in writeUniformBuffers()
334 GrVkUniformHandler::kGeometryBinding); in writeUniformBuffers()
343 fDescriptorSets[GrVkUniformHandler::kUniformBufferDescSet], in writeUniformBuffers()
344 GrVkUniformHandler::kFragBinding); in writeUniformBuffers()
DGrVkPipelineStateDataManager.cpp28 const GrVkUniformHandler::UniformInfo uniformInfo = uniforms[i]; in GrVkPipelineStateDataManager()
37 uniform.fBinding = GrVkUniformHandler::kGeometryBinding; in GrVkPipelineStateDataManager()
40 uniform.fBinding = GrVkUniformHandler::kFragBinding; in GrVkPipelineStateDataManager()
48 if (GrVkUniformHandler::kGeometryBinding == uni.fBinding) { in getBufferPtrAndMarkDirty()
52 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); in getBufferPtrAndMarkDirty()
328 if (GrVkUniformHandler::kGeometryBinding == uni.fBinding) { in setMatrices()
332 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); in setMatrices()
DGrVkUniformHandler.h18 class GrVkUniformHandler : public GrGLSLUniformHandler {
57 explicit GrVkUniformHandler(GrGLSLProgramBuilder* program) in GrVkUniformHandler() function
DGrVkDescriptorSetManager.cpp37 GrVkGpu* gpu, VkDescriptorType type, const GrVkUniformHandler& uniformHandler) { in CreateSamplerManager()
137 const GrVkUniformHandler* uniHandler) const { in isCompatible()
250 { GrVkUniformHandler::kGeometryBinding, GrVkUniformHandler::kFragBinding }; in DescriptorPoolManager()
DGrVkUniformHandler.cpp203 GrGLSLUniformHandler::UniformHandle GrVkUniformHandler::internalAddUniformArray( in internalAddUniformArray()
259 GrGLSLUniformHandler::SamplerHandle GrVkUniformHandler::addSampler(const GrTexture* texture, in addSampler()
296 void GrVkUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls()
DGrVkResourceProvider.h37 class GrVkUniformHandler; variable
129 const GrVkUniformHandler&,
DGrVkCopyManager.cpp101 dsLayout[GrVkUniformHandler::kUniformBufferDescSet] = resourceProvider.getUniformDSLayout(); in createCopyProgram()
108 dsLayout[GrVkUniformHandler::kSamplerDescSet] = in createCopyProgram()
244 descriptorWrites.dstBinding = GrVkUniformHandler::kGeometryBinding; in copySurfaceAsDraw()
DGrVkPipelineStateDataManager.h22 typedef GrVkUniformHandler::UniformInfoArray UniformInfoArray;
DGrVkPipelineStateBuilder.h129 GrVkUniformHandler fUniformHandler;
DGrVkPipelineStateBuilder.cpp242 dsLayout[GrVkUniformHandler::kUniformBufferDescSet] = resourceProvider.getUniformDSLayout(); in finalize()
247 dsLayout[GrVkUniformHandler::kSamplerDescSet] = in finalize()
/external/skia/tests/
DVkMakeCopyPipelineTest.cpp90 dsLayout[GrVkUniformHandler::kUniformBufferDescSet] = resourceProvider.getUniformDSLayout(); in test()
97 dsLayout[GrVkUniformHandler::kSamplerDescSet] = in test()
/external/skqp/tests/
DVkMakeCopyPipelineTest.cpp90 dsLayout[GrVkUniformHandler::kUniformBufferDescSet] = resourceProvider.getUniformDSLayout(); in test()
97 dsLayout[GrVkUniformHandler::kSamplerDescSet] = in test()

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