Searched refs:LastLoad (Results 1 – 5 of 5) sorted by relevance
/external/llvm/lib/Transforms/Scalar/ |
D | LoopLoadElimination.cpp | 306 LoadInst *LastLoad = in findPointersWrittenOnForwardingPath() local 334 std::for_each(MemInstrs.begin(), &MemInstrs[getInstrIndex(LastLoad)], in findPointersWrittenOnForwardingPath()
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/external/swiftshader/third_party/llvm-7.0/llvm/lib/Transforms/Scalar/ |
D | LoopLoadElimination.cpp | 338 LoadInst *LastLoad = in findPointersWrittenOnForwardingPath() local 366 std::for_each(MemInstrs.begin(), &MemInstrs[getInstrIndex(LastLoad)], in findPointersWrittenOnForwardingPath()
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/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/X86/ |
D | X86AvoidStoreForwardingBlocks.cpp | 500 MachineInstr *LastLoad = LoadInst->getPrevNode(); in updateKillStatus() local 506 LastLoad = LoadInst->getPrevNode()->getPrevNode(); in updateKillStatus() 507 getBaseOperand(LastLoad).setIsKill(LoadBase.isKill()); in updateKillStatus()
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/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/Hexagon/ |
D | HexagonFrameLowering.cpp | 2024 std::map<int,IndexType> LastStore, LastLoad; in optimizeSpillSlots() local 2102 LastLoad[FI] = Index; in optimizeSpillSlots() 2106 RL.add(LastStore[FI], LastLoad[FI], false, false); in optimizeSpillSlots() 2107 else if (LastLoad[FI] != IndexType::None) in optimizeSpillSlots() 2108 RL.add(IndexType::Entry, LastLoad[FI], false, false); in optimizeSpillSlots() 2109 LastLoad[FI] = IndexType::None; in optimizeSpillSlots() 2117 for (auto &I : LastLoad) { in optimizeSpillSlots()
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/external/llvm/lib/Target/Hexagon/ |
D | HexagonFrameLowering.cpp | 1918 std::map<int,IndexType> LastStore, LastLoad; in optimizeSpillSlots() local 1994 LastLoad[FI] = Index; in optimizeSpillSlots() 1998 RL.add(LastStore[FI], LastLoad[FI], false, false); in optimizeSpillSlots() 1999 else if (LastLoad[FI] != IndexType::None) in optimizeSpillSlots() 2000 RL.add(IndexType::Entry, LastLoad[FI], false, false); in optimizeSpillSlots() 2001 LastLoad[FI] = IndexType::None; in optimizeSpillSlots() 2009 for (auto &I : LastLoad) { in optimizeSpillSlots()
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