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Searched refs:SHADER_REQ_INTS (Results 1 – 1 of 1) sorted by relevance

/external/virglrenderer/src/
Dvrend_shader.c46 #define SHADER_REQ_INTS (1 << 2) macro
228 { SHADER_REQ_INTS, "GL_ARB_shader_bit_encoding" },
619 ctx->shader_req_bits |= SHADER_REQ_INTS; in add_samplers()
770 ctx->shader_req_bits |= SHADER_REQ_INTS; in iter_declaration()
972 ctx->shader_req_bits |= (SHADER_REQ_INTS | SHADER_REQ_STENCIL_EXPORT); in iter_declaration()
1000 ctx->shader_req_bits |= (SHADER_REQ_INTS | SHADER_REQ_SAMPLE_SHADING); in iter_declaration()
1232 ctx->shader_req_bits |= SHADER_REQ_INSTANCE_ID | SHADER_REQ_INTS; in iter_declaration()
1235 ctx->shader_req_bits |= SHADER_REQ_INTS; in iter_declaration()
1241 ctx->shader_req_bits |= (SHADER_REQ_SAMPLE_SHADING | SHADER_REQ_INTS); in iter_declaration()
1247 ctx->shader_req_bits |= (SHADER_REQ_INTS | SHADER_REQ_GPU_SHADER5); in iter_declaration()
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