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Searched refs:PendingST (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/LLVM/lib/Target/X86/
DX86FloatingPoint.cpp167 unsigned char PendingST[8]; member
182 dbgs() << ", ST" << i << " in FP" << unsigned(PendingST[i]); in dumpStack()
268 if (PendingST[i] != RegNo) in duplicatePendingSTBeforeKill()
274 PendingST[i] = SR; in duplicatePendingSTBeforeKill()
1334 PendingST[NumPendingSTs++] = NumFPRegs; in handleSpecialFP()
1337 if (isScratchReg(PendingST[DstST])) { in handleSpecialFP()
1338 DEBUG(dbgs() << "Clobbering old ST in FP" << unsigned(PendingST[DstST]) in handleSpecialFP()
1340 freeStackSlotBefore(MI, PendingST[DstST]); in handleSpecialFP()
1348 PendingST[DstST] = SR; in handleSpecialFP()
1352 PendingST[DstST] = SrcFP; in handleSpecialFP()
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