Searched refs:SHADER_REQ_INTS (Results 1 – 1 of 1) sorted by relevance
46 #define SHADER_REQ_INTS (1 << 2) macro228 { SHADER_REQ_INTS, "GL_ARB_shader_bit_encoding" },619 ctx->shader_req_bits |= SHADER_REQ_INTS; in add_samplers()770 ctx->shader_req_bits |= SHADER_REQ_INTS; in iter_declaration()972 ctx->shader_req_bits |= (SHADER_REQ_INTS | SHADER_REQ_STENCIL_EXPORT); in iter_declaration()1000 ctx->shader_req_bits |= (SHADER_REQ_INTS | SHADER_REQ_SAMPLE_SHADING); in iter_declaration()1232 ctx->shader_req_bits |= SHADER_REQ_INSTANCE_ID | SHADER_REQ_INTS; in iter_declaration()1235 ctx->shader_req_bits |= SHADER_REQ_INTS; in iter_declaration()1241 ctx->shader_req_bits |= (SHADER_REQ_SAMPLE_SHADING | SHADER_REQ_INTS); in iter_declaration()1247 ctx->shader_req_bits |= (SHADER_REQ_INTS | SHADER_REQ_GPU_SHADER5); in iter_declaration()[all …]