Searched refs:IsSystemZ (Results 1 – 2 of 2) sorted by relevance
368 bool IsSystemZ = TargetTriple.getArch() == llvm::Triple::systemz; in getShadowMapping() local399 else if (IsSystemZ) in getShadowMapping()435 Mapping.OrShadowOffset = !IsAArch64 && !IsPPC64 && !IsSystemZ in getShadowMapping()
493 bool IsSystemZ = TargetTriple.getArch() == Triple::systemz; in getShadowMapping() local539 else if (IsSystemZ) in getShadowMapping()581 Mapping.OrShadowOffset = !IsAArch64 && !IsPPC64 && !IsSystemZ && !IsPS4CPU && in getShadowMapping()