/external/mesa3d/src/mesa/main/ |
D | shaderobj.h | 136 return MESA_SHADER_COMPUTE; in _mesa_shader_enum_to_shader_stage() 154 case MESA_SHADER_COMPUTE: in _mesa_shader_stage_to_subroutine_prefix() 176 return MESA_SHADER_COMPUTE; in _mesa_shader_stage_from_subroutine_uniform() 196 return MESA_SHADER_COMPUTE; in _mesa_shader_stage_from_subroutine() 215 case MESA_SHADER_COMPUTE: in _mesa_shader_stage_to_subroutine() 237 case MESA_SHADER_COMPUTE: in _mesa_shader_stage_to_subroutine_uniform()
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D | compute.c | 44 if (ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE] == NULL) { in check_valid_to_compute() 91 struct gl_program *prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE]; in validate_DispatchCompute() 117 struct gl_program *prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE]; in validate_DispatchComputeGroupSizeARB() 236 struct gl_program *prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE]; in valid_dispatch_indirect()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_cs.c | 139 (struct brw_program *) brw->programs[MESA_SHADER_COMPUTE]; in brw_cs_populate_key() 158 (struct brw_program *) brw->programs[MESA_SHADER_COMPUTE]; in brw_upload_cs_prog() 177 if (brw_disk_cache_upload_program(brw, MESA_SHADER_COMPUTE)) in brw_upload_cs_prog() 180 cp = (struct brw_program *) brw->programs[MESA_SHADER_COMPUTE]; in brw_upload_cs_prog()
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D | brw_disk_cache.c | 143 case MESA_SHADER_COMPUTE: in read_and_upload() 222 case MESA_SHADER_COMPUTE: in read_and_upload() 394 brw->ctx._Shader->CurrentProgram[MESA_SHADER_COMPUTE]; in brw_disk_cache_write_compute_program() 402 MESA_SHADER_COMPUTE); in brw_disk_cache_write_compute_program()
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/external/mesa3d/src/compiler/glsl/ |
D | standalone.cpp | 156 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16; in initialize_context() 157 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024; in initialize_context() 158 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxCombinedUniformComponents = 1024; in initialize_context() 159 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */ in initialize_context() 160 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */ in initialize_context() 161 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = 8; in initialize_context() 162 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = 8; in initialize_context() 163 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms = 8; in initialize_context() 164 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformBlocks = 12; in initialize_context()
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D | standalone_scaffolding.cpp | 240 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16; in initialize_context_to_defaults() 241 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024; in initialize_context_to_defaults() 242 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */ in initialize_context_to_defaults() 243 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */ in initialize_context_to_defaults()
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D | standalone_scaffolding.h | 93 return MESA_SHADER_COMPUTE; in _mesa_shader_enum_to_shader_stage()
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D | glsl_parser_extras.cpp | 133 this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters; in _mesa_glsl_parse_state() 147 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers; in _mesa_glsl_parse_state() 163 …this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageU… in _mesa_glsl_parse_state() 164 …this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformCompon… in _mesa_glsl_parse_state() 174 this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms; in _mesa_glsl_parse_state() 1705 if (shader->Stage != MESA_SHADER_COMPUTE) { in set_shader_inout_layout() 1818 case MESA_SHADER_COMPUTE: in set_shader_inout_layout() 1961 if (state->stage == MESA_SHADER_COMPUTE && !state->has_compute_shader()) { in do_late_parsing_checks()
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/external/mesa3d/src/mesa/program/ |
D | program.h | 131 return MESA_SHADER_COMPUTE; in _mesa_program_enum_to_shader_stage() 153 case MESA_SHADER_COMPUTE: in _mesa_shader_stage_to_program()
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/external/mesa3d/src/compiler/ |
D | shader_enums.c | 45 ENUM(MESA_SHADER_COMPUTE), in gl_shader_stage_name() 62 case MESA_SHADER_COMPUTE: return "compute"; in _mesa_shader_stage_to_string() 81 case MESA_SHADER_COMPUTE: return "CS"; in _mesa_shader_stage_to_abbrev()
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D | shader_enums.h | 48 MESA_SHADER_COMPUTE = 5, enumerator 65 #define MESA_SHADER_STAGES (MESA_SHADER_COMPUTE + 1)
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/external/mesa3d/src/intel/compiler/ |
D | brw_compiler.c | 129 compiler->scalar_stage[MESA_SHADER_COMPUTE] = true; in brw_compiler_create() 176 STATIC_ASSERT(MESA_SHADER_COMPUTE == 5); in brw_prog_data_size()
