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Searched refs:READ_UNIFORM (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/geometry/
DvktGeometryBasicGeometryShaderTests.cpp65 READ_UNIFORM, enumerator
253 if (m_test == READ_UNIFORM) in createPipelineLayout()
333 if (m_test == READ_UNIFORM) in bindDescriptorSets()
687 case READ_UNIFORM: in initPrograms()
740 case READ_UNIFORM: in initPrograms()
1055 …tx, "output_vary_by_uniform", "Output varying number of vertices", READ_UNIFORM, MODE_WITHOUT_I… in createBasicGeometryShaderTests()
1058 …put_vary_by_uniform_instancing", "Output varying number of vertices", READ_UNIFORM, MODE_WITH_INST… in createBasicGeometryShaderTests()
/external/deqp/modules/gles31/functional/
Des31fGeometryShaderTests.cpp1194 READ_UNIFORM, enumerator
1288 else if (m_test == READ_UNIFORM) in shadePrimitives()
1347 case READ_UNIFORM: return "a_vertexNdx"; in getAttributeName()
1366 else if (test == READ_UNIFORM) in genGeometrySource()
1385 else if (test == READ_UNIFORM) in genGeometrySource()
1415 else if (test == READ_UNIFORM || test == READ_TEXTURE) in genGeometrySource()
1457 else if (test == READ_UNIFORM || test == READ_TEXTURE) in genVertexSource()
1469 else if (test == READ_UNIFORM || test == READ_TEXTURE) in genVertexSource()
3783 …EAD_ATTRIBUTE) ? ("attribute") : (m_test == VaryingOutputCountShader::READ_UNIFORM) ? ("uniform") … in init()
3811 if (m_test == VaryingOutputCountShader::READ_UNIFORM) in preRender()
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