1 /*
2  * Copyright 2017 Advanced Micro Devices, Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #ifndef TGSI_FROM_MESA_H
25 #define TGSI_FROM_MESA_H
26 
27 #include <stdbool.h>
28 
29 #include "pipe/p_compiler.h"
30 #include "pipe/p_defines.h"
31 #include "pipe/p_shader_tokens.h"
32 
33 #include "compiler/shader_enums.h"
34 
35 void
36 tgsi_get_gl_varying_semantic(gl_varying_slot attr,
37                              bool needs_texcoord_semantic,
38                              unsigned *semantic_name,
39                              unsigned *semantic_index);
40 
41 unsigned
42 tgsi_get_generic_gl_varying_index(gl_varying_slot attr,
43                                   bool needs_texcoord_semantic);
44 
45 void
46 tgsi_get_gl_frag_result_semantic(gl_frag_result frag_result,
47                                  unsigned *semantic_name,
48                                  unsigned *semantic_index);
49 
50 static inline enum pipe_shader_type
pipe_shader_type_from_mesa(gl_shader_stage stage)51 pipe_shader_type_from_mesa(gl_shader_stage stage)
52 {
53    switch (stage) {
54    case MESA_SHADER_VERTEX:
55       return PIPE_SHADER_VERTEX;
56    case MESA_SHADER_TESS_CTRL:
57       return PIPE_SHADER_TESS_CTRL;
58    case MESA_SHADER_TESS_EVAL:
59       return PIPE_SHADER_TESS_EVAL;
60    case MESA_SHADER_GEOMETRY:
61       return PIPE_SHADER_GEOMETRY;
62    case MESA_SHADER_FRAGMENT:
63       return PIPE_SHADER_FRAGMENT;
64    case MESA_SHADER_COMPUTE:
65       return PIPE_SHADER_COMPUTE;
66    default:
67       unreachable("bad shader stage");
68    }
69 }
70 
71 #endif /* TGSI_FROM_MESA_H */
72