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D | brw_nir_lower_cs_intrinsics.c | 136 assert(nir->info.stage == MESA_SHADER_COMPUTE); in brw_nir_lower_cs_intrinsics()
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/external/mesa3d/src/amd/vulkan/ |
D | radv_debug.c | 466 MESA_SHADER_COMPUTE, waves, num_waves, f); in radv_dump_annotated_shaders() 530 radv_dump_shader(pipeline, compute_shader, MESA_SHADER_COMPUTE, f); in radv_dump_shaders() 538 compute_pipeline ? compute_pipeline->shaders[MESA_SHADER_COMPUTE] : NULL; in radv_dump_graphics_state() 555 compute_pipeline->shaders[MESA_SHADER_COMPUTE], f); in radv_dump_compute_state() 557 compute_pipeline->shaders[MESA_SHADER_COMPUTE], in radv_dump_compute_state()
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D | radv_pipeline.c | 125 if (pipeline->shaders[MESA_SHADER_COMPUTE]) { in radv_pipeline_scratch_init() 126 unsigned group_size = pipeline->shaders[MESA_SHADER_COMPUTE]->info.cs.block_size[0] * in radv_pipeline_scratch_init() 127 pipeline->shaders[MESA_SHADER_COMPUTE]->info.cs.block_size[1] * in radv_pipeline_scratch_init() 128 pipeline->shaders[MESA_SHADER_COMPUTE]->info.cs.block_size[2]; in radv_pipeline_scratch_init() 1900 if (!modules[MESA_SHADER_FRAGMENT] && !modules[MESA_SHADER_COMPUTE]) { in radv_create_shaders() 2083 case MESA_SHADER_COMPUTE: in radv_pipeline_stage_to_user_data_0() 2799 pStages[MESA_SHADER_COMPUTE] = &pCreateInfo->stage; in radv_compute_pipeline_create() 2802 …pipeline->user_data_0[MESA_SHADER_COMPUTE] = radv_pipeline_stage_to_user_data_0(pipeline, MESA_SHA… in radv_compute_pipeline_create() 2803 …pipeline->need_indirect_descriptor_sets |= pipeline->shaders[MESA_SHADER_COMPUTE]->info.need_indir… in radv_compute_pipeline_create()
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/external/mesa3d/src/gallium/auxiliary/tgsi/ |
D | tgsi_from_mesa.h | 64 case MESA_SHADER_COMPUTE: in pipe_shader_type_from_mesa()
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/external/mesa3d/src/intel/vulkan/ |
D | anv_pipeline.c | 92 [MESA_SHADER_COMPUTE] = DEBUG_CS, 362 if (stage != MESA_SHADER_COMPUTE) { in anv_pipeline_hash_shader() 405 if (stage != MESA_SHADER_COMPUTE) in anv_pipeline_compile() 408 if (stage == MESA_SHADER_COMPUTE) in anv_pipeline_compile() 444 if (stage != MESA_SHADER_COMPUTE) in anv_pipeline_compile() 1002 MESA_SHADER_COMPUTE, spec_info, in anv_pipeline_compile_cs() 1021 MESA_SHADER_COMPUTE, spec_info, in anv_pipeline_compile_cs() 1051 anv_pipeline_add_compiled_stage(pipeline, MESA_SHADER_COMPUTE, bin); in anv_pipeline_compile_cs()
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/external/mesa3d/src/broadcom/common/ |
D | v3d_debug.c | 67 [MESA_SHADER_COMPUTE] = V3D_DEBUG_CS, in v3d_debug_flag_for_shader_stage()
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/external/mesa3d/src/intel/common/ |
D | gen_debug.c | 100 [MESA_SHADER_COMPUTE] = DEBUG_CS, in intel_debug_flag_for_shader_stage()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_shader_cache.c | 97 case MESA_SHADER_COMPUTE: { in st_serialise_tgsi_program() 245 case MESA_SHADER_COMPUTE: { in st_deserialise_tgsi_program()
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D | st_cb_compute.c | 44 ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE]; in st_dispatch_compute_common()
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D | st_atom_storagebuf.c | 138 st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE]; in st_bind_cs_ssbos()
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D | st_atom_atomicbuf.c | 131 st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE]; in st_bind_cs_atomics()
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D | st_extensions.c | 183 pc = &c->Program[MESA_SHADER_COMPUTE]; in st_init_limits() 184 options = &c->ShaderCompilerOptions[MESA_SHADER_COMPUTE]; in st_init_limits() 338 c->Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits, in st_init_limits() 412 c->Program[MESA_SHADER_COMPUTE].MaxUniformBlocks; in st_init_limits() 478 c->Program[MESA_SHADER_COMPUTE].MaxImageUniforms; in st_init_limits()
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/external/mesa3d/prebuilt-intermediates/main/ |
D | get_hash.h | 319 …{ GL_MAX_COMPUTE_UNIFORM_BLOCKS, CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxUniformBlocks),… 320 …{ GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxTextureIma… 321 …{ GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxAtomicB… 322 …{ GL_MAX_COMPUTE_ATOMIC_COUNTERS, CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters… 324 …{ GL_MAX_COMPUTE_UNIFORM_COMPONENTS, CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxUniformComp… 325 …{ GL_MAX_COMPUTE_IMAGE_UNIFORMS, CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms),… 327 …{ GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS, CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxCo… 339 …{ GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxShaderSt…
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