Searched refs:READ_UNIFORM (Results 1 – 2 of 2) sorted by relevance
65 READ_UNIFORM, enumerator253 if (m_test == READ_UNIFORM) in createPipelineLayout()333 if (m_test == READ_UNIFORM) in bindDescriptorSets()687 case READ_UNIFORM: in initPrograms()740 case READ_UNIFORM: in initPrograms()1055 …tx, "output_vary_by_uniform", "Output varying number of vertices", READ_UNIFORM, MODE_WITHOUT_I… in createBasicGeometryShaderTests()1058 …put_vary_by_uniform_instancing", "Output varying number of vertices", READ_UNIFORM, MODE_WITH_INST… in createBasicGeometryShaderTests()
1194 READ_UNIFORM, enumerator1288 else if (m_test == READ_UNIFORM) in shadePrimitives()1347 case READ_UNIFORM: return "a_vertexNdx"; in getAttributeName()1366 else if (test == READ_UNIFORM) in genGeometrySource()1385 else if (test == READ_UNIFORM) in genGeometrySource()1415 else if (test == READ_UNIFORM || test == READ_TEXTURE) in genGeometrySource()1457 else if (test == READ_UNIFORM || test == READ_TEXTURE) in genVertexSource()1469 else if (test == READ_UNIFORM || test == READ_TEXTURE) in genVertexSource()3783 …EAD_ATTRIBUTE) ? ("attribute") : (m_test == VaryingOutputCountShader::READ_UNIFORM) ? ("uniform") … in init()3811 if (m_test == VaryingOutputCountShader::READ_UNIFORM) in preRender()[all …